Posted on 11-08-14, 08:35 pm
Giant Red Koopa


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That 3dish looking sewer castle in YI
Posted on 12-09-14, 10:35 am (rev. 2 by  MarioFanatic64 on 12-09-14, 10:40 am)
Roy Koopa
The guy who does things.

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I'm literally designing the last of Hack #4's remaining levels right now, so I can say with absolute certainty that Hack #4 will be released within weeks.

I've set the official reveal/release date to 12:00 AM, January 1st 2015, Australian Eastern Daylight Savings Time.

So, for most of the world Hack #4 will still be arriving sometime during December 31, 2014. For an exact date and time, there is a countdown right here.

There's still a bit or work to do before it's ready. Testing, last minute adjustments and all that.

DO NOT EXPECT A HACK OF THE SAME QUALITY AS CLONE TAG TEAM 2. %95 of this hack was produced within a six month span, and as I have repeatedly said I consider it to be more of a minihack.

I will confirm now that Hack #4 is a remake of two things.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 12-12-14, 08:52 am
Roy Koopa
The guy who does things.

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Hack #4 is about half-way through testing. It feels complete now. I'm sure that within a week it will be finished completely, and all I have to get sorted out is making a patch, testing the patch, making a trailer, compiling everything into a .zip, uploading and whatnot.

I may have been too cautious when I set the release date. I could probably have everything ready by Christmas, but I've already dated all the work in credits and title screen and stuff as 2015, so an extra week's wait isn't anything to worry about.

Besides, this will give me time to start concentrating all my effort into Super Mario: Endless Earth. It's going to be quite a memorable hack. There's not going to be any other hacks like it. I've got big plans.

I do have a question, though. Would anyone fancy an opportunity to play Hack #4 a few days before release? I need someone to make sure the .xdelta patch is functioning properly since people have had trouble with those patches in the past. Just one person will do, but they've gotta promise to keep everything a secret until it's public.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 12-12-14, 03:14 pm
この記号は… 解読できないよ…


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Posted by MarioFanatic64
Would anyone fancy an opportunity to play Hack #4 a few days before release? I need someone to make sure the .xdelta patch is functioning properly since people have had trouble with those patches in the past.


I can. I never had problems with keeping secrets.
Posted on 12-12-14, 11:14 pm
Giant Red Koopa


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I could. I wouldn't spoil anything, you can trust me (And thierry)
Posted on 12-12-14, 11:20 pm
Roy Koopa
The guy who does things.

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Well, I only need one person to verify that it's all working.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 12-12-14, 11:41 pm
この記号は… 解読できないよ…


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Posted by MarioFanatic64
Well, I only need one person to verify that it's all working.


I can do that fast. I can test the whole thing on both emulator(s) and flashcard.
Posted on 12-13-14, 09:13 pm
Giant Red Koopa


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In that case, go with Thierry
Posted on 12-19-14, 08:20 am (rev. 1 by  MarioFanatic64 on 12-19-14, 08:21 am)
Roy Koopa
The guy who does things.

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Just a few more tweaks and it'll be done. So Thierry, expect a PM from me in a day or two.

When the hack releases, I'll elaborate a bit more on my next hack, Super Mario: Endless Earth, and depending on the mood I'm in I might reveal what's going to make it so impressive.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 12-19-14, 01:28 pm
Giant Red Koopa


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Posted by MarioFanatic64
Just a few more tweaks and it'll be done. So Thierry, expect a PM from me in a day or two.

When the hack releases, I'll elaborate a bit more on my next hack, Super Mario: Endless Earth, and depending on the mood I'm in I might reveal what's going to make it so impressive.


World long levels, I assume.
Posted on 12-22-14, 12:28 pm
Roy Koopa
The guy who does things.

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Posted by SaturnYoshi
Posted by MarioFanatic64
Just a few more tweaks and it'll be done. So Thierry, expect a PM from me in a day or two.

When the hack releases, I'll elaborate a bit more on my next hack, Super Mario: Endless Earth, and depending on the mood I'm in I might reveal what's going to make it so impressive.


World long levels, I assume.


That's as good an assumption as any other, and out of all the predictions I've heard yours is probably the closest. This is going to be a big hack.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-05-15, 07:15 pm


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Posts: 1/8
Since: 01-09-14
I know that it's been a while since release but I feel like I should give my impressions of this hack after playing through the majority of it (currently, I'm on World 7).
First of all, the visuals of this game look great. This also applies to the music and world maps, by the way. Seriously, I wouldn't have been surprised if Nintendo made some of these new tilesets. There were just a few things that I thought looked odd (one in particular being the ice tiles from the level based on Cool Cool Mountain).
However, the gameplay, (I'm really trying to be polite here) is... subpar. First of all ,the Clone. I thought it was a cool idea at first, but after playing through a level with it, I have to say that it is an incredibly frustrating concept, and I found myself constantly hoping that the next level wouldn't use it. Quite frankly, I really, really don't think that it should have been in this game because of much harder it makes everything. Seriously, I can't tell you how many times I've died because the clone ran into something offscreen. My main strategy was to get to the midway point, kill myself, and then go back to get the star coins. However the levels without the clone are... not that much better. My main problem with them is twofold. First of all, the vast majority of levels in this game are far too short. Really, a few of the levels don't even feel like they're half as long as those in the original game. The second problem was that the levels felt far too random. With few exceptions, the levels in NSMB generally focused around one gimmick or idea, such as an object theme, or enemy. Here, it feels like the designer wasn't sure what to do and was rushing, so he threw a bunch of different things together.
The bosses were good, for the most part; I liked the fact that you didn't just reuse existing ones.
In conclusion, I'd to have to give this game a 5/10 because of the meh level design. I have yet to play NSMA, but from looking at the trailer, the levels look much better than they do here, and I look forward to playing it, and Endless Earth.
Posted on 01-05-15, 08:39 pm (rev. 1 by Thierry on 01-05-15, 08:40 pm)
この記号は… 解読できないよ…


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Yes, the clones sometimes make painful challegne. Some people doesn't like it, that's why Luigi is mentionned in the trailer.


Also, clone haters (if you even exist ), it's hard to give the clones a use, but someone had to try. Don't be upset at him for that.
Posted on 01-06-15, 02:12 am
Roy Koopa
The guy who does things.

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Posted by blimpfruit00
I know that it's been a while since release but I feel like I should give my impressions of this hack after playing through the majority of it (currently, I'm on World 7).
First of all, the visuals of this game look great. This also applies to the music and world maps, by the way. Seriously, I wouldn't have been surprised if Nintendo made some of these new tilesets. There were just a few things that I thought looked odd (one in particular being the ice tiles from the level based on Cool Cool Mountain).
However, the gameplay, (I'm really trying to be polite here) is... subpar. First of all ,the Clone. I thought it was a cool idea at first, but after playing through a level with it, I have to say that it is an incredibly frustrating concept, and I found myself constantly hoping that the next level wouldn't use it. Quite frankly, I really, really don't think that it should have been in this game because of much harder it makes everything. Seriously, I can't tell you how many times I've died because the clone ran into something offscreen. My main strategy was to get to the midway point, kill myself, and then go back to get the star coins. However the levels without the clone are... not that much better. My main problem with them is twofold. First of all, the vast majority of levels in this game are far too short. Really, a few of the levels don't even feel like they're half as long as those in the original game. The second problem was that the levels felt far too random. With few exceptions, the levels in NSMB generally focused around one gimmick or idea, such as an object theme, or enemy. Here, it feels like the designer wasn't sure what to do and was rushing, so he threw a bunch of different things together.
The bosses were good, for the most part; I liked the fact that you didn't just reuse existing ones.
In conclusion, I'd to have to give this game a 5/10 because of the meh level design. I have yet to play NSMA, but from looking at the trailer, the levels look much better than they do here, and I look forward to playing it, and Endless Earth.


Thank you for being honest.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-21-15, 08:55 am
Roy Koopa
The guy who does things.

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I have a follow-up to this quote:

Posted by MarioFanatic64
If someone decides the want to continue the [Clone Tag Team] series, they have my blessing. I only ask for two things.

1. I write the story.
2. I'm a beta tester.

The reason I ask this is because I have thought over Clone Tag Team 3 in my mind for a while and want to make sure that it's in good hands.


I've decided to take it back. To be frank, I've just changed my mind. The Clone Tag Team games ran their course at the ending of Clone Tag Team 2, and while there's definitely the potential to keep the story going (CTT2's story was actually written as a "part one" to a two-part story.) there's just not enough new things to do with NSMB's game mechanics anymore- and I like the story ending how it did.

There was a time when Clone Tag Team 3 was actually in development by a user on this board who volunteered to take on the reigns. In fact, you actually caught a glance at it last year. But that user has decided that they didn't want to continue because of the constraints that accompany the Clone gameplay. I respect that decision. It was probably a smart one.

Since then, I've realized that I would be remiss to let another Clone Tag Team game happen willingly. If you want to develop a clone-based hack - go ahead. I don't own the idea. But Clone Tag Team is now officially dead.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-21-15, 05:17 pm
Giant Red Koopa


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Aw...

I never saw that post, if I had I probably would have tried myself, but I understand what you mean. Many objects just don't work at all with clones, and using the limitations theres not much more to do.
Though to be honest I still wanna give making my own CTT3 a shot
Posted on 01-21-15, 07:26 pm (rev. 1 by  TRS on 01-21-15, 07:27 pm)
Doesn't actually do anything.

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Posted by MarioFanatic64
Since then, I've realized that I would be remiss to let another Clone Tag Team game happen willingly. If you want to develop a clone-based hack - go ahead. I don't own the idea. But Clone Tag Team is now officially dead.


I wouldn't say it's dead. I mean, calling it dead implies that you didn't make two hacks in the series. Finished is a much better word.

The clone idea has probably run its course too. Good luck making a hack that prominently features clones that doesn't immediately remind everyone of this one.

EDIT: Minor typo, also I make a post and 6 users are suddenly online.
♪♫♩♬
Posted on 01-30-15, 04:07 pm (rev. 8 by  BrokenAce255 on 01-30-15, 08:36 pm)
Red Paragoomba


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Since: 07-23-14
I'm very late to the party here, but I recently downloaded and played this hack on my flash cart and I thought I'd give some feedback. Here are my honest thoughts:



Overall, it was a pretty good hack. Not perfect, but still very enjoyable and great for those who want a challenge.

7.5/10
_________________________
New Super Mario Bros. Empire | World 1 demo
Posted on 01-30-15, 11:35 pm
Roy Koopa
The guy who does things.

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Since: 07-01-11
Posted by BrokenAce255
I'm very late to the party here, but I recently downloaded and played this hack on my flash cart and I thought I'd give some feedback. Here are my honest thoughts:



Overall, it was a pretty good hack. Not perfect, but still very enjoyable and great for those who want a challenge.

7.5/10


Very good points and I thank you for raising them. I've been working on many of the flaws you pointed out- they will be improved upon in future hacks.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-24-15, 02:13 am (rev. 4 by  pinet on 04-25-15, 09:48 am)


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Since: 02-02-15
NSMB5: Clone Tag Team 2 - Playing the game


Clone Tag Team 2 – Are you ready to die with honor?


Two men, one destiny

Everybody knows the story, but it never hurts to repeat. CTT2 is the saga that follows the brothers Mario – literally, because you play with 2 Marios, of course.

This time you have to save Princess Daisy. Some people say that Princess Peach decided to dye her hair with brown color. Others say that princess Peach is, in reality, princess Daisy in all Mario games, and Miyamoto asked Daisy to paint her hair from brown to blond to represent princess Peach. But that’s another story.

Anyway, the player will find this and many other surprises in CTT2. The game is very well presented, detailed and not even found a bug. Positive.


Mix-pickles

When I finished playing CTT1, I thought it would not possible to extract anything more from the core of NSMB’s ROM. Apparently, everything had been explored. Clones, gravity, layout, etc.

But I was mistaken. Layouts, backgrounds, tilesets, music, and the overall design is totally new! CTT2, of course, has several pre-existing things from the first game, after all, it is a sequence. But the player will be amazed when you notice other news. CTT2 can extract milk from stone. Sprites that normally do not see in other games, are used well in intensity and originality, and with a unique way in CTT2.


Little bit hard

It is always difficult to talk about difficulty. My poor fingers informed to my brain this new concept left CTT2 slightly harder than CTT1. During gameplay, this humble player faced some game-over along the way. The difficulty can be identified by other players like Tyrus Ward, through the numerous reloaded states, observed during the gameplay of the game from this user.



CTT2: Red, hot and chilly levels. Looks yummy.

Although the game has a difficulty level a little higher than its predecessor, the player may also notice that there is a greater number of lives, tips and mushrooms scattered through the levels. For example, the little ones don't need to get a game-over in the world 1, you can get many lives at level 1-4, throwing a turtle shell near the Goomba’s pipe generator. If you still only have one eye and two fingers, do not despair. You can always press R + L on the Home screen to play with Luigi.


The fan had fun

The Starcoins, now, are not easy to catch as CTT1. But the player still can get a bunch of this. Some Starcoins were only caught playing with Luigi. This player felt in CTT2 that the Starcoins are divided into three categories.

    - 1. An easy to pick up. But not so easy.
    - 2. One out of the screen or hidden.
    - 3. A clearly visible, right near the player. But you'll be nutty to get it. Or it's floating in the middle of the abyss, stand over a very high place, or is stuck in a seemingly inaccessible place.

On the other hand, player will feel at home, because also find aspects from various other games of the mustache guy.

The themes of each world are identified by different icons on the map. For example, the world 4 is entirely dedicated to SMB2. World 1 resembles SMB3. Other worlds are mixed. World 7 is dedicated to floating ships, trademark from SMB3. The layout of the ships are all unique and how you face it are always different. You will never face a ship in the same way than the other.

Worth playing CTT2? This time I will not say. Who resolve play, feel free to say what you think. Easy, hard or just different. I liked. Damn… I said that!


My final perspective:
  • Graphics: excelent
  • Difficulty: Normal to Hard (Mario); Balanced (Luigi)
  • Entertainment: guarantee of fun
  • Quality: state of art
  • Sound: full remix
  • Gameplay: you will not regret it
  • Final Media: 4.2/5.0 (very recommended)



This is an independent review of a member of this community. The opinions contained in this post may not be the same as the owners of this forum. The author of this post apologizes for any English mistakes. The text of this post was written on a Brazilian-English language. For this reason, some content may have different interpretations according to the player's region.