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Marcy4000 |
Posted on 05-04-19, 09:42 am
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Red Goomba
Insert title Karma: 28 Posts: 9/47 Since: 04-21-19 |
(Sorry for my bad english but im italian)
I was wondering if there was a way to make the pipes move like in NsmbWII |
RicBent |
Posted on 05-04-19, 10:23 am
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Mariomaster
Karma: 8528 Posts: 1476/1681 Since: 06-09-12 |
poudink |
Posted on 05-11-19, 03:06 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 869/1447 Since: 02-12-16 |
J0hnn0 |
Posted on 05-12-19, 04:18 pm
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Red Paratroopa
Lul Karma: 138 Posts: 44/161 Since: 10-17-18 |
poudink, if you put a warp at every 1/2 pixel you can always enter the pipe. (Ita: se metti un ingresso ogni mezzo pixel potrai sempre entrare nel tubo)
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Marcy4000 |
Posted on 05-12-19, 04:27 pm
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Red Goomba
Insert title Karma: 28 Posts: 11/47 Since: 04-21-19 |
Ok, but were is the texture of the moving wall?
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Ed_IT |
Posted on 05-13-19, 11:29 pm
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root -> enemy -> z_lift.nsbtx
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Skylander |
Posted on 05-14-19, 02:00 am
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Giant Paratroopa
Cream Cheese King Karma: 2140 Posts: 830/1379 Since: 04-24-18 |
Note, you will be sacrificing lifts, which is commonly used in level designs
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Marcy4000 |
Posted on 05-14-19, 04:30 pm
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Red Goomba
Insert title Karma: 28 Posts: 13/47 Since: 04-21-19 |
I have a problem in defining where the pipe points,
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J0hnn0 |
Posted on 05-14-19, 04:36 pm
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Red Paratroopa
Lul Karma: 138 Posts: 46/161 Since: 10-17-18 |
? (you can also write italian if is difficult to translate)
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poudink |
Posted on 05-14-19, 11:19 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 872/1447 Since: 02-12-16 |
I, uh, don't think using italian is allowed. for moving pipe joints, well, good luck. Since you already have the stone lifts retextured as pipes, the only option I can think of is to use the newer ds rotation controller to move a collisionless model of a pipe joint with a stone wall behind it for collision, also moved with rotation controller to avoid desyncs.
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Marcy4000 |
Posted on 05-23-19, 06:55 pm
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Red Goomba
Insert title Karma: 28 Posts: 16/47 Since: 04-21-19 |
Wait, i want edit this (https://photos.app.goo.gl/c1Wu6CFN7bUuWgeLA)
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J0hnn0 |
Posted on 05-23-19, 08:21 pm
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Red Paratroopa
Lul Karma: 138 Posts: 52/161 Since: 10-17-18 |
You can find that file in root/enemy/z_lift.nsbtx
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Marcy4000 |
Posted on 05-29-19, 02:05 pm
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Red Goomba
Insert title Karma: 28 Posts: 17/47 Since: 04-21-19 |
No, it’s impossible enter in that sprite like a pipe
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poudink |
Posted on 05-29-19, 10:27 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 899/1447 Since: 02-12-16 |
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