Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, incomplete

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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
57 66Coin
Unk 4: value at nybble 4. Set to 1 in coin thrown out by unused ? block that throws out 1 coin.
Shift 8 pixels right: checkbox at nybble 5 with mask 1
Shift 8 pixels down: checkbox at nybble 6 with mask 1
Direction/Z order: list at nybble 9: 0=Left/in front,1=Left down/behind,2=Left/more down,7=Left down slow,10=Right,14=Up right fast
Unk 10: value at nybble 10. Used by unused coin spawner.
Type: list at nybble 11: 0=Regular,1=In bubble,2=Three in bubble,3=Hops up-left,4=Drops,5=Hops,6=Moves right,7=Moves up-left,8=Coin Cheep coin,10=Unk 10,11=Hops high up-left. 3 is used when you defeat a Whomp, Big Piranha Plant or Moneybag. 5 is used when you fireball an enemy like a goomba. 11 is used when you defeat a chain chomp. 7 is used for the unused floating coin ? block. 10 is used by unused ? block that throws out 1 coin. 4 is used by the unused coin spawner.
 Hiccup (rev. 23)