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MeroMero |
Posted on 07-12-16, 04:21 pm (rev. 1 by MeroMero on 07-12-16, 07:13 pm)
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Death by cuteness
Karma: 6589 Posts: 462/598 Since: 05-01-13 |
Step 1:
Open your NSMB ROM in NSMB editor. Step 2: Go to ROM File Browser -> FILESYSTEM -> root -> uiStudio. Step 3: Before proceeding any further, extract the file UI_O_1P_course_select_u_ncg.bin, you'll see later why you need to do this step. Step 4: Double-click on the file UI_O_1P_course_select_o_ud_ncl.bin to open the Palette Viewer. Tick 16 Color on the bottom-left, and click Add all. Step 5: You can close the Palette Viewer, then double-click on UI_O_1P_course_select_u_ncg.bin. Step 6: On the 2D Texture Editor window, click on View in 4 bpp format. Set Tile Width to 24. Click on Export this bitmap. Step 7: Open the image you exported in Step 6 with Photoshop, GIMP or another Image editor. Step 8: Now that the image is opened, click Ctrl+A (which is usually the shortcut for Select All) and click Del. This will completely erase the image, but not the template, which is what we need. Step 9: Now fetch your custom World Icons (who must be 32×32 in size, regardless of transparency), and copy them in the image template with the following line-up: _Duo 1: W1 with W8 _Duo 2: W2 with W6 _Duo 3: W3 with W4 _Duo 4: W5 with W7 Not only that but to ease the workload, group them in such a way that you can delete the 3 other duos in one single selection, something like this for example: Step 10: Select duos 2, 3 and 4 and click Del, then Ctrl+S (which is usually the shortcut for Saving) On NSMB editor, select palette 5, then click on Import this bitmap and recreate palette to import the image you just saved on Photoshop. Step 11: Now go back to Photoshop, and click Ctrl+Alt+Z (which should Undo the last action). Repeat step 11 but with duos 1, 3 and 4 this time. Then once you're done you will have to repeat this operation twice more, for duos 1, 2 and 4 and for duos 1, 2 and 3. When you import the remaining duo, keep in mind the palettes you want to overwrite: _Duo 1: palette 5 _Duo 2: palette 4 _Duo 3: palette 6 _Duo 4: palette 7 Step 12: You can click Save all and exit the Tilemap Editor. Go to file UI_O_1P_course_select_u_ncg.bin and click replace to re-import the file you extracted in step 3. Step 13: Repeat Step 4. Step 14: You can close the Palette Viewer, then double-click on UI_O_1P_course_select_d_nce.bncd. Step 15: Click on View in 4 bpp format. Step 16: Now locate each of the World Icons, and click Import this bitmap with existing palette, as a reminder: _W1: palette 5 _W2: palette 4 _W3: palette 6 _W4: palette 6 _W5: palette 7 _W6: palette 4 _W7: palette 7 _W8: palette 5 Step 17: Click Save all and exit the Tilemap Editor. Step 18: In DeSmuMe: The World Icons from Ultraboy are used only as examples. |
skawo |
Posted on 07-12-16, 04:23 pm
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Karma: 19807 Posts: 429/1100 Since: 04-02-13 |
This really seems like a perfect thing to ASM Hack to use separate palettes, you know. Wink Wink Nudge Nudge Poke Poke
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MeroMero |
Posted on 07-12-16, 04:27 pm
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Death by cuteness
Karma: 6589 Posts: 463/598 Since: 05-01-13 |
The same thing I said to snake block, I can do that but first I want to finish my (groundbreaking ?) ASM Hack, in fact I already finished it but I still need to re-arrange the, how many? Oh yeah, 2220 new files that I created in a folder named visual_course!
I can give a hint about what it is: this ASM Hack emulates NSMB U behavior kinda. |
Hiccup |
Posted on 07-12-16, 05:09 pm (rev. 1 by Hiccup on 07-12-16, 05:09 pm)
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Birdo
Karma: 2789 Posts: 1644/2091 Since: 06-26-11 |
That sounds like something like an extra BG layer or tile layer of some sort
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skawo |
Posted on 07-12-16, 05:15 pm
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Karma: 19807 Posts: 430/1100 Since: 04-02-13 |
"NSMBU behaviour"?
Sounds intriguing. |
Ultraboy |
Posted on 07-12-16, 06:32 pm (rev. 1 by Thierry on 08-09-24, 02:44 pm)
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Panser
Karma: 577 Posts: 69/332 Since: 04-09-16 |
-huge quote removed-
thanks MeroMero for tutorial. I feel honored because you have used my icons |
ShyGuy64 |
Posted on 08-13-16, 07:10 pm
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Goomba
banned for being too dumb Karma: -46 Posts: 24/28 Since: 08-06-16 |
I would not want to appear the icons and change them easily then there is an easier way?
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MeroMero |
Posted on 08-13-16, 08:05 pm
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Death by cuteness
Karma: 6589 Posts: 542/598 Since: 05-01-13 |
Sure there is:
http://nsmbhd.net/thread/3506-worldmap-icons-with-256-colors-each-asm/ And you might want to follow this tutorial to get ASM Hacks working: http://nsmbhd.net/thread/1281-how-asm-hacks-are-setup-tutorial/ |
Lakas2 |
Posted on 09-28-16, 10:11 am
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Karma: 6 Posts: 2/2 Since: 09-27-16 |
I can't find UI_O_1P_course_select_u_ncg.bin !
Please help ! |
MarioFanatic64 |
Posted on 09-28-16, 11:58 am (rev. 1 by MarioFanatic64 on 09-28-16, 11:59 am)
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2236/2796 Since: 07-01-11 |
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
David Baima |
Posted on 10-06-16, 03:08 pm
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Karma: -30 Posts: 6/6 Since: 10-03-16 |
Posted by skawo This really seems like a perfect thing to ASM Hack to use separate palettes, you know. Wink Wink Nudge Nudge Poke Poke |
RicBent |
Posted on 10-06-16, 03:35 pm (rev. 2 by ImageBot on 11-21-16, 03:24 am)
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Mariomaster
Karma: 8573 Posts: 670/1681 Since: 06-09-12 |
Perfect thread you chose to ask this question, really.
Also skawo's quote fits your question perfectly. Lastly why don't you send a pm to him, if you only want an answer from him Anyways, not a perfect match, but Imaki Condensed Bold Italic seems simmilar. _________________________ GitHub - Kuribo64 - YouTube |
Hiccup |
Posted on 10-06-16, 05:53 pm (rev. 1 by Hiccup on 10-06-16, 05:54 pm)
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Birdo
Karma: 2789 Posts: 1908/2091 Since: 06-26-11 |
I don't know if this contains the font, but it might be helpful anyway: an official (or at least licensed) SVG of the logo http://www.pidgi.net/wiki/File:Logo_(SVG)_EN_-_New_Super_Mario_Bros.svg
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ThePartyPixel |
Posted on 04-09-17, 08:57 pm, deleted by RicBent: And a 3 month unnecessary bump...
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KarlMaa |
Posted on 02-02-20, 04:32 pm
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Karma: 103 Posts: 12/38 Since: 04-14-19 |
I tried doing this, but I kept failing. Is there any way you can help me with it?
_________________________ very noice My old hack: https://nsmbhd.net/thread/5153-more-super-mario-bros-ds/ My new hack: https://nsmbhd.net/thread/5551-more-super-mario-bros-3ds/ My website: https://uptownranger.weebly.com/ |
BL4ZED |
Posted on 05-18-21, 01:48 pm
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Beezo
something that resembles the blaze of a fire Karma: 545 Posts: 237/498 Since: 03-18-21 |
Posted by MeroMero Step 1: Step 6: On the 2D Texture Editor window, click on View in 4 bpp format. Set Tile Width to 24. Click on Export this bitmap. Can someone help me? The width box is blocked |
poudink |
Posted on 05-18-21, 07:03 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1282/1447 Since: 02-12-16 |
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