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Posted on 01-31-19, 11:00 pm


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I know you're not suppose to ask if something can be done but I'm wondering - has anyone created anything already where you can put sprites behind the fences? Like walls that can only be interacted with when you're behind the fence?

I also want to know if it's something I can do without ASM hacking since I have no knowledge of that. If no, I understand. I was just wondering.
Posted on 01-31-19, 11:08 pm
Fuzz Ball
Watched the Endless Eight twice.

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I don't think so, although that could make for interesting uses of fences.
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Posted on 02-01-19, 01:34 am
Buzzy Beetle


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The Fence Koopas can do that, so look into how they work.
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Posted on 02-01-19, 04:24 am
Pokey
me some orange juice my hand

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Isn't there also that wall behind a fence towards the end of one castle or tower?
Posted on 02-01-19, 09:06 am
Administrator

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The fences are just planes rendered with the 3d hardware iirc. That allows other 3d objects to go behind them.

For any sprite you can adjust it's z position to make it go behind it. Tho remember that this will not affect interaction like ActivePhysics or Colliders.
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Posted on 02-01-19, 09:00 pm


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Posted by RicBent
For any sprite you can adjust it's z position to make it go behind it. Tho remember that this will not affect interaction like ActivePhysics or Colliders.

That's not what I'm trying to get though.

In any case it looks like ASM is required. Oh well.
Since I have no idea how it exactly works, can someone help me find their information? Just pointing in the right direction is all I need, I just have no idea where to look.

As far as I'm concerned, Wall Koopas, Star Coins, and Amps have a thing that can allow them behind fences.
Other sprites like Goombas, Koopas, and Bullet Bill Launchers (Currently am using those for walls for foreground fences) are intractable on the front side only. If the top 3 share the same property for going behind the wall, perhaps it could be copied to these other sprites.
Posted on 02-01-19, 09:02 pm
Administrator

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You just pointed yourself into the right direction.

Look at the code of the sprites that already allow it. Look where the nybble is fetched and what the game does to the sprite when it is set.
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Posted on 02-01-19, 09:17 pm


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Posted by RicBent
You just pointed yourself into the right direction.

Look at the code of the sprites that already allow it. Look where the nybble is fetched and what the game does to the sprite when it is set.
Okay.

...can... can I ask where I can find the sprite information?
Posted on 02-02-19, 02:37 am
Fuzz Ball
Swagmaster

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Sprite database on the menu to your right.
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Posted on 02-02-19, 03:32 am


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That doesn't have any information with what each sprite's specifics do. I just want to know where I can find it's data overall. Or how to access it through the ASM I'm still having troubles figuring it out kinda.
Posted on 02-02-19, 12:04 pm
Administrator

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This list contains the vtable address of all profiles in NSMBDS: https://nsmbhd.net/thread/1594-nsmb-class-hierachy/

A disassembly database can be found here: https://nsmbhd.net/thread/2607-nsmb-ida-pro-database/
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Posted on 02-03-19, 04:36 am


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Posted by RicBent
A disassembly database can be found here: https://nsmbhd.net/thread/2607-nsmb-ida-pro-database/
Okay, one more question then - how do I access it? The stuff offered on that page don't work and I've searched online for a solution but couldn't find anything I can use.
Posted on 02-03-19, 11:13 am
Administrator

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You use IDA Pro. Free version won't support ARM so you have to acquire it somehow.
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Posted on 02-08-19, 09:04 pm


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So I'm guessing there's no way to get IDA pro then without shelling out cash?
Posted on 02-09-19, 12:57 am
Fuzz Ball
Watched the Endless Eight twice.

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unless you have a lot, and I mean a lot, of money to waste, shelling out cash isn't a way.
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Posted on 02-09-19, 01:10 pm
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Hey it is just $2000 plus $2500 for the decompiler

Yeah, nobody gets it the intended way. 7.0 is the latest leaked version and not too hard to acquire in some "alternative" way.

Btw the NSA is about to release their own disassembler/decompiler "Ghidra" publicly for free sometime in march. Might be possible to switch to that then: https://www.rsaconference.com/events/us19/agenda/sessions/16608-come-get-your-free-nsa-reverse-engineering-tool
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Posted on 02-17-19, 12:09 am


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okay so is it possible to get a guide on downloading it then? I can't find a leaked version anywhere.
Posted on 02-17-19, 12:46 am (rev. 1 by  poudink on 02-17-19, 12:47 am)
Fuzz Ball
Watched the Endless Eight twice.

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we can't help you find pirated content.
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Posted on 02-17-19, 07:25 am (rev. 1 by anewbie on 02-17-19, 07:25 am)


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Posted by poudink
we can't help you find pirated content.
yeah figured. I'll just wait.
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