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Posted on 06-23-16, 01:01 pm (rev. 3 by ImageBot on 11-21-16, 03:21 am)
Mariomaster

Karma: 8528
Posts: 572/1681
Since: 06-09-12
Since I kinda moved to NSMB2 hacking I will release a few tilesets I made. They might be unfinished or have some other oddites, but it's kinda too bad to let them just sit unused on my drives.

So use them anywhere in your projects where you want. Credit is apprechiated.

Have fun




woolybeach.nmt


cookieiceland.nmt
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GitHub - Kuribo64 - YouTube
Posted on 06-23-16, 01:10 pm
Death by cuteness

Karma: 6554
Posts: 425/598
Since: 05-01-13
Were you perhaps inspired by  Freeze tileset?


The way the lines are drawn reminded me of this tileset.
Nothing wrong with that, just my observation

Just one thing, was your tileset originally meant for the Community Remix?
Posted on 06-23-16, 01:13 pm (rev. 1 by RicBent on 06-23-16, 01:14 pm)
Mariomaster

Karma: 8528
Posts: 573/1681
Since: 06-09-12
You are compleatly right  MeroMero

I really was inspired by the big waves in the sand  Freeze made in his desert tileset.


And nope, it wasn't made for the Community Remix.
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GitHub - Kuribo64 - YouTube
Posted on 06-24-16, 11:21 am
この記号は… 解読できないよ…


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Since: 01-17-13
Oh lol. It instantly reminds of  Freeze's tileset.

You even put shaders under the top part.
Posted on 06-26-16, 06:31 pm (rev. 2 by ImageBot on 11-21-16, 03:21 am)
Mariomaster

Karma: 8528
Posts: 575/1681
Since: 06-09-12
Here is another one:


cookieiceland.nmt

With this tileset I kinda tried to keep the original look of NSMBDS by using an a bit more simplistic style. I planned this to be the main world 1 tileset of my hack some time ago.

As you might notice, the broken bricks use a strange tilebehavior. Don't try to use these ones, since they require an ASM hack to work properly.
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GitHub - Kuribo64 - YouTube
Posted on 06-26-16, 06:35 pm
Paragoomba


Karma: 240
Posts: 51/69
Since: 02-01-14
I really like the snowtiles that connect with the ice. I think I'll use this! ;D
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Posted on 06-26-16, 06:36 pm
この記号は… 解読できないよ…


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Since: 01-17-13
Those make the ice look like paper, though. :>

Overall nice.
Posted on 06-27-16, 11:05 am
Birdo


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Since: 06-26-11
What does this ASM hack you've made do? Will you release it?
Posted on 06-27-16, 01:07 pm
Mariomaster

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Posts: 576/1681
Since: 06-09-12
It checks if Mario groundpounds and then destroys a 2x2 area under Mario.

It is kinda strange looking without any particles appearing, so uh. Also shell Mario has a problem with this hack, since he uses the same animation state for being in shell when running and for groundpounding
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GitHub - Kuribo64 - YouTube
Posted on 06-27-16, 01:23 pm


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Since: 04-02-13
The particle spawning function is at 02022B64 and takes R0 as particle ID to spawn and R1 as position.

Should be easy to add.
Posted on 06-27-16, 03:38 pm (rev. 1 by RicBent on 06-27-16, 08:23 pm)
Mariomaster

Karma: 8528
Posts: 577/1681
Since: 06-09-12
Cool

I will improove my hack and release it soon.

Edit: I just found the bit in the MarioActor which indicates if the Player is groundpounding
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GitHub - Kuribo64 - YouTube
Posted on 12-17-20, 08:35 pm
Giant Red Paratroopa
Not Edible

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Since: 02-12-16
The download links are down. I have tilesets that use graphics from those two but they also use graphics from many other tilesets and and have edits so it'd be nice to have these back up if possible.
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

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