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Posted on 06-12-16, 08:52 am
Nipper Plant


Karma: 2416
Posts: 122/417
Since: 08-17-15
Posted by Mariomaster
Kinda sad that this project doesn't get a bit more attention, since what you show does look very good.

I really like your level design: It's varied and most of the shown levels really look like if they straight come from Nintendo

Thankyou!
Posted on 06-22-16, 07:31 am (rev. 1 by newluigidev on 07-08-16, 09:48 pm)
Nipper Plant


Karma: 2416
Posts: 125/417
Since: 08-17-15
It is sad to announce, that I've lost the Master ROM for Newer Starshine due to me having to delete my original user account on my PC due to a virus installed because of a 'Windows Update'. Therefore, I have good news!

Here is my NEW hack: Project Starshine; or
NSMB: Summer Special 2!
It will feature concepts, ideas and levels from Newer Starshine. (from what I can remember)
Everything ELSE, will be new!
Edit: I'm not hacking NSMB anymore. (full hacks I mean)
Posted on 06-22-16, 07:56 am
Fuzzy
Will never finish a hack

Karma: 1873
Posts: 97/778
Since: 03-25-16
Nooo... This was in developement for quite a while if I am correct, and definitely seemed like one of the better and more exciting ones. Good luck with the new hack though!
_________________________
hey look, I did a thing
Posted on 06-22-16, 08:25 am
Nipper Plant


Karma: 2416
Posts: 126/417
Since: 08-17-15
Posted by cros107
Nooo... This was in developement for quite a while if I am correct, and definitely seemed like one of the better and more exciting ones. Good luck with the new hack though!

Thankyou! Think of it as the 'successor' to Newer Starshine!
Posted on 07-08-16, 08:00 am


Karma: -28
Posts: 2/5
Since: 07-08-16
Isn't the game finished?
Posted on 07-08-16, 08:05 am
Fire Snake
Eugene

Karma: 3810
Posts: 856/1156
Since: 11-29-11
Posted by DomBul
Isn't the game finished?


No.
Posted on 07-20-16, 01:34 am (rev. 2 by  Luluca on 07-20-16, 01:36 am)
Banned for being a complete retard.

Karma: 84
Posts: 37/140
Since: 02-25-16
Ok...
How did you made this, man?
What's the secret for edit loading intro-level screens? Anyone know?
Any thread? Anywhere?
Posted on 07-20-16, 09:22 am
Nipper Plant


Karma: 2416
Posts: 138/417
Since: 08-17-15
Posted by Luluca
Ok...
How did you made this, man?
What's the secret for edit loading intro-level screens? Anyone know?
Any thread? Anywhere?

Ask Mariomaster. He's the one with the ASM.
Posted on 07-20-16, 10:16 am
Banned for being a complete retard.

Karma: 84
Posts: 38/140
Since: 02-25-16
Is there an "Asking to Mariomaster's thread"?

Oh, geese... Anyway, I forward a private message to him. May be on February, 30 and if he wake up with good humor, can teach the way. :'(
Posted on 07-20-16, 11:10 am
この記号は… 解読できないよ…


Karma: 6330
Posts: 1926/2785
Since: 01-17-13
It's no secret. Ever heard of ASM hacking?

Note: the hack was originally showcased in this post, was borrowed by  skawo and then by newluigidev.
Posted on 07-20-16, 06:15 pm (rev. 1 by  Luluca on 07-20-16, 06:19 pm)
Banned for being a complete retard.

Karma: 84
Posts: 39/140
Since: 02-25-16
Not considering the ASM, but what steps to do the specific question. The post 44267 give clues, but just it. Speak fast about it, but don't say what functions or where find it. I don't know if the Demo folder is the same location, or if there is some other jump of the cat that Dirbaio gives to Mariomaster to implement it. I know that is a limitation of 256 color. The video is just a merchandise of some tests. And that's all, because after this, the development of the hack was slowly turns to NSMB2 game for 3DS. Because this, I'm still on the start point. ¬_¬
Posted on 07-20-16, 09:38 pm
Giant Red Paratroopa
Not Edible

Karma: 3386
Posts: 9/1447
Since: 02-12-16
The patch doesn't work for me.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 07-21-16, 11:44 am


Karma: 1064
Posts: 81/200
Since: 02-02-15
Yes, I agree. There is a problem...

Newer-Starshine v0.2.0 (BETA).xdelta
xdelta3: target window checksum mismatch: XD3_INVALID_INPUT

The older versions are OK.

By the way, in older versions, at least in the World 1 levels, there is no custom intro-level loading screens.

[] -P

Posted on 07-24-16, 11:36 pm
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 2127/2796
Since: 07-01-11
Try a different ROM.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 07-25-16, 12:00 am
Giant Red Paratroopa
Not Edible

Karma: 3386
Posts: 11/1447
Since: 02-12-16
I tried both EU and US roms.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 07-25-16, 12:03 am (rev. 1 by  Hiccup on 07-25-16, 12:04 am)
Birdo


Karma: 2789
Posts: 1678/2091
Since: 06-26-11
Try different ROM dumps and formats. Or maybe MarioFanatic64 can post a hash or filename.
Posted on 07-25-16, 12:09 am
Giant Red Paratroopa
Not Edible

Karma: 3386
Posts: 12/1447
Since: 02-12-16
Is NSMBe still mofificating roms that open with it? Because this might be the problem.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 07-25-16, 12:13 am (rev. 1 by  Luluca on 07-25-16, 12:24 am)
Banned for being a complete retard.

Karma: 84
Posts: 50/140
Since: 02-25-16
There is a problem with his xdelta path. I tried with no success too.

I was already mentioned it (*cough*) and (of course, we don't have the intention to remember the masters) you know why too.

This is a very old well known common mistake from the designers when create the patch.

He needs to recreate it an upload again.
Posted on 07-25-16, 08:22 am (rev. 3 by ImageBot on 11-21-16, 03:22 am)
Nipper Plant


Karma: 2416
Posts: 139/417
Since: 08-17-15

As Mario says: I'm a back!

Thats correct if you're seeing what I'm seeing! Newer Starshine's ROM has been re-discovered in my PC. (Lots of folder deep in...). So the hack is back on track! Overall %: 23.
Edit: With the xDelta problem, use DeltaPatcher: http://www.romhacking.net/utilities/704/. It happened with me too. If you experience more problems, I'll update the patch. (Untick "Checksum Match" in the settings of the application.)
Posted on 07-25-16, 12:14 pm (rev. 1 by ImageBot on 11-21-16, 03:22 am)
Banned for being a complete retard.

Karma: 84
Posts: 52/140
Since: 02-25-16
Hum...

Ok, the patch is working with Delta Patcher. But I'm not sure if it's cool passthrough Checksum verification.

It's sounds to me a "workaround" and points that a non free clean original ROM was used to create the patch.

I'm surprised this method doesn't break the ROM compatibility with NSMB Editor!

Anyway, if the designer uses other programs, different from default, it's cool warning the players which programs we have to use. Or, if the patcher is GPL, just add it with your zip.

By the way, of topic... A "7 erros comparing game":

What a hell we need exactly two same programs with the same size, and almost same time stamp to do the same thing? Hehe... It's smells like Microsoft when hide some objects in their available software.



Kisses
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