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Ndymario |
Posted on 12-29-16, 09:17 pm
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Fuzzy
That MvL Hacker Karma: 1599 Posts: 234/789 Since: 04-11-15 |
Why are sprite sets a thing, I never understood why does the game need to have sprite sets instead of a "Universal Sprite Set" (like later NSMB games). And also would it be posible to get rid of them?
~~Ndymario _________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! #HakingNoMore |
poudink |
Posted on 12-29-16, 09:26 pm (rev. 1 by poudink on 12-29-16, 09:38 pm)
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 149/1447 Since: 02-12-16 |
Ndymario |
Posted on 12-29-16, 09:27 pm
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Fuzzy
That MvL Hacker Karma: 1599 Posts: 235/789 Since: 04-11-15 |
stupid DS, should of had more power :p
_________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! #HakingNoMore |
Arisotura |
Posted on 12-29-16, 09:35 pm
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☭ coffee and cream
Karma: 10415 Posts: 2225/2768 Since: 06-26-11 |
skawo |
Posted on 12-29-16, 09:39 pm (rev. 2 by skawo on 12-29-16, 09:40 pm)
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Karma: 19752 Posts: 871/1100 Since: 04-02-13 |
Posted by poudink Because the DS isn't powerfull enough to load all of the sprite graphics and models at the same time. No, this is actually entirely incorrect. Models and stuff are not loaded when you add in a sprite set. Only putting in the specific sprite will make their graphics load. The only reason for sprite sets is that they couldn't fit all of their code in at once into the RAM. As a bonus; if NSMBDS was a DSi exclusive title, or if it uses the expansion pak, there would be no need for sprite sets at all. |
Hiccup |
Posted on 12-30-16, 10:31 am
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Birdo
Karma: 2754 Posts: 1950/2091 Since: 06-26-11 |
Would it be possible to dynamicly load the different code, like it does for the graphics?
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skawo |
Posted on 12-30-16, 05:46 pm (rev. 1 by skawo on 12-30-16, 05:48 pm)
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Karma: 19752 Posts: 873/1100 Since: 04-02-13 |
No.
The code would have to modify itself and update addresses accordingly; which, while not impossible... |
LuigiXHero |
Posted on 01-02-17, 12:21 am
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Ninji
Karma: 379 Posts: 198/226 Since: 08-17-11 |
Would it be possible to add the expansion pack to the game?
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RicBent |
Posted on 01-02-17, 12:28 am
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Mariomaster
Karma: 8528 Posts: 783/1681 Since: 06-09-12 |
skawo |
Posted on 01-02-17, 01:16 am
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Karma: 19752 Posts: 877/1100 Since: 04-02-13 |
With 4 more MB, Mariomaster?
All code is 2.7MB You'd even have a good extra meg to put models in |
Arisotura |
Posted on 01-02-17, 01:20 am
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☭ coffee and cream
Karma: 10415 Posts: 2227/2768 Since: 06-26-11 |
Posted by Hiccup Would it be possible to dynamicly load the different code, like it does for the graphics? errr... what the overlay system is a form of dynamic loading but it's far from flexible, overlays are set to be loaded to a specific RAM address and can't be relocated _________________________ Kuribo64 - zrghij |
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