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Posted on 09-05-17, 06:15 am (rev. 1 by  newluigidev on 09-05-17, 06:17 am)

Karma: 1071
Posts: 281/285
Since: 08-17-15
Well, if you didn't know, actor ID 31 is the actor that spawns items. So, here's the list that documents what value spawns which item. (for nybble 12)

0: Mushroom/Fire Flower (if big)
1: Super Star
2, 4, 13, 14: Coin
3, 6, 8, C, D, E, F, 10, 11, 15, 16, 17, 18: Mushroom
5: Mega Mushroom (spawning out of a used block)
7: 1-UP
9: Fire Flower
A, 12: Beanstalk (spawning out of a used block)
B: Blue Shell
19: Mini Mushroom

If you have no clue on what these are/what they're used for, then I don't know why you're even looking at this thread. However, if you're interested on how to use these, then I could write some code for those who know what they're doing.
Thanks to RoadrunnerWMC and skawo for help.
I hack games, then I play them!
Posted on 09-07-17, 06:18 pm
Nipper Plant
shoutouts to fimpleslips

Karma: 771
Posts: 402/414
Since: 02-12-16
There's a tool that allows to set different actors to already existing sprites, so it's possible to use that to set actor 31 to some useless sprite.
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 09-08-17, 04:47 am

Karma: 1071
Posts: 282/285
Since: 08-17-15
There is? Interesting.
I hack games, then I play them!
Posted on 09-08-17, 12:50 pm (rev. 1 by RicBent on 09-08-17, 12:51 pm)
Boomerang Brother
python sucks

Karma: 4743
Posts: 994/1004
Since: 06-09-12
There you go:

There is a table that tells which sprite id is bound to which actor id.

Edit: Also this kinda doesn't fit in the ASM forum
GitHub - Kuribo64 - YouTube
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