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RicBent |
Posted on 01-05-16, 09:04 am
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Mariomaster
Karma: 8528 Posts: 524/1681 Since: 06-09-12 |
Yes, this is the first part of all the NSML stuff.
At first two screenshots showing what you will get: 1.) Download this pack: http://www.mediafire.com/download/hy9uzslo6w5v8gy/NSML+Sunset+Effect.zip 2.) Replace BG_ncl/d_2d_A_J_jyutyo_R_ncl.bin and obj/I_enemy_R_ncl.bin. You can also replace an other Jyutyo color if you want, but we'll go with red in this case. 3.) Replace polygon_unit/evt_tclod1_a.nsbtx with the one in the pack. 4.) Now go to any level. It has to use an entirely black palette (an example one is also in the pack // Snow (Night).nmt). 5.) The most important part: Place 8 times sprite 324 with the spritedata "00 00 00 B0 00 00". How it works: 2d "things" like tilesets bgs, goombas, etc. can only be affected by one FG Effect. So we place a lot of them in a level with an high opacity, so the BG is only slightly darker while all 3d stuff is black. 6.) Now the tricky part: As you might know the Jyutyo colors are bound to the BG by an table in an overlay. Luckyly there is already a tutorial for that: http://nsmbhd.net/thread/22-changing-which-tileset-0-palette-is-used-for-each-bg-tutorial/ Just set some BG to red. 7.) Select the BG you modified. 8.) Done The example level in the pack requires an BG in slot 67 which is set to "red" in the overlay. It uses the "Snow (Night)" tileset. Use this wherever you want. Credit would be greatly apprechiated. _________________________ GitHub - Kuribo64 - YouTube |
OneOf99 |
Posted on 01-21-16, 11:49 pm
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Karma: 165 Posts: 4/75 Since: 01-09-16 |
Wow. This is really cool! I wonder why no one ever thought of this before... I guess I'll be using this in my hack.
_________________________ Cranky's Advice: Git Gud! NSMB Returns Progress (updated daily!) |
lukeasianboi |
Posted on 08-17-19, 06:11 pm (rev. 1 by lukeasianboi on 08-17-19, 08:52 pm)
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Karma: 10 Posts: 5/11 Since: 08-16-19 |
Sorry for bumping, but there's no screenshots.
_________________________ I can't believe Toad committed nine counts of vehicular manslaughter |
poudink |
Posted on 08-19-19, 05:53 am
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 974/1447 Since: 02-12-16 |
RicBent |
Posted on 08-19-19, 08:11 am (rev. 1 by RicBent on 08-19-19, 08:11 am)
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Mariomaster
Karma: 8528 Posts: 1483/1681 Since: 06-09-12 |
Skylander |
Posted on 08-19-19, 02:05 pm (rev. 1 by Skylander on 08-19-19, 02:05 pm)
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Giant Paratroopa
Cream Cheese King Karma: 2140 Posts: 950/1379 Since: 04-24-18 |
Do you think you could create a dark effect like for caves in NSMBW and U? With glow blocks possibly?
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RicBent |
Posted on 08-19-19, 06:32 pm
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Mariomaster
Karma: 8528 Posts: 1484/1681 Since: 06-09-12 |
Skylander |
Posted on 08-20-19, 02:12 am
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Giant Paratroopa
Cream Cheese King Karma: 2140 Posts: 951/1379 Since: 04-24-18 |
ah, gotcha. I don't need it, but it'd be cool to have
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poudink |
Posted on 08-23-19, 03:44 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 976/1447 Since: 02-12-16 |
Posted by RicBent Making it work correctly is pretty much impossible. The effect would have to be implemented with the 3d engine but the 3d engine cannot affect 2d sprites. _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
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