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Posted on 05-14-17, 10:13 pm (rev. 3 by Stellaris on 05-23-17, 12:23 am)
Paragoomba


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Posts: 63/67
Since: 04-06-16
I'm sure I'm missing something. I made a level, looks like this in the editor:

And it shows up as this in game:


Uses the grassland instead of beach tileset... why?
Any and all help is appreciated.

EDIT:

Actually, could someone please explain what files are which in the visual_course folder... there's no explanation I can find.
Posted on 05-15-17, 12:31 am (rev. 1 by  poudink on 05-15-17, 12:31 am)
Giant Red Paratroopa
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It's because of the dedicated tileset for each area ASM hack. It's pretty hard to use so if you want help with that you'll have to ask someone else.
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Posted on 05-15-17, 05:54 pm
Panser
I AM DERP INCARNATE

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Or you could just remove that specific ASM hack altogheter (like i did), that works too
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Posted on 05-15-17, 09:17 pm
Paragoomba


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Since: 04-06-16
How do I remove the ASM hack?
Posted on 05-16-17, 12:51 am
Giant Red Paratroopa
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He's using the xdelta, he probably doesn't know how to compile everything himself.
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Posted on 05-16-17, 11:03 pm
Paragoomba


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Since: 04-06-16
Oh, I didn't realize there was more than an xdelta, I'll go compile it.
Posted on 05-16-17, 11:17 pm
Giant Red Paratroopa
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I didn't mean patching the other xdelta, I meant doing it this way: https://nsmbhd.net/thread/1281-how-asm-hacks-are-setup-tutorial/
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Posted on 05-16-17, 11:22 pm (rev. 3 by Stellaris on 05-16-17, 11:25 pm)
Paragoomba


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Posts: 66/67
Since: 04-06-16
I get that you meant compile the Assembly code. I just didn't see anything but the xdelta.


Thanks for the help... Though?
Posted on 05-16-17, 11:23 pm
Fuzzy
That MvL Hacker

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Uh...dude chillax. He was just making sure you knew about it, no one called you stupid
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Posted on 05-22-17, 09:44 pm (rev. 1 by Stellaris on 05-22-17, 10:20 pm)
Paragoomba


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Posts: 67/67
Since: 04-06-16
Okay, so how do I use the per-area tileset hack, I'm curious.
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