General information
Name  alpha
Power Normal
Sex Male
Title The boy who always has something up his sleeve
Karma 895
Total posts 748 (0.65 per day)
Total threads 51 (0.04 per day)
Registered on 02-01-21, 03:11 pm (1151 days ago)
Last post 03-21-24, 06:37 pm (7 days ago)
in in progress Super Mario Bros. The Missing Lands (New hacks) » 75287
Last view 03-21-24, 06:37 pm (7 days ago)
Browser Chrome 122.0.0 on GNU/Linux x86_64 (X11)
Total +1s received 91 [View...]
From:  BL4ZED (36),  TraineeLuigie (12),  Skylander (10), adrian_54543 (5),  Keeper (5), more...
Total +1s given 127
To:  BL4ZED (26),  poudink (17),  Skylander (10),  Keeper (7),  Vadenimo (4), more...
Contact information
Email address Public
Presentation
Theme NSMB Underground
Items per page 20 posts, 50 threads
Language es_ES
Personal information
Real name Juan
Location The mushroom kingdom
Bio
well I am a very good hacker I help people with the (.ncl)and (.ncg) in NSMB and stuff, too i know Music Hacking, if you need help (MP), I also love the underground levels for some reason, I also speak Spanish, don't write me English if you speak it please (I understand you easier), yo hablo español no me escribas en inglés si lo hablas, nos entendemos mejor, sabes

Too you can called me Star Coin

I was banned once for posting shit so don't do it!

My discord server:
https://discord.gg/P5h8jhnDtk

My normal Discord: Alpha hack#2071

My email: alphahacks56@gmail.com

youtube channel:
https://www.youtube.com/channel/UCON7j6hqwvaos81A1kKhbzg

you can find me on the Skylander and Danegaming forum here:
https://dghacks.boards.net/

also on Kuribo64 here:
http://kuribo64.net

projects:

New Super Mario Bros The New Levels now Deluxe - 100%(paused for now)

New Super Mario Land DS - 1%(reboot soon, i think...)


New Super Toad DS - 49%


New Super Mario Bros A New Adventure In Beanbean - Comming soon(true) !!

I love NSMBHD, I have not retired, I have simply evolved to bring great projects this time.
Sprite database
Total edits 10
Sprites edited 8
Last edits Giant Wiggler (269) on 06-20-21, 04:51 pm
Lakitu (unused sprite) (40) on 06-18-21, 12:02 am
Floating log (111) on 06-17-21, 10:18 am
Spin Block (95) on 06-17-21, 10:11 am
Spin Block (95) on 06-17-21, 10:03 am
Flimsy Lift (falls once touched) (77) on 06-17-21, 09:59 am
Fire Snake (204) on 06-17-21, 01:02 am
Cheep Chomp (113) on 06-17-21, 12:57 am
Cheep Chomp (113) on 06-17-21, 12:56 am
Unagi (eel) (92) on 06-16-21, 08:34 pm
Comments about  alpha
« 678910111213141516 »
 Skylander Put the zoom sprite at every entrance in the level (like I did in the editor.) the zoom sprite by the flagpole will zoom it back into normal, as it's programmed different
 Skylander Yes I know how. Give me some tracks from the sseq thread and I can do that for you
 Skylander Tell you what Alpha, I like you're style. Would you like to be a NSMBU DS beta tester? You can get inspiration from it
 Skylander You got it! I can even import tracks from other DS games as well!
 Skylander Cant I just use the one slot for crystal caves and have it set on underground parts and castles?
 Skylander Sorry bud, I was asleep. I gotta work all day today. Won’t get to do anything until tonight
 Skylander I can put in crystal caves, but why is there two of them? You only need one slot
 Skylander It says that the files you gave me were damaged. Want me to import the crystal caves from Newer DS?
RicBent Read the rules and follow them. As easy as that.
 Skylander The 17 SHIRO and CHIKA files
 Keeper Ok, I tried out some of the levels. I can't give a very critical or in-depth review but I'll try and outline some of the more prominent issues.
 Keeper The levels lack focus and sometimes gimmicks just appear once or twice in the middle of the level. It makes them feel sorta like testing grounds. The tiling is also messy or uninteresting in a lot of levels, and some levels still have reminents of before
 Keeper they were edited. Try to make levels from scratch. You also try to add a bit too much of everything, such as 1up blocks, vine blocks, and hammer bros., as well as other things sometimes. You also use the whole "kill this enemy and get a star coin" gimmick
 Keeper way too often. Both contribute to the levels feeling more like playgrounds. I'd also advise against making grassland levels and such so boxed in, as it makes them feel sorta cramped. Lastly, be careful of making blind jumps, putting enemies in places the
 Keeper player can't react to them, and putting hidden blocks in places that would hinder the player or might mess them up when they're trying to jump over an enemy.
« 678910111213141516 »
Sample post
The boy who always has something up his sleeve

Karma: 895
Posts: 748
Since: 02-01-21
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}

_________________________
The star project that shows my brilliant mind