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Posted on 06-20-18, 10:27 am
Ninji
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Hello everyone,

When starting NSMB you see the Nintendo logo plus a text saying that all rights are reserved by NINTENDO.
And when you see that, a coin collection sound will be played.
Is it able to edit this sound without changing the coin collection sound of the game? (Don't want the game to say e.g. Luigtime at the boot screen and then every time I collect a coin)
And where do I find these file(s)?

Greets
BooChewbaca
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Posted on 06-20-18, 10:34 am
KingYoshi rereg.

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Well, it's the same coin collection sound that is used for both the logo screen and the levels, so changing the sound will cause trouble. You would need to tell the game to play another sound during the logo screen, which can only be done by modifying the game's code, a.k.a. ASM Hacking.
Posted on 06-20-18, 12:55 pm
Red Paratroopa
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Well, it's the same coin collection sound that is used for both the logo screen and the levels, so changing the sound will cause trouble. You would need to tell the game to play another sound during the logo screen, which can only be done by modifying the game's code, a.k.a. ASM Hacking.


Actually no, there are 2 files for it. One plays in the boot screen and one plays in levels.
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Posted on 06-20-18, 02:02 pm
Ninji
W1 out :)

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If that's true, do you know the location of those files?
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Posted on 06-20-18, 03:53 pm
Giant Paratroopa
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Probably would be somewhere in the mgvs_sound_date files. If I am wrong, please correct me
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Posted on 06-21-18, 12:32 am
Red Paratroopa
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Posted by Skylander
Probably would be somewhere in the mgvs_sound_date files. If I am wrong, please correct me


It's not, it's actually in a .ssar which is hard to edit.
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Posted on 06-21-18, 10:44 am
KingYoshi rereg.

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The coin collection sound is a short sequence, stored in one of the SSARs, which are - as DaneGaming said - hardcoded. You'd usually just replace the SWAV file that is used when the sequence plays, but the coin sound isn't a SWAV file; it's a PSG/8-Bit Instrument. You would have to make the sequence link to another track from the linked SBNK file. But I don't think that's possible yet.
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