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Posted on 01-13-18, 02:20 pm
Micro-Goomba
@jnthndrn

Karma: 25
Posts: 3/18
Since: 01-04-18
Recently, I have started working with NSMBe and after importing tilesets and ASM hacks, I thought to recreate New Super Mario Bros. Wii on the DS. I was wondering if such project exists so I can make this or join an existing hack. I would like to direct a project like this and hope to make it similar to a Newer Super Mario Bros. DS quality.
Posted on 01-13-18, 06:14 pm
Micro-Goomba
Banned: Reregging to rig his karma

Karma: -29
Posts: 3/19
Since: 08-10-16
I think such a project does not exist, since I've never seen one.
(sorry for my english but I'm Italian)
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Sorry for my english,but you know,i'm italian...anyway,nothing to say.
Posted on 01-13-18, 06:23 pm
Mariomaster

Karma: 8528
Posts: 1083/1681
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I don't quite see the point.

If I want to play NSMBW I play NSMBW not a downported version.
I can understand if people port older games to a newer engine but this ... doesn't make much sense imo.

And "I would like to direct" sounds like "Please create a hack for me". Many threads like this one have existed. All failed. Create something and then ask people to join. That is how it works.
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Posted on 01-13-18, 07:27 pm
Micro-Goomba
@jnthndrn

Karma: 25
Posts: 4/18
Since: 01-04-18
Posted by RicBent
I don't quite see the point.

If I want to play NSMBW I play NSMBW not a downported version.
I can understand if people port older games to a newer engine but this ... doesn't make much sense imo.

And "I would like to direct" sounds like "Please create a hack for me". Many threads like this one have existed. All failed. Create something and then ask people to join. That is how it works.

The thing is that I want to work on a demake of NSMBWii and have people help contribute tilesets, ASM hacks, and ideas.
Posted on 01-13-18, 09:47 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 532/1447
Since: 02-12-16
Posted by RicBent
I don't quite see the point.

If I want to play NSMBW I play NSMBW not a downported version.
I can understand if people port older games to a newer engine but this ... doesn't make much sense imo.
Well it would be cool to have portable NSMBW. At least I'd like it.
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Posted on 01-13-18, 09:53 pm (rev. 4 by  HD Erick Games on 01-13-18, 09:55 pm)
Red Paratroopa
Someone who speaks Portuguese

Karma: 531
Posts: 121/168
Since: 11-02-16
but it wouldn't be very accurate unless someone does an asm hack that adds the rolling blocks in 1-1 and propeller mushroom (which MIGHT not be that hard as you can reuse the spin block physics)
Posted on 01-13-18, 09:58 pm
Mariomaster

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Posted by poudink
Well it would be cool to have portable NSMBW. At least I'd like it.


It's not like NSMBW levels were that good. Instead of wasting efforts for something like that an original hack is always better. Also NSMBDS doesn't even have 70% of NSMBW's sprites. So ugh
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Posted on 01-13-18, 11:51 pm
Micro-Goomba
Banned: Reregging to rig his karma

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Since: 08-10-16
Posted by poudink
Well it would be cool to have portable NSMBW. At least I'd like it.

I agree
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Sorry for my english,but you know,i'm italian...anyway,nothing to say.
Posted on 01-14-18, 04:41 am
Roy Koopa
The guy who does things.

Karma: 12684
Posts: 2658/2796
Since: 07-01-11
Yeah and some people don't have $22 to spend on a preowned Wii.

*runs*
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-14-18, 11:18 am
この記号は… 解読できないよ…


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Since: 01-17-13
Posted by EXPGamer64
Posted by RicBent
And "I would like to direct" sounds like "Please create a hack for me". Many threads like this one have existed. All failed. Create something and then ask people to join. That is how it works.

The thing is that I want to work on a demake of NSMBWii and have people help contribute tilesets, ASM hacks, and ideas.

he basically said: make something first, then call for some help when you have a solid, attractive project people would feel like working for.

as for a NSMBW remake.. you can't even make the first level. and the rotating ground in 1-1 with a pipe in would be a pain to code, I bet.
you'd have to find someone willing to spend time to code every single NSMBWii sprite, for the sake of a pretty much unneeded remake.

honestly it feels like you're making a remake just for the sake of making a remake.
Posted on 03-04-18, 07:14 pm
Micro-Goomba
@jnthndrn

Karma: 25
Posts: 7/18
Since: 01-04-18
Yeah, I know... I wanted to make a NSMBWii demake, but not truly 1:1. I guess I could work on it in my free time and start a cool level compilation from the other games or an original hack.
I could also demake NSMBU on Wii, but I guess the same issue may arise
Posted on 04-15-18, 03:11 am
Red Paratroopa
who am i

Karma: 106
Posts: 9/172
Since: 04-15-18
Are you talking about remaking NSMBW levels into NSMB? If so, the best way is to just try your best to copy the level. That's my advice
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