Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
You can also have this database in NSMB Editor if you're using the latest version!

All the registered users can also collaborate with the Sprite DB by sharing their sprite data findings. Click any sprite below to edit it.

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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
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 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
220 113Bowser Jr.
Fireball immunity: checkbox at nybble 3-4 with mask 17. Unused.
Battle mode: list at nybble 5: 0=Tower battle,1=Final boss battle. Unused in sprite. If final boss battle is chosen, Bowser Jr. will have the same "death" as in the final boss battle.
Unknown 7: checkbox at nybble 7 with mask 1. Used in-game. Has something to do with Bowser Jr. running behavior. Mandatory if you plan to use the Invisible behaviour.
Speed progression: list at nybble 9: 0=Slow-slow-med,1=Slow-med-med,2=Slow-med-fast
Behaviour: list at nybble 10: 2=Normal,1=Normal (jumping),0=With mask,3=With mask (jumping),11=Normal (invisible),12=Unstompable,14=Unstompable (invisible). 11, 12 and 14 are unused.
Doesn't manipulate camera: checkbox at nybble 11 with mask 1. Normally Bowser Jr. changes the camera if player moves out of the small area around him.
 Hiccup (rev. 50)