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newluigidev |
Posted on 09-05-17, 06:15 am (rev. 1 by newluigidev on 09-05-17, 06:17 am)
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Nipper Plant
Karma: 2406 Posts: 281/417 Since: 08-17-15 |
Well, if you didn't know, actor ID 31 is the actor that spawns items. So, here's the list that documents what value spawns which item. (for nybble 12)
0: Mushroom/Fire Flower (if big) 1: Super Star 2, 4, 13, 14: Coin 3, 6, 8, C, D, E, F, 10, 11, 15, 16, 17, 18: Mushroom 5: Mega Mushroom (spawning out of a used block) 7: 1-UP 9: Fire Flower A, 12: Beanstalk (spawning out of a used block) B: Blue Shell 19: Mini Mushroom If you have no clue on what these are/what they're used for, then I don't know why you're even looking at this thread. However, if you're interested on how to use these, then I could write some code for those who know what they're doing. Thanks to RoadrunnerWMC and skawo for help. |
poudink |
Posted on 09-07-17, 06:18 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 402/1447 Since: 02-12-16 |
newluigidev |
Posted on 09-08-17, 04:47 am
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Nipper Plant
Karma: 2406 Posts: 282/417 Since: 08-17-15 |
There is? Interesting.
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RicBent |
Posted on 09-08-17, 12:50 pm (rev. 1 by RicBent on 09-08-17, 12:51 pm)
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Mariomaster
Karma: 8528 Posts: 994/1681 Since: 06-09-12 |
There you go: https://nsmbhd.net/thread/449-tutorial-change-classid-s-of-sprites/
There is a table that tells which sprite id is bound to which actor id. Edit: Also this kinda doesn't fit in the ASM forum _________________________ GitHub - Kuribo64 - YouTube |
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