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Posted on 05-04-19, 09:42 am
Red Goomba
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(Sorry for my bad english but im italian)
I was wondering if there was a way to make the pipes move like in NsmbWII
Posted on 05-04-19, 10:23 am
Mariomaster

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There is no sprite for that in NSMBDS.
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Posted on 05-11-19, 03:06 pm
Giant Red Paratroopa
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you definitely could do moving pipes by remodelling some moving platform but you wouldn't be able to enter them.
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Posted on 05-12-19, 04:18 pm
Red Paratroopa
Lul

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poudink, if you put a warp at every 1/2 pixel you can always enter the pipe. (Ita: se metti un ingresso ogni mezzo pixel potrai sempre entrare nel tubo)
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Posted on 05-12-19, 04:27 pm
Red Goomba
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Ok, but were is the texture of the moving wall?
Posted on 05-13-19, 11:29 pm
Red Goomba
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root -> enemy -> z_lift.nsbtx
Posted on 05-14-19, 02:00 am
Giant Paratroopa
Cream Cheese King

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Note, you will be sacrificing lifts, which is commonly used in level designs
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Posted on 05-14-19, 04:30 pm
Red Goomba
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I have a problem in defining where the pipe points,
Posted on 05-14-19, 04:36 pm
Red Paratroopa
Lul

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? (you can also write italian if is difficult to translate)

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Posted on 05-14-19, 11:19 pm
Giant Red Paratroopa
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I, uh, don't think using italian is allowed. for moving pipe joints, well, good luck. Since you already have the stone lifts retextured as pipes, the only option I can think of is to use the newer ds rotation controller to move a collisionless model of a pipe joint with a stone wall behind it for collision, also moved with rotation controller to avoid desyncs.
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Posted on 05-23-19, 06:55 pm
Red Goomba
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Posted on 05-23-19, 08:21 pm
Red Paratroopa
Lul

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You can find that file in root/enemy/z_lift.nsbtx
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Posted on 05-29-19, 02:05 pm
Red Goomba
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No, it’s impossible enter in that sprite like a pipe
Posted on 05-29-19, 10:27 pm
Giant Red Paratroopa
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you can't do moving enterable pipes. the pipe tile behaviour is required to enter a pipe.
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