| 33 | 237 | Trampoline (portable springboard)Shift ½ block right: checkbox at nybble 10 with mask 1 | Larger: checkbox at nybble 11 with mask 1. Unused. (Can get stuck in walls) |
| onlypuppy7 (rev. 33) |
| 68 | 161 | Lift moving up and downTiles to move: value at nybble 9 | Starting direction: list at nybble 7: 0=Up,1=Down | Length: value at nybble 11. Length formula is 1+(N11 mod 8). | Slower: checkbox at nybble 5 with mask 1 | Enable trigger ID: checkbox at nybble 4 with mask 1 | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| Asprok (rev. 24) |
| 69 | 162 | Lift moving left and rightTiles to move: value at nybble 9 | Starting direction: list at nybble 7: 0=Right,1=Left | Length: value at nybble 11 | Slower: checkbox at nybble 5 with mask 1 | Enable trigger ID: checkbox at nybble 4 with mask 1 | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| Asprok (rev. 19) |
| 70 | 164 | Rotating log lift (unused actor)Longer: checkbox at nybble 11 with mask 1 |
| Hiccup (rev. 8) |
| 71 | 165 | Stone wall moving up and downTiles to move: value at nybble 9 | Starting direction: list at nybble 7: 0=Up,1=Down | Length: value at nybble 11. Length formula is 1+(N11 mod 8). | Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(N8 mod 4). | Slower: checkbox at nybble 5 with mask 1 | Enable trigger ID: checkbox at nybble 4 with mask 1 | Trigger ID 2: value at nybble 0-1 | Trigger ID 1: value at nybble 2-3 |
| Asprok (rev. 28) |
| 72 | 166 | Stone wall moving left and right (actor 166)Tiles to move: value at nybble 9 | Starting direction: list at nybble 7: 0=Right,1=Left | Length: value at nybble 11 | Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(N8 mod 4). | Slower: checkbox at nybble 5 with mask 1 | Enable trigger ID check: checkbox at nybble 4 with mask 1 | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| Hiccup (rev. 24) |
| 73 | 169 | Wobbly metal liftMaximum tilting: list at nybble 11: 3=7.5°,2=15°,1=30°,0=60° |
| Shellbarbecue63 (rev. 12) |
| 74 | 170 | Wobble Rock | Bluey (rev. 6) |
| 75 | 171 | Seesaw lift0=Disable/1=Enable Trigger ID check: checkbox at nybble 4 with mask 1 | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| Hiccup (rev. 10) |
| 76 | 172 | Scale liftLeft side rope height: value at nybble 9 | Right side rope height: value at nybble 10 | Distance between steps: value at nybble 11 | 0=Disable/1=Enable Trigger ID check: checkbox at nybble 4 with mask 1 | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| Hiccup (rev. 13) |
| 77 | 173 | Flimsy Lift (falls once touched)Length: value at nybble 11. Length formula is 2+2×(N11 mod 4). Everything other than 1 is unused. Certain lengths seem to cause it to shift upwards. |
| Ed_IT (rev. 21) |
| 78 | 174 | Lift moving one way once stood onDirection: list at nybble 7: 0=Up,1=Down,2=Right,3=Left | Length: value at nybble 11 | Speed: list at nybble 5: 2=15 pixels/sec,1=30 pixels/sec,0=60 pixels/sec | Travelling distance: list at nybble 6: 0=Unlimited,1=114 Blocks,2=232 Blocks,3=348 Blocks,4=464 Blocks,5=580 Blocks,6=696 Blocks,7=7112 Blocks,8=8128 Blocks,9=9144 Blocks,10=10160 Blocks,15=11176 Blocks,16=12192 Blocks,17=13208 Blocks,18=14224 Blocks,19=15240 Blocks | Enable Trigger ID check: checkbox at nybble 9 with mask 1 | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| Hiccup (rev. 29) |
| 79 | 175 | Three platform rickshaw lift (rotates in place by self)Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise | Slower: checkbox at nybble 5 with mask 1 | Longer steps: checkbox at nybble 11 with mask 1. Unused. |
| Hiccup (rev. 25) |
| 80 | 177 | Lift spawnerOffscreen pos.: list at nybble 4: 0=Keep moving,1=Wait for Mario. Used in the MvsL level. This controls what the lift (spawner, surely?) does while off screen, best I can tell. Position is affected, but speed stays the same. | Direction: list at nybble 7: 0=Up,1=Down,2=Right,3=Left. 2 (Right) and 3 (Left) are unused. |
| Bluey (rev. 16) |
| 82 | 179 | Rotating rectangle liftRotation: list at nybble 7: 0=Counterclockwise,1=Clockwise. Does not apply if Nybble 9 is set to 2. | Spinning: list at nybble 9: 0=Constant,1=90° periodically,2=When stood on | Shift 8 pixels down: checkbox at nybble 4 with mask 1 | Faster: checkbox at nybble 5 with mask 1 | Stick to a line: checkbox at nybble 6 with mask 1. If you want to go right, put clockwise. If you want to go left, put counterclockwise. | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| MeroMero (rev. 25) |
| 86 | 6 | Rotating triangle liftRotation: list at nybble 7: 0=Counterclockwise,1=Clockwise. Does not apply if Nybble 9 is set to 2. | Spinning: list at nybble 9: 0=Constant,1=120° periodically,2=When stood on | Shift 8 pixels down: checkbox at nybble 4 with mask 1 | Faster: checkbox at nybble 5 with mask 1 | Stick to a line: checkbox at nybble 6 with mask 1. If you want to go right, put clockwise. If you want to go left, put counterclockwise. | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| MeroMero (rev. 36) |
| 91 | 182 | Track-controlled liftStarting direction: list at nybble 7: 0=Up/Right,1=Down/Left | Speed: list at nybble 5: 0=60 pixels/sec,1=90 pixels/sec,2=120 pixels/sec,3=180 pixels/sec | Movement trigger: list at nybble 6: 0=On its own,1=Once stood on | 0=Disable/1=Enable Trigger ID check: checkbox at nybble 4 with mask 1 | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 | Unknown 11: value at nybble 11. Used as 2 and 6 in Unused Level 1. |
| Hiccup (rev. 27) |
| 95 | 254 | Spin BlockTrigger ID: value at nybble 2-3. Swiches and controllers | Unknown 8: value at nybble 8. Used in-game. Doesn't do anything notable. | Unknown 9: value at nybble 9. Used in-game. Doesn't do anything notable. | Spin Jump: value at nybble 11. does not need to have a value to appear |
| alpha (rev. 19) |
| 99 | 183 | Four platform rickshaw liftStick on line: checkbox at nybble 6 with mask 1 | Enable Trigger ID: checkbox at nybble 4 with mask 1 | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| KingYoshi (rev. 22) |
| 103 | 79 | DorriePath ID: value at nybble 4 | Starting node: value at nybble 10-11. 255=Appear Always, 0=Appear at level start, Anything else=Appear from midway | Size: value at nybble 6. Size is 1+(N6 mod 4). | Direction: list at nybble 5: 0=Right,1=Left,2=Towards background,3=Away from background. 2 and 3 don't function properly. 1, 2 and 3 are Unused. | Trigger ID 1: value at nybble 2-3. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused. | Trigger ID 2: value at nybble 0-1. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused. |
| MeroMero (rev. 9) |
| 111 | 227 | Floating logUnknown 4: value at nybble 4. Used as 5 in-game. | Spin: value at nybble 1. it don't need to get a value |
| alpha (rev. 9) |
| 119 | 228 | Swinging Lift (Pendulum-like)Length: list at nybble 4: 0=4,2=8,3=12,4=16,5=20,6=24,7=28,8=32,9=36,10=40,11=44,12=48,13=52,14=56,15=60. Length formula is N4 × 4.1 acts like 0. Big sizes should not be used, as they don't display unless the pivot is on-screen. | Amplitude: list at nybble 5: 0=0°,1=11.25°,2=22.5°,3=33.75°,4=45°,5=56.25°,6=67.5°,7=78.75°,8=90°,9=101.25°,10=112.5°,11=123.75°,12=135°,13=146.25°,14=157.5°,15=168.75° | Oscillation period: list at nybble 6: 0=0 frame,1=1024 frames,2=512 frames,3=341.3 frames,4=256 frames,5=204.8 frames,6=170.7 frames,7=146.3 frames,8=128 frames,9=113.8 frames,10=102.4 frames,11=93.1 frames,12=85.3 frames,13=78.8 frames,14=73.1 frames,15=68.3 frames | Starting position coefficient: value at nybble 7. For full details on the starting position formula, refer to this post: http://nsmbhd.net/post/43562/ |
| poudink (rev. 14) |
| 126 | 230 | Drawbridge liftLength of side: value at nybble 4. Used: 9. | Closed time: value at nybble 5. Used: 1. | Open time: value at nybble 6. Used: 1. | Maximum angle: list at nybble 7: 1=11.25°,2=22.5°,3=33.75°,4=45°,5=56.25°,0=67.5°,7=78.75°,8=90°,9=101.25°,10=112.5°,11=123.75°,12=135°,13=146.25°,14=157.5°,15=168.75°. Note : 6 acts like 0. Used: 33.75°. | Moving: list at nybble 8: 0=No,1=Yes,3=Yes. Used: 3. Unknown how/if >0 values differ. | Primary position: list at nybble 11: 0=Up,1=Down. For use with the Trigger ID. This is the position the platform assumes when the event is off. The primary position is always up when a Trigger ID is not being used. | Trigger ID 1: value at nybble 2-3. Unused. | Trigger ID 2: value at nybble 0-1. Enables/disables movement. Unused. |
| Hiccup (rev. 20) |
| 127 | 186 | Big four platform rickshaw lift (rotates on spot by self)Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise | 0=Disable/1=Enable Trigger ID check: checkbox at nybble 4 with mask 1. Unused. | Trigger ID 1: value at nybble 2-3. Unused. | Trigger ID 2: value at nybble 0-1. Unused. |
| Hiccup (rev. 20) |
| 141 | 231 | Swelling ground0=Disable/1=Enable Trigger ID check: checkbox at nybble 4 with mask 1 | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 | Direction: list at nybble 5: 0=Up,1=Down |
| Hiccup (rev. 14) |
| 142 | 232 | TightropeLength: value at nybble 4. If both length and height are set, it will be diagonal. | Height: signed value at nybble 5 |
| WhatTheHack (rev. 4) |
| 143 | 251 | Spiked ? Block (unused actor 251)Rotation: list at nybble 10: 0=Clockwise,1=Couterclockwise | Contents: list at nybble 11: 0=Coin,1=Powerup,2=1 up,3=1-up,4=Powerup (throw down),5=Crash,6=Mushroom (throws down),7=Coin,8=Coin,9=Crash,10=Coin,11=Mini Mushroom,12=Crash,13=Coin,14=Powerup,15=Powerup (spawns like from inventory) |
| Hiccup (rev. 25) |
| 144 | 252 | Spiked ? BlockRotation: list at nybble 10: 0=Clockwise,1=Counterclockwise | Contents: list at nybble 11: 0=Coin,1=Mushroom/flower,2=1UP,3=1UP,4=Mushroom/flower,5=Crash,6=Mushroom,7=Coin,8=Coin,9=Crash,10=Coin,11=Mini mushroom,12=Crash,13=Coin,14=Mushroom/flower,15=Mushroom/flower spawning like touchscreen |
| Hiccup (rev. 24) |
| 145 | 253 | Spiked ? Block (unused actor 253)Rotation: list at nybble 10: 0=Clockwise,1=Counterclockwise | Contents: list at nybble 11: 0=Coin,1=Powerup,2=1 up,3=1-up,4=Powerup (throw down),5=Crash,6=Mushroom (throws down),7=Coin,8=Coin,9=Crash,10=Coin,11=Mini Mushroom,12=Crash,13=Coin,14=Mushroom/Flower,15=Mushroom/Flower spawning like touchscreen |
| Hiccup (rev. 21) |
| 146 | 187 | Ground-pound panel | Thierry (rev. 5) |
| 147 | 188 | Bump from below platform (Mario Bros. style platform)Length: value at nybble 11 |
| Hiccup (rev. 6) |
| 162 | 189 | Mushroom Platform lift (tilting and bobbing)Bob / Colour: list at nybble 6: 0=No,2=Yes,8=No (green),10=Yes (green). Green is unused. | Stalk height: value at nybble 7. Max 7. Add tiles under it. | Length: value at nybble 8 | Tilt angle: value at nybble 9 | Speed: value at nybble 10-11 |
| VGR (rev. 29) |
| 169 | 255 | Spin Block (unused Actor 255)Trigger ID: value at nybble 2-3 | Unknown 8: value at nybble 8. Used in-game. Doesn't do anything notable. | Unknown 9: value at nybble 9. Used in-game. Doesn't do anything notable. |
| MeroMero (rev. 22) |
| 171 | 256 | Spin Block (unused Actor 256)Trigger ID: value at nybble 2-3 | Unknown 8: value at nybble 8. Used in-game. Doesn't do anything notable. | Unknown 9: value at nybble 9. Used in-game. Doesn't do anything notable. |
| MeroMero (rev. 28) |
| 173 | 196 | Swinging/able ropeMario controls sway: checkbox at nybble 5 with mask 1 | Length in tiles: value at nybble 11. Maximum = 8. | Sway on own +/-: value at nybble 10. These values go from 0 (none) to F (almost horizontal). At a 4 tile (0 value length) they increase 1/2 tile at the bottom per number. |
| MeroMero (rev. 4) |
| 174 | 195 | Mushroom Platform lift (Moving, tilting & bobbing)Use tracks: checkbox at nybble 4 with mask 1. Unused. | Horizontal speed: value at nybble 5 | Color: list at nybble 6: 0=Red,1=Green. Green is unused. | Stalk Height/Shift: value at nybble 7 | Width: value at nybble 8 | Tilting angle: value at nybble 9 | Bop speed: value at nybble 10 | Tilting speed: value at nybble 11 |
| MeroMero (rev. 49) |
| 175 | 233 | Bouncy bricks (Unused)Behaviour: list at nybble 4: 0=Stretch up & down,1=Depress while stood on,2=Solid. Glitchy with Mini Mario, he just falls through the bricks when they wobble. |
| Hiccup (rev. 22) |
| 187 | 198 | Balance liftLoads from: list at nybble 6: 0=Level start,1=Midway point | Disappears: list at nybble 8: 0=No,1=Yes,2=When Mario's off. Disappears after a few seconds. 1 and 2 are unused. | Starts w/o player: checkbox at nybble 10 with mask 2 | Directions/Arrows: list at nybble 11: 0=Left Up Right,1=Left Down Right,2=Left Up Right,3=Left Right |
| Hiccup (rev. 18) |
| 189 | 202 | Pipe CannonAngle / Force: list at nybble 11: 0=Far right,1=Far left,2=Medium right,3=Medium left,4=Straight up,5=Very far right. 1 is unused. |
| Hiccup (rev. 23) |
| 191 | 250 | Hanging Bouncing ? BlockTrigger ID 1: value at nybble 0-1. Unused. Starts moving when this is activated. Turning off event doesn't affect it. | Trigger ID 2: value at nybble 2-3. Unused. Starts moving when this is activated. Turning off event doesn't affect it. | Drop / Swing Amount: value at nybble 6 | Contents: list at nybble 11: 0=Coin,1=Fire Flower,2=Super Star,3=1-Up Mushroom,4=Fire Flower,5=Mini Mushroom,6=Blue Shell,7=Mega Mushroom,8=Super Mushroom. Unused. |
| Hiccup (rev. 17) |
| 203 | 105 | Unused Purple Mushroom Platform Lift (tilts if stepped on) (slower)Width: value at nybble 10 |
| Arceus (rev. 23) |
| 223 | 47 | Flip fence | Arctus Platner (rev. 8) |
| 224 | 48 | Big flip fence | Hiccup (rev. 6) |
| 233 | 184 | Swinging/able poleHeight: value at nybble 11. Height is 4+(N11 mod 8). | Sticks on line: checkbox at nybble 10 with mask 1 | Starting direction: list at nybble 9: 0=Right,1=Left |
| Arceus (rev. 19) |
| 236 | 181 | Rotating square liftRotation: list at nybble 7: 0=Counterclockwise,1=Clockwise. Does not apply if Nybble 9 is set to 2. | Spinning: list at nybble 9: 0=Constant,1=90° periodically,2=When stood on | Shift ½ block down: checkbox at nybble 4 with mask 1 | Faster: checkbox at nybble 5 with mask 1 | Stick to a line: checkbox at nybble 6 with mask 1. If you want to go right, put clockwise. If you want to go left, put counterclockwise. | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| KingYoshi (rev. 29) |
| 238 | 190 | Purple Mushroom Platform lift (tilt while stepped on)Length: value at nybble 10 | Unknown value 11: value at nybble 11 |
| KingYoshi (rev. 9) |
| 239 | 191 | Yellow/Orange Mushroom Platform lift (Rising/descending while stepped on)Distance: value at nybble 9. N9-N10 is the actual distance this mushroom will move. | Stalk height and move direction: value at nybble 10. If N9-10>0, this mushroom will go up, else it'll go down. | Width: value at nybble 11 | Returns to original position: checkbox at nybble 8 with mask . The mushroom will return to its original position once Mario/Luigi gets off it. | Trigger ID 1: value at nybble 1-2 | Trigger ID 2: value at nybble 3-4 |
| skawo (rev. 21) |
| 242 | 193 | Blue Mushroom Platform (Expanding/contracting)Short when Expanded: checkbox at nybble 9 with mask 1 | Start Expanded: checkbox at nybble 10 with mask 1 | Stalk Height: value at nybble 11 |
| KingYoshi (rev. 7) |
| 244 | 194 | Bouncy CloudStalk height: value at nybble 11 | Shift position: list at nybble 10: 0=No shifting,1=8 pixels left,2=8 pixels right | Cloud Width: value at nybble 1 |
| The Boyy (rev. 15) |
| 246 | 208 | Floating barrelStarts a bit submerged: checkbox at nybble 11 with mask 1 |
| Hiccup (rev. 7) |
| 249 | 209 | Track-controlled wall-jump liftStarting direction: list at nybble 7: 0=Right,1=Left | Speed: list at nybble 5: 0=60 pixels/sec,1=90 pixels/sec,2=120 pixels/sec,3=180 pixels/sec | Movement trigger: list at nybble 6: 0=On its own,1=When touched at least once | Length: value at nybble 11. Width is 4+(N11 mod 4) | Height: value at nybble 8. Height is 4+(N8 mod 4) |
| Hiccup (rev. 12) |
| 256 | 210 | Rotating carry-through-wall turntable-like liftDirection: list at nybble 6: 0=From left to right,1=From right to left |
| Hiccup (rev. 6) |
| 278 | 199 | Groundpound-able ghost house gooLength: value at nybble 11 | Height: value at nybble 10 |
| Hiccup (rev. 7) |
| 279 | 213 | Flipper (one-way gate)Type: list at nybble 11: 0=Faces up; opens from left,1=Faces up; opens from right,2=Faces down; opens from left,3=Faces down; opens from right,4=Faces right; opens from bottom,5=Faces right; opens from top,6=Faces left; opens from bottom,7=Faces left; opens from top. Nybble 8+ is 2 tiles higher opens from left, and can't be touched by Mario. |
| Hiccup (rev. 5) |
| 282 | 197 | Swinging/able vineSwing angle: value at nybble 10 | Length: value at nybble 11 | Dont restrict angle: checkbox at nybble 5 with mask 1 |
| Hiccup (rev. 4) |
| 289 | 82 | Platform Block (expandable block)Turn used at 4th hit: checkbox at nybble 11 with mask 1. Turns into used blocks. Unused. All values above 1 seem to produce same result as 1. |
| Hiccup (rev. 7) |
| 296 | 163 | Lift moving left and right (unused actor 163)Tiles to move: value at nybble 9 | Starting direction: list at nybble 7: 0=Right,1=Left | Length: value at nybble 11 | Slower: checkbox at nybble 5 with mask 1 | 0=Disable/1=Enable Trigger ID check: checkbox at nybble 4 with mask 1 | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| Hiccup (rev. 22) |
| 297 | 167 | Stone wall moving left and right (actor 167)Tiles to move: value at nybble 9 | Start Direction: list at nybble 7: 0=Right,1=Left | Length: value at nybble 11 | Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(N11 mod 4). | Slower: checkbox at nybble 5 with mask 1 | 0=Disable/1=Enable Trigger ID check: checkbox at nybble 4 with mask 1 | Trigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 | Unknown 10: value at nybble 10. Used in-game, useless. |
| Hiccup (rev. 18) |
| 298 | 168 | Stone wall moving left & right or up & downHorizontal movement: checkbox at nybble 4 with mask 1 | Spikes: list at nybble 5: 0=None,1=Top,2=Bottom,3=Top and Bottom,4=Right,5=Left,6=Right and left | Start delay: value at nybble 6 | End delay: value at nybble 7 | Tiles to move: signed value at nybble 8. Negative numbers = down/left. Positive numbers up/right. NOT diagonal for example - ticking "Horizontal movement" and "Tiles to move" to minus -7 will make it move left one block. For vertical movement -8 is no move movement -7 is down one -6 is down two ect | Speed: list at nybble 9: 0=Slowest,1=Medium,2=Fast,3=Fastest | Height: value at nybble 10 | Length: value at nybble 11 |
| Hiccup (rev. 17) |
| 299 | 214 | Snake BlockPath ID: value at nybble 10. If you don't have a matching ID, the game will freeze. | Loads from: list at nybble 9: 0=Level start,1=Midway point | Starting node: value at nybble 6-7 | Last node behaviour: list at nybble 4: 0=Nothing (keeps shape),1=Falls apart (doesn't keep shape),2=Comes back and forth,3=Skyrockets (keeps shape),4=Falls apart (keeps shape). Game will freeze if N4 mod 8 is 5 or 6. For 3 it skyrockets for 44 blocks and 7 pixels then disappears. | Length: value at nybble 8 | Slower: checkbox at nybble 5 with mask 1 |
| Hiccup (rev. 19) |
| 312 | 192 | Rise or lower while/once on Mushroom Platform lift - mechanicalDistance: value at nybble 9. N9-N10 is the actual distance this mushroom will move. | Stalk height and move direction: value at nybble 10. If N9-10>0, this mushroom will go up, else it'll go down. | Width: value at nybble 11 | Returns to original position: checkbox at nybble 8 with mask . The mushroom will return to its original position once Mario/Luigi gets off it. | Trigger ID 1: value at nybble 1-2 | Trigger ID 2: value at nybble 3-4 |
| poudink (rev. 14) |
| 323 | 201 | Squishy cloud platformLength: value at nybble 11. Cloud extends from sprite position to the right. |
| Shellbarbecue63 (rev. 9) |