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Posted on 03-24-15, 01:53 pm
We do what we must because we can

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A very good level design and the tileset is fitting perfectly.
I really like these parts where you fall down and have to avoid the sparks. A really good idea and also the whole level structure with these high mountains and deep pits really create the feeling that you are on another planet.
That's just my personal opinion but this soundtrack really annoys me.
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Posted on 03-24-15, 10:58 pm (rev. 1 by  skawo on 03-24-15, 10:59 pm)


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Why's that?
Posted on 03-25-15, 02:10 am (rev. 2 by  TRS on 03-25-15, 02:11 am)
Doesn't actually do anything.

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For starters, the volume of the music is much too high relative to the sound effects.
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Posted on 03-25-15, 07:02 am


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Well, you didn't read the video description then, for starters.
Posted on 03-25-15, 07:32 am
a

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That background looks a little weird, with all those planets. Perhaps you could import it in a slot which doesn't scroll like that and have it have only one moon?

But the level design is great. I love the creativity with the Amps. (yes I have played Newer)
Posted on 03-25-15, 07:44 am


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Scrolling isn't dependent on the bg slot. And, it'd be a... really boring background with only one.
Posted on 03-25-15, 07:57 am
We do what we must because we can

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Posted by skawo
Why's that?


It's because I just don't like it. It's not because the soundtrack is bad.
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Posted on 03-25-15, 08:05 am


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Well, what would you suggest to put in there instead of the Good Egg Galaxy theme?
Posted on 03-25-15, 10:24 am
Roy Koopa
The guy who does things.

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Posted by skawo
Well, what would you suggest to put in there instead of the Good Egg Galaxy theme?
It wouldn't be the composition itself, because it's lovely. But the DS instruments don't do the original theme justice, makes it sound more screechy and annoying.
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Posted on 03-25-15, 10:31 am (rev. 1 by  skawo on 03-25-15, 01:19 pm)


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Hum, any of the instruments in particular or just overall? I must say it'd be hard to find a replacement SWAR that'd be better than this one, especially because the song is doubly-size-restricted due to the amp sound effects having to load the boss victory swar...
Posted on 03-25-15, 08:17 pm
Doesn't actually do anything.

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Posted by skawo
Well, you didn't read the video description then, for starters.


Touché
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Posted on 03-26-15, 12:49 am
Roy Koopa
The guy who does things.

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I'm just posting this as a suggestion, but I think something like this would probably fit the environment better. It compliments the floaty physics, and the visuals a bit more than Egg Planet:

https://www.youtube.com/watch?v=yu4TmMOArWA
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 03-26-15, 07:34 am (rev. 1 by  skawo on 03-26-15, 07:35 am)


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No, if I was going for a calmer song, I'd use Newer Wii's.
Posted on 03-28-15, 01:05 am
Giant Red Koopa


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Personally I thought the song fit great.

Also, great level design as aslways! Nice to see snailicorns play a bigger role in this hack than the original game, I always loved them.
Posted on 04-18-15, 10:13 pm (rev. 2 by  skawo on 04-18-15, 10:17 pm)


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So, uh, progress report!

I've been working on some castles and stuff lately. 'ts pretty much it. Finally decided to finish the World 2 one, as I've been putting off the rather big workload that had to be put in to create it. You can see it here:

https://www.youtube.com/watch?v=598TeSXcfWQ

Basically, music, the tileset, a background, making sure I wouldn't have anything in mind for a certain sprite so I could replace it and eventually also editing a sound set to make all the sound effects work.

The music came with another hurdle, as well, basically, I tried to fit the final castle song into the same SWAR as the airship one; I'm running out of SBNKs and SWARs, you see. That, however, failed, as there was no way to put all of that into 105KB.

I've also completed two rather complicated space levels and am about to finish the first space tower. I've also replaced the overworld icons and retextured World 6 to fit space.
Posted on 04-19-15, 06:20 am
Mariomaster

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That level looks realy nice. Great job
The only thing that isn't perfect is the background whilest the bossfight.
But I think you can't disable that zooming without ASM.
It's funny that we both got the Idea to replace the jungle FG with clouds These fit perfectly into an airship level.
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Posted on 04-19-15, 07:29 am


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Yeah, eh, I don't think it looks particularly bad anyway, so...
Posted on 04-19-15, 10:12 am
Birdo


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Oh, I didn't realise those clouds were that sprite. I thought you were being clever with the tileset
Posted on 04-19-15, 10:24 am (rev. 1 by  skawo on 04-19-15, 10:25 am)


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No, 'd be absolutely impossible to do, unfortunately; the tileset is already so full that I have to use 4x4 portions of tiles quite a bit to fit everything in.
Posted on 04-20-15, 12:50 am
Giant Red Koopa


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I'm gonna have to agree with Mariomaster, that background looks really bad.

My only other complaint would be that the level does not have a very large variety of enemies, there are only a couple bob-ombs and everything else is just fire cannons. (I forget their name )

But that is for sure the best airship theme I've heard in NSMB, great job!
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