Pages: 1
Posted on 04-08-18, 11:12 am


Karma: -34
Posts: 1/10
Since: 04-08-18
Can anyone make that ennemies like thwomps or Koopa troops can active P switches? That can be good for like-mario maker editing and with 10000 new possibilities!
Posted on 04-09-18, 02:20 am
Roy Koopa
The guy who does things.

Karma: 12061
Posts: 2697/2784
Since: 07-01-11
Actor Spawner Mod can already do that.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-09-18, 08:59 am
Birdo


Karma: 2546
Posts: 2040/2060
Since: 06-26-11
I think endermamix means he wants enemies to have the ability to activate switches by standing on them.

I don't think that'd really give you "10000 new possibilities" though.
Posted on 04-11-18, 12:58 am
Red Goomba


Karma: 121
Posts: 9/45
Since: 02-10-18
10000 new possibilities? Really? .-.
_________________________
Look at my currently project:

Posted on 04-14-18, 07:41 pm


Karma: -34
Posts: 4/10
Since: 04-08-18
Posted by Gabriel M.
10000 new possibilities? Really? .-.

Yes. For example, you walk and in the top a pour switch activate automatically. With this, you can remake more Mario maker levels in NSMB
Posted on 04-14-18, 09:39 pm
Fuzz Ball
Watched the Endless Eight twice.

Karma: 1943
Posts: 591/975
Since: 02-12-16
I don't really know any Mario Maker levels worth remaking tbh. Making this ASM hack would probably be both difficult and not worth it.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 04-14-18, 11:02 pm


Karma: -34
Posts: 7/10
Since: 04-08-18
Posted by poudink
I don't really know any Mario Maker levels worth remaking tbh. Making this ASM hack would probably be both difficult and not worth it.

What? Would be difficult to make if an ennemy stomp a person switch, he became active? What are difficult?
Posted on 04-15-18, 12:03 am
Koopa
Thank you

Karma: 299
Posts: 79/118
Since: 06-19-17
Posted by poudink
I don't really know any Mario Maker levels worth remaking tbh.

Honestly if someone were to make this ASM, then some good puzzle levels could be made. Example: hitting a button to create a platform that a goomba walks over to avoid pushing a switch that kills you. Or maybe throwing a Koopa shell through a moving gap to push a switch to create a door to the next section. This could be a fun asm tbh
_________________________
Switch friend code:
SW-2893-0121-3239
Posted on 04-15-18, 12:17 am
Red Goomba


Karma: 121
Posts: 16/45
Since: 02-10-18
Posted by endermamix
What? Would be difficult to make if an ennemy stomp a person switch, he became active? What are difficult?

Man, if you don't see the difficult, then do the ASM by yourself.
_________________________
Look at my currently project:

Posted on 04-15-18, 12:57 am
Fuzz Ball
Watched the Endless Eight twice.

Karma: 1943
Posts: 595/975
Since: 02-12-16
Posted by endermamix
Posted by poudink
I don't really know any Mario Maker levels worth remaking tbh. Making this ASM hack would probably be both difficult and not worth it.

What? Would be difficult to make if an ennemy stomp a person switch, he became active? What are difficult?
ASM hacking is much harder than it seems.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 04-15-18, 01:20 pm, deleted by RicBent: Nothing to add, again.
Pages: 1