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Posted on 06-26-20, 06:09 pm
The Meowth Kid

Karma: -154
Posts: 39/69
Since: 05-15-20
Where Do I Find The Powerup Sound In The Sound Data
Posted on 07-09-20, 07:46 pm
Goomba


Karma: 19
Posts: 27/28
Since: 04-07-18
It's not in sound.dat, you'd have to look up sound effect hacking yourself.
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I hack MvsL, because I like playing MvsL with friends. Yes, I am lucky enough to have friends.

Old hack:


Posted on 07-17-20, 06:53 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1082/1447
Since: 02-12-16
it is in sound_data.sdat. sound effects are in the sdat.
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 07-18-20, 11:57 am
Buzzy Beetle


Karma: 928
Posts: 319/392
Since: 11-20-15
It's in one of the SSAR archives in sound_data.sdat. They also rely on the SWAR archives.
You can preview them with MKDS Course Modifier, and you can edit the SSAR files with an hex editor and the SWAR files with wav2swav and swav2swar.
But you'll need to extract your SDAT first, and dump the SSAR, SBNK and SWAR files to get info about them, using Kiwi DS.
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Posted on 07-28-20, 12:42 am
The Meowth Kid

Karma: -154
Posts: 48/69
Since: 05-15-20
Which SSAR Archive Is It
Posted on 07-30-20, 12:03 pm
Buzzy Beetle


Karma: 928
Posts: 320/392
Since: 11-20-15
/sound_data.sdat > SAR_VS_COMMON_PLAYER_BASE_SE > SE_OBJ_ITEM_APPEAR

This is the sequence of the sound you're talking about. And its wave file is in WAVE_VS_COMMON_PLAYER_BASE_SE.swar archive
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Posted on 07-31-20, 02:11 am
The Meowth Kid

Karma: -154
Posts: 49/69
Since: 05-15-20
Thanks
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