General information
Name  KingYoshi
Power Full mod
Sex Male
Title Eugene
Rank Fire Snake
To next rank 43 posts
Karma 3842
Total posts 1157 (0.24 per day)
Total threads 148 (0.03 per day)
Registered on 11-29-11, 06:01 pm (4777 days ago)
Last post 12-24-24, 11:36 am (3 days ago)
in 2025 is nearing (General Chat) » 76178
Last view 12-27-24, 10:48 pm (9 hours ago)
Browser Chrome 123.0.0 on Android
Badges View 1,800,000 View 13,600,000 View 580,000 View 600,000
Total +1s received 320 [View...]
From:  Kankerkoekjesdief (70),  Hiccup (40), Asprok (25), Sherry_ (13),  CreativiPie (9), more...
Total +1s given 199
To:  Kankerkoekjesdief (35), Thierry (15),  MeroMero (12), RicBent (10),  Dirbaio (8), more...
Contact information
Email address Private
Homepage My YouTube channel - http://youtube.com/KingYoshi93
Presentation
Theme NSMB Winter Night
Items per page 20 posts, 50 threads
Language Board default
Personal information
Birthday January 31, 1999 (25 years old)
Bio
My projects:




My YouTube channels:

- NSMB Hacking Videos




*/
Sprite database
Total edits 183
Sprites edited 97
Last edits Red Coin Ring (34) on 08-13-19, 11:58 am
Red ! Switch (108) on 07-21-16, 04:52 pm
Self-activating block (83) on 05-02-16, 06:29 pm
Balloon Boo (248) on 05-02-16, 06:22 pm
Yellow/Orange Mushroom Platform lift (Rising/descending while stepped on) (239) on 05-02-16, 05:57 pm
Rise or lower while/once on Mushroom Platform lift - mechanical (312) on 05-02-16, 05:57 pm
Trampoline (portable springboard) (33) on 05-02-16, 04:05 pm
Balance lift (187) on 03-02-16, 08:17 pm
Blue Mushroom Platform (Expanding/contracting) (242) on 02-24-16, 04:38 pm
Yellow/Orange Mushroom Platform lift (Rising/descending while stepped on) (239) on 02-24-16, 04:37 pm
Comments about  KingYoshi
« 629630631632633634635636637638639 »
Sherry_ According to me you have to create a hack, because in terms of graphics it can be awesome
Sherry_ Very sooner!
Sherry_ Nope, If I open the model in Sketchup, MKDSCM don't convert the model... Give me the same problem of your...
Sherry_ Now I have found a thing: If you view the model from under, the texture is repeated, so maybe it can be the problem... probably...
Sherry_ It doesn't work...
Sherry_ Hm???
Sherry_ However I have tried to convert the unedited OBJ, and it show the green line, then I have export an OBJ from that model, and in Sketchup it show the green line, so I have eliminate it, and move the mushroom, MKDS CM can t convert it however...
Sherry_ For converting the model, I know 2 method, the g3rc (it is not his name) and MKDSCM. You are able to use G3rC(?) ?
Sherry_ G3DCVTR included in DSdevTOOL.tar.gz for convert the .imd to .nsbmd
Sherry_ The only thing of this method that I know is: with this tool you can convert an IMD to NSBMD, but for create an IMD should be used Maya or 3DSmax and I have not this programs...
Sherry_ Oh I remember Mariomaster has maked a custom Worldmap Model and for sure he has not used MKDS CM, because I tried and Worldmap (not tree) doesn t work.
Sherry_ I ask he
Sherry_ Now I try another time with an extension for Sketchup
Sherry_ Don t work....
Sherry_ I think the green line is a glitch from converting, because if you view the converted nsbmd in mkdscm it shows that green line
« 629630631632633634635636637638639 »
Sample post
Fire Snake
Eugene

Karma: 3842
Posts: 1157
Since: 11-29-11
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}