Posted on 08-28-14, 02:41 pm, deleted by  Arceus: GczYhfiJg Kovo?
Posted on 09-18-14, 04:37 pm
Giant Red Koopa


Karma: 871
Posts: 913/1315
Since: 11-12-12
there is a glitch in 1-2 that you can get stuck at the top of the world, if you ride the platforms by the second Luigi sign up to the ceiling
Posted on 09-18-14, 04:38 pm
この記号は… 解読できないよ…


Karma: 6288
Posts: 1088/2781
Since: 01-17-13
Oh yeah, I noticed it too. I got stuck. (note: works with mario/ it's clone too)
Posted on 09-21-14, 04:39 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 1570/2796
Since: 07-01-11
That glitch is known and will be corrected in a future bugfix. Thanks for sharing, though.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 09-28-14, 01:20 pm
Giant Red Koopa


Karma: 871
Posts: 921/1315
Since: 11-12-12
I just wanted to say thank you for this hack!
It is very fun so far! I am up to world 3 and 4 (I love how the cannon was hidden, you can only find it by paying attention to some small things)
I only played part of 4-1 after that, though.
Posted on 09-29-14, 01:45 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 1576/2796
Since: 07-01-11
I think World 4 onwards is where this hack really picks up. World 4 is one of my personal favourites in CTT2.

By the way, World 4-2 is known as Ninji Cave, yet there are no Ninjis at all in this hack. What's the significance of the name?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 09-29-14, 03:21 am
Giant Red Koopa


Karma: 871
Posts: 932/1315
Since: 11-12-12
You jump alot?
Yeah, world 4 was really cool, I like that instead of just grass levels you had water,desert and snow levels too!
Posted on 10-20-14, 09:22 am (rev. 1 by  MarioFanatic64 on 10-20-14, 09:25 am)
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 1584/2796
Since: 07-01-11
So here's something. Hack #4 will most likely be coming out this year but you haven't seen anything yet! Might as well show you something.

So here it is. The very first screenshot of Hack #4 for you to enjoy:

New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 10-20-14, 09:35 am


Karma: 3767
Posts: 2055/2112
Since: 06-28-11
I am seriously amazed about your endurance in NSMB Hacking. You have finished 3 complete hacks and aren't even tired yet. I haven't even been able to stick to one hack until it has been finished . That's probably because I do single awesome levels when I am in a creative mood rather than doing a whole hack, because I lack of awesome ideas then...
Posted on 10-20-14, 11:05 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 1585/2796
Since: 07-01-11
Posted by Freeze
I am seriously amazed about your endurance in NSMB Hacking. You have finished 3 complete hacks and aren't even tired yet. I haven't even been able to stick to one hack until it has been finished . That's probably because I do single awesome levels when I am in a creative mood rather than doing a whole hack, because I lack of awesome ideas then...


Thanks!

I've tried to keep myself busy. There was a time after making NSMB2 and all the attention turned to SKJmin that I was thinking about leaving, which is probably why I never finished my SMB3 remake or my SM64 hack.

I think Clone Tag Team was the main reason I kept going. It was a crazy concept, but it was just what I needed to do to prove to myself that I am capable of making some fun, decent-quality custom content. But here's the real kicker- Clone Tag Team 1 was inspired by New Super Hacker Bros.! That's what rejuvenated my passion for making custom levels, and from then on I tried to take some inspiration from yours and ray's level design.

So for now there's nothing stopping me from continuing. Right now, I don't have any plans for a sixth hack but that's mostly because I know it would be so far away it's probably too ambitious to think about.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 10-20-14, 08:15 pm
Giant Red Koopa


Karma: 871
Posts: 982/1315
Since: 11-12-12
Posted by MarioFanatic64
So here's something. Hack #4 will most likely be coming out this year but you haven't seen anything yet! Might as well show you something.

So here it is. The very first screenshot of Hack #4 for you to enjoy:


Does endless earth have anything to do with ASM? Or is it something vanilla?
I am also very interested in what you are doing with hack 4...
Posted on 10-21-14, 04:53 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 1587/2796
Since: 07-01-11
Posted by SaturnYoshi

Does endless earth have anything to do with ASM? Or is it something vanilla?
I am also very interested in what you are doing with hack 4...


Endless Earth does have some ASM hacking involved, but that's not the core of the project. Skawo has patched some of his released ASM hacks to a ROM for me because I'm a derp, though I'm slowly but surely getting the hang of doing ASM on my own.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 10-31-14, 08:01 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 1593/2796
Since: 07-01-11
Bumping this thread because of an update.



Here's a Download Link to the new updates:

http://kuribo64.net/get.php?id=AiR4ZagmDiRXWZ7Z

And a changelog:

1-2: You can no longer be pushed through the ceiling by moving platforms.
1-Tower: Fixed a camera issue with the Secret Exit.
2-2: You can no longer get stuck by jumping over the ceiling of the cave. Values of Star Coins 1 and 2 have been swapped accordingly.
2-4: Getting to the Secret Exit with Mario will no longer cause a Time Up instadeath.
2-Castle: A third Clone no longer spawns if you linger near the exit from the first Sky Area, fixes random instadeaths and audio errors.
2-A: Tile misplacement corrections, small change in level design with how Star Coin 1 is acquired.
5-Tower: You can no longer be pushed through the ceiling with Mini Mario.
Patch have been changed to .xdelta for Mac users. This also allows more advanced ROM modifications for future updates.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 11-07-14, 05:55 am (rev. 1 by  MarioFanatic64 on 11-07-14, 05:57 am)
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 1600/2796
Since: 07-01-11
I have a question for anyone who's still following this thread.

I'm getting closer to reaching the end of development on Hack #4, but as it turns out, I'm a single Tower level short of a full remake.

So does anybody have any suggestions for any of their favourite Fortress-style levels they want put in the hack? I want it to remain consistent with the flare of the rest of the hack so it's going to be hard to find one that I like. So if you do have any suggestions please post them, regardless of whether you think it's going to be useful to me at all. You should know though that this particular level can only have one main area with the other being the Boss room.

And by the way, I've got some very special plans for a level in World 7 I hope people will get excited about. Let's just say that it's worth "300".
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 11-07-14, 05:57 am
Koopa


Karma: 172
Posts: 102/106
Since: 10-20-12
Hmm, maybe a level where things are falling and you need to avoid them? Like the spiked balls, idk.
Posted on 11-07-14, 06:06 am (rev. 2 by  gridatttack on 11-07-14, 06:08 am)
Birdo


Karma: 3316
Posts: 1705/2026
Since: 06-28-11
I dont understand. Is it that we can suggest a level from any past 2d mario game, since the hack is a remake?

Or is it a suggestion for what hazards to use in a fortress level you're making?
_________________________

Posted on 11-07-14, 06:49 am (rev. 1 by  shaddow24 on 11-07-14, 08:05 am)
Red Cheep-cheep


Karma: 342
Posts: 161/209
Since: 01-09-14
A half destroyed tower laying on it's side with bits taken out of it.
Or something like that.

EDIT: Oh, wait, it's a remake hack. Nevermind then.
_________________________
This is a footer.
Posted on 11-07-14, 07:12 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 1601/2796
Since: 07-01-11
Posted by gridatttack
I dont understand. Is it that we can suggest a level from any past 2d mario game, since the hack is a remake?

Or is it a suggestion for what hazards to use in a fortress level you're making?


Sorry, I should clarify.

I mean a remake of a castle/tower/fortress level from a past Mario game. I was thinking about maybe bringing in something from Super Mario Advance 4's e-reader levels but there was nothing there to my particular taste. It could be from any Mario game, not just the main series. For example, it could be something from Yoshi's Island. But I'll just have to wait and see if I get any suggestions that can fit.

I would make an original level, but it would mess with my planned layout of having the A, B and C levels as originals while the others are remade levels. Plus I'm lazy.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 11-07-14, 08:02 am
Birdo


Karma: 3316
Posts: 1706/2026
Since: 06-28-11
Well, I thought exactly the same with SMA4 e reader levels. I was going to suggest you used the Coro Coro japan only level. I thought it was jumping around enemies and its one of the unique levels. BUt dunno about the flurry part.

There isnt any other fortress in the e reader levels IIRC.

As for other games, dunno.

Or maybe a castle level from super mario bros special?

IMO, that game has interesting level design.
_________________________

Posted on 11-07-14, 08:36 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 1602/2796
Since: 07-01-11
Upon reflection, I probably could use Coro Coro Castle. I can just change the Flurries to Snailicorns or something.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.