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Bluey |
Posted on 11-30-20, 05:20 pm (rev. 1 by Bluey on 12-03-20, 09:45 pm)
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Koopa
obese hacker Karma: 142 Posts: 62/100 Since: 10-19-19 |
edit: solved.
so uh why won't mario actually go behind the tiles i already put the area where the 3d tiles are supposed to load but nothing happens all of the files are still intact so i'm not really sure what could be happening |
Arceus |
Posted on 12-01-20, 09:18 pm
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We do what we must because we can
Karma: 5558 Posts: 1394/1425 Since: 06-25-13 |
I don't fully understand your problem but maybe this can help: https://nsmbhd.net/post/41195/
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
Bluey |
Posted on 12-01-20, 11:50 pm (rev. 1 by Bluey on 12-02-20, 05:44 pm)
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Koopa
obese hacker Karma: 142 Posts: 63/100 Since: 10-19-19 |
you see, i already have both the tiles Mario goes behind and where the flag comes up placed in the editor.
it’s just that Mario still goes in front of those tiles (as shown above), and the flag never goes up. Basically, the 2 special tiles aren’t doing anything. i don’t know why, and can’t find a solution. I’ve even tried playing non-edited levels, and the tiles still do nothing. |
poudink |
Posted on 12-02-20, 06:20 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1171/1447 Since: 02-12-16 |
Bluey |
Posted on 12-02-20, 06:50 pm
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Koopa
obese hacker Karma: 142 Posts: 64/100 Since: 10-19-19 |
well i replaced sub nobara and still had no luck
but yeah i have played around in polygon_unit i replaced a few mushroom textures, i guess that may have done something |
Keeper |
Posted on 12-02-20, 09:12 pm
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Porcupo
I do things sometimes Karma: 829 Posts: 138/318 Since: 08-07-17 |
have you tried reimporting the sub nohara tileset from a fresh rom
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Bluey |
Posted on 12-02-20, 11:11 pm
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Koopa
obese hacker Karma: 142 Posts: 65/100 Since: 10-19-19 |
i already tried that, but that didn’t fix the problem
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Keeper |
Posted on 12-03-20, 06:06 am
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Porcupo
I do things sometimes Karma: 829 Posts: 139/318 Since: 08-07-17 |
can you post a screenshot showing how the castle is tiled in nsmbe
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Bluey |
Posted on 12-03-20, 01:08 pm (rev. 1 by Bluey on 12-03-20, 01:08 pm)
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Koopa
obese hacker Karma: 142 Posts: 66/100 Since: 10-19-19 |
well, i even tried the playing unedited levels (straight from the game) and the tiles didn’t even work there
those tiles were there by default, yet Mario still didn’t go behind them and yes, I always add the special tiles in, so it’s not my fault |
poudink |
Posted on 12-03-20, 05:16 pm (rev. 1 by poudink on 12-03-20, 05:16 pm)
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1172/1447 Since: 02-12-16 |
Bluey |
Posted on 12-03-20, 06:49 pm
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Koopa
obese hacker Karma: 142 Posts: 67/100 Since: 10-19-19 |
here’s the problem:
i already checked those files and everything is still perfectly intact. so... well my only option now is to replace them manually to see if that gets them working, but i can’t do that now so idk |
poudink |
Posted on 12-03-20, 06:57 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1173/1447 Since: 02-12-16 |
Bluey |
Posted on 12-03-20, 07:18 pm
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Koopa
obese hacker Karma: 142 Posts: 68/100 Since: 10-19-19 |
yes
i can’t check all of them now but if you say one i might be able to tell if i used it or not |
poudink |
Posted on 12-03-20, 08:50 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1174/1447 Since: 02-12-16 |
MeroMero's extended sub nohara
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Bluey |
Posted on 12-03-20, 09:41 pm (rev. 1 by Bluey on 12-03-20, 09:45 pm)
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Koopa
obese hacker Karma: 142 Posts: 69/100 Since: 10-19-19 |
you know what
i actually did use that a long time ago i never did anything about it but i did import it into my rom anyways so apparently that’s why okay well thanks for the help, and i’ll update the tileset as soon as i can |
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