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Posted on 09-05-17, 06:15 am (rev. 1 by  newluigidev on 09-05-17, 06:17 am)
Snifit


Karma: 1071
Posts: 281/285
Since: 08-17-15
Well, if you didn't know, actor ID 31 is the actor that spawns items. So, here's the list that documents what value spawns which item. (for nybble 12)

0: Mushroom/Fire Flower (if big)
1: Super Star
2, 4, 13, 14: Coin
3, 6, 8, C, D, E, F, 10, 11, 15, 16, 17, 18: Mushroom
5: Mega Mushroom (spawning out of a used block)
7: 1-UP
9: Fire Flower
A, 12: Beanstalk (spawning out of a used block)
B: Blue Shell
19: Mini Mushroom

If you have no clue on what these are/what they're used for, then I don't know why you're even looking at this thread. However, if you're interested on how to use these, then I could write some code for those who know what they're doing.
Thanks to RoadrunnerWMC and skawo for help.
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I hack games, then I play them!
Posted on 09-07-17, 06:18 pm
Nipper Plant
shoutouts to fimpleslips

Karma: 771
Posts: 402/414
Since: 02-12-16
There's a tool that allows to set different actors to already existing sprites, so it's possible to use that to set actor 31 to some useless sprite.
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 09-08-17, 04:47 am
Snifit


Karma: 1071
Posts: 282/285
Since: 08-17-15
There is? Interesting.
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I hack games, then I play them!
Posted on 09-08-17, 12:50 pm (rev. 1 by RicBent on 09-08-17, 12:51 pm)
Boomerang Brother
python sucks

Karma: 4743
Posts: 994/1004
Since: 06-09-12
There you go: https://nsmbhd.net/thread/449-tutorial-change-classid-s-of-sprites/

There is a table that tells which sprite id is bound to which actor id.

Edit: Also this kinda doesn't fit in the ASM forum
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