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Posted on 01-05-16, 09:04 am
Mariomaster

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Yes, this is the first part of all the NSML stuff.

At first two screenshots showing what you will get:



1.) Download this pack: http://www.mediafire.com/download/hy9uzslo6w5v8gy/NSML+Sunset+Effect.zip

2.) Replace BG_ncl/d_2d_A_J_jyutyo_R_ncl.bin and obj/I_enemy_R_ncl.bin. You can also replace an other Jyutyo color if you want, but we'll go with red in this case.

3.) Replace polygon_unit/evt_tclod1_a.nsbtx with the one in the pack.

4.) Now go to any level. It has to use an entirely black palette (an example one is also in the pack // Snow (Night).nmt).

5.) The most important part: Place 8 times sprite 324 with the spritedata "00 00 00 B0 00 00". How it works: 2d "things" like tilesets bgs, goombas, etc. can only be affected by one FG Effect. So we place a lot of them in a level with an high opacity, so the BG is only slightly darker while all 3d stuff is black.

6.) Now the tricky part: As you might know the Jyutyo colors are bound to the BG by an table in an overlay. Luckyly there is already a tutorial for that: http://nsmbhd.net/thread/22-changing-which-tileset-0-palette-is-used-for-each-bg-tutorial/ Just set some BG to red.

7.) Select the BG you modified.

8.) Done

The example level in the pack requires an BG in slot 67 which is set to "red" in the overlay. It uses the "Snow (Night)" tileset.


Use this wherever you want. Credit would be greatly apprechiated.
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Posted on 01-21-16, 11:49 pm


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Wow. This is really cool! I wonder why no one ever thought of this before... I guess I'll be using this in my hack.
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NSMB Returns Progress (updated daily!)
Posted on 08-17-19, 06:11 pm (rev. 1 by lukeasianboi on 08-17-19, 08:52 pm)


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Sorry for bumping, but there's no screenshots.
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Posted on 08-19-19, 05:53 am
Boomerang Brother
SEE YOU SPACE COWBOY...

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the links are dead apparently. trust me tho, the effect looks really cool.
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Posted on 08-19-19, 08:11 am (rev. 1 by RicBent on 08-19-19, 08:11 am)
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Wasn't able to find the pictures again. But you can briefly see it here (0:24). Some other videos of mine also feature it for a few seconds.


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Posted on 08-19-19, 02:05 pm (rev. 1 by  Skylander on 08-19-19, 02:05 pm)
Hammer Brother
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Do you think you could create a dark effect like for caves in NSMBW and U? With glow blocks possibly?
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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Discord Server 1: https://discord.gg/CpfbXbQ
Discord Server 2: https://discord.gg/mEXjVZZ
Youtube Channel: https://www.youtube.com/channel/UCDVgpALFwJf_u5hjfKEuQSA
Posted on 08-19-19, 06:32 pm
Mariomaster

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Making it work correctly is pretty much impossible. The effect would have to be implemented with the 3d engine but the 3d engine cannot affect 2d sprites.
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Posted on 08-20-19, 02:12 am
Hammer Brother
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ah, gotcha. I don't need it, but it'd be cool to have

___________________________________________________________


New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Discord Server 1: https://discord.gg/CpfbXbQ
Discord Server 2: https://discord.gg/mEXjVZZ
Youtube Channel: https://www.youtube.com/channel/UCDVgpALFwJf_u5hjfKEuQSA
Posted on 08-23-19, 03:44 pm
Boomerang Brother
SEE YOU SPACE COWBOY...

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Posted by RicBent
Making it work correctly is pretty much impossible. The effect would have to be implemented with the 3d engine but the 3d engine cannot affect 2d sprites.
that is, however, only a problem with sprites. the 3D layer appears in front of the tileset and background layer, so as long as you avoid using 2D sprites, you're golden. I managed to do it myself by remodelling a springboard.
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