General information
Name RicBent
Power Admin
Sex Male
Title Mariomaster
Karma 8528
Total posts 1681 (0.39 per day)
Total threads 67 (0.02 per day)
Registered on 06-09-12, 02:37 pm (4336 days ago)
Last post 06-30-23, 09:55 am (298 days ago)
in Shy Guy enemy in the original NSMB DS game? (Level Editing) » 74285
Last view 04-21-24, 04:59 pm (2 days ago)
Browser Safari 17.1 Safari/605.1.15 on Mac OS X 10_15_7
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Total +1s received 746 [View...]
From:  Hiccup (76),  Helios (53), Asprok (51),  SuperML (26), Sherry_ (24), more...
Total +1s given 105
To:  Arisotura (23),  Dirbaio (14),  skawo (14),  MarioFanatic64 (9),  MeroMero (9), more...
Contact information
Email address Public
Homepage RicBent's Whatever - http://bent.smbnext.net/
Presentation
Theme ABXD 2.0
Items per page 20 posts, 50 threads
Language Board default
Personal information
Real name Bent
Location Germany
Birthday July 2, 1999 (24 years old)
Bio
http://smbnext.net/
Sprite database
Total edits 11
Sprites edited 9
Last edits Snow Spike (273) on 05-11-18, 02:45 pm
Coin (57) on 10-08-17, 08:49 pm
Bowser Jr. (220) on 08-17-17, 09:49 am
Seaweed (96) on 08-13-17, 06:11 pm
Hanging bouncing ? block (191) on 12-15-14, 07:37 pm
Event Controller - "If" (Uses zones) (168) on 09-16-13, 03:24 pm
Event Controller - "If" (Uses zones) (168) on 09-16-13, 03:23 pm
Swelling Ground (141) on 11-27-12, 04:45 pm
Swelling Ground (141) on 11-27-12, 04:43 pm
Hammer Bro spawn point (22) on 10-04-12, 01:36 pm
Comments about RicBent
« 2425262728293031323334 »
 WhatTheHack Happy birthday!
 KingYoshi Do you have Skype?
 KingYoshi Oh okay
 KingYoshi lol
 CreativiPie Because it failed. Not enough memory.
 KingYoshi If my theory is right: the ground and the Nodes are '0'. And all the animation paths are '6' (I think because of the 3D model, see my post). ...
 KingYoshi ... As you have seen on my video, it doesn't look wierd if Mario stands on the Node at the higher ground. I tested many values, and it only looks that good if: Animation Path value = Node value + 6.
 KingYoshi Okay. I'm happy you understand my theory. It was hard to explain in that post.
 KingYoshi Ow..
 KingYoshi So.. Er.. What does that mean?
 KingYoshi Oh okay, I get it! So I wasn't completely wrong about my theory. Maybe you could set this information in the thread as soon as this day is over (after 8 minutes).
RicBent I will probably create a thred that contains tutorial for everything like model creation and paths and so on
RicBent Maybe a threak for custom worldmaps and edits would be cool too (Why don't you create one)
 KingYoshi
I hope I was allowed to post your video here to demonstrate how Bowser Jr. and the Flying Blocks work. If not I'll remove it
Of course! You mentioned that I made the video …
 KingYoshi … and moreover, I think members here have the right to know how things like this work
« 2425262728293031323334 »
Sample post
Mariomaster

Karma: 8528
Posts: 1681
Since: 06-09-12
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}

_________________________
GitHub - Kuribo64 - YouTube