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anewbie |
Posted on 01-31-19, 11:00 pm
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Karma: 6 Posts: 1/10 Since: 01-31-19 |
I know you're not suppose to ask if something can be done but I'm wondering - has anyone created anything already where you can put sprites behind the fences? Like walls that can only be interacted with when you're behind the fence?
I also want to know if it's something I can do without ASM hacking since I have no knowledge of that. If no, I understand. I was just wondering. |
poudink |
Posted on 01-31-19, 11:08 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 726/1447 Since: 02-12-16 |
newluigidev |
Posted on 02-01-19, 01:34 am
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Nipper Plant
Karma: 2406 Posts: 383/417 Since: 08-17-15 |
The Fence Koopas can do that, so look into how they work.
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CreativiPie |
Posted on 02-01-19, 04:24 am
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Pokey
me some orange juice my hand Karma: 674 Posts: 696/699 Since: 09-24-12 |
Isn't there also that wall behind a fence towards the end of one castle or tower?
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RicBent |
Posted on 02-01-19, 09:06 am
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Mariomaster
Karma: 8528 Posts: 1419/1681 Since: 06-09-12 |
The fences are just planes rendered with the 3d hardware iirc. That allows other 3d objects to go behind them.
For any sprite you can adjust it's z position to make it go behind it. Tho remember that this will not affect interaction like ActivePhysics or Colliders. _________________________ GitHub - Kuribo64 - YouTube |
anewbie |
Posted on 02-01-19, 09:00 pm
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Karma: 6 Posts: 2/10 Since: 01-31-19 |
Posted by RicBent For any sprite you can adjust it's z position to make it go behind it. Tho remember that this will not affect interaction like ActivePhysics or Colliders. That's not what I'm trying to get though. In any case it looks like ASM is required. Oh well. Since I have no idea how it exactly works, can someone help me find their information? Just pointing in the right direction is all I need, I just have no idea where to look. As far as I'm concerned, Wall Koopas, Star Coins, and Amps have a thing that can allow them behind fences. Other sprites like Goombas, Koopas, and Bullet Bill Launchers (Currently am using those for walls for foreground fences) are intractable on the front side only. If the top 3 share the same property for going behind the wall, perhaps it could be copied to these other sprites. |
RicBent |
Posted on 02-01-19, 09:02 pm
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Mariomaster
Karma: 8528 Posts: 1420/1681 Since: 06-09-12 |
anewbie |
Posted on 02-01-19, 09:17 pm
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Karma: 6 Posts: 3/10 Since: 01-31-19 |
Posted by RicBent You just pointed yourself into the right direction. Look at the code of the sprites that already allow it. Look where the nybble is fetched and what the game does to the sprite when it is set. ...can... can I ask where I can find the sprite information? |
Skylander |
Posted on 02-02-19, 02:37 am
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Giant Paratroopa
Cream Cheese King Karma: 2140 Posts: 742/1379 Since: 04-24-18 |
Sprite database on the menu to your right.
_________________________ Discord Server 1 - Discord Server 2 - Youtube Channel |
anewbie |
Posted on 02-02-19, 03:32 am
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Karma: 6 Posts: 4/10 Since: 01-31-19 |
That doesn't have any information with what each sprite's specifics do. I just want to know where I can find it's data overall. Or how to access it through the ASM I'm still having troubles figuring it out kinda.
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RicBent |
Posted on 02-02-19, 12:04 pm
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Mariomaster
Karma: 8528 Posts: 1421/1681 Since: 06-09-12 |
This list contains the vtable address of all profiles in NSMBDS: https://nsmbhd.net/thread/1594-nsmb-class-hierachy/
A disassembly database can be found here: https://nsmbhd.net/thread/2607-nsmb-ida-pro-database/ _________________________ GitHub - Kuribo64 - YouTube |
anewbie |
Posted on 02-03-19, 04:36 am
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Karma: 6 Posts: 5/10 Since: 01-31-19 |
Posted by RicBent A disassembly database can be found here: https://nsmbhd.net/thread/2607-nsmb-ida-pro-database/ |
RicBent |
Posted on 02-03-19, 11:13 am
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Mariomaster
Karma: 8528 Posts: 1423/1681 Since: 06-09-12 |
anewbie |
Posted on 02-08-19, 09:04 pm
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Karma: 6 Posts: 8/10 Since: 01-31-19 |
So I'm guessing there's no way to get IDA pro then without shelling out cash?
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poudink |
Posted on 02-09-19, 12:57 am
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 740/1447 Since: 02-12-16 |
RicBent |
Posted on 02-09-19, 01:10 pm
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Mariomaster
Karma: 8528 Posts: 1429/1681 Since: 06-09-12 |
Hey it is just $2000 plus $2500 for the decompiler
Yeah, nobody gets it the intended way. 7.0 is the latest leaked version and not too hard to acquire in some "alternative" way. Btw the NSA is about to release their own disassembler/decompiler "Ghidra" publicly for free sometime in march. Might be possible to switch to that then: https://www.rsaconference.com/events/us19/agenda/sessions/16608-come-get-your-free-nsa-reverse-engineering-tool _________________________ GitHub - Kuribo64 - YouTube |
anewbie |
Posted on 02-17-19, 12:09 am
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Karma: 6 Posts: 9/10 Since: 01-31-19 |
okay so is it possible to get a guide on downloading it then? I can't find a leaked version anywhere.
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poudink |
Posted on 02-17-19, 12:46 am (rev. 1 by poudink on 02-17-19, 12:47 am)
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 756/1447 Since: 02-12-16 |
anewbie |
Posted on 02-17-19, 07:25 am (rev. 1 by anewbie on 02-17-19, 07:25 am)
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Karma: 6 Posts: 10/10 Since: 01-31-19 |
Posted by poudink we can't help you find pirated content. |
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