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Posted on 07-06-11, 05:03 pm
Shyguy


Karma: 54
Posts: 22/87
Since: 12-02-11
So, seeing as we don't have one of these I thought I'd make one. Just so there aren't heaps of single question threads being made.
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New youtube channel, this one is hacks only lol. Will still be using my old youtube channel too.
Posted on 07-06-11, 08:04 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 157/4456
Since: 06-08-11
Well, personally, now that we're in bigger forums, I don't see any reasons for not having question threads.
But if someone thinks that his question is small enough to be asked here, he can
Posted on 07-06-11, 08:10 pm
Panser


Karma: 382
Posts: 13/335
Since: 06-28-11
how do I go to auto-scroll and where to put it on the editor?
Posted on 07-06-11, 08:11 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 160/4456
Since: 06-08-11
Auto-scroll is not known yet how it works.
The best thing you can do is just grab an existing level that has autoscroll, import it to your level, delete everything but the autoscroll sprite and the path, and then make your level.
Posted on 07-07-11, 04:26 am
Roy Koopa


Karma: 4011
Posts: 90/2722
Since: 06-26-11
Or ask NsmB_PrO. He knows many about it.
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See a lots of creative DS Hacking here
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Posted on 07-08-11, 11:26 am
Porcupo
Did you win the game?

Karma: 211
Posts: 2/322
Since: 06-28-11
What sprites have a checkbox with the mask other than 1 and what sprites use signed and binary sprite data?
Posted on 07-08-11, 11:27 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 192/4456
Since: 06-08-11
The binary sprite data is used for the rotating bullet bill cannons.
I don't remember which ones used the signed stuff but there were some, sure.
Posted on 07-08-11, 11:33 am
Porcupo
Did you win the game?

Karma: 211
Posts: 3/322
Since: 06-28-11
Posted by Dirbaio
The binary sprite data is used for the rotating bullet bill cannons.
I don't remember which ones used the signed stuff but there were some, sure.


Thanks.
Posted on 07-11-11, 02:44 pm
Fuzzy
Full mod

Karma: 1183
Posts: 27/785
Since: 06-28-11
Signed was used by moving stone block (298) and tightrope (142).
Posted on 07-11-11, 06:14 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 267/4456
Since: 06-08-11
Yeah.
BTW, I added those back to the Sprite DB.
Posted on 07-16-11, 10:52 am (rev. 3)
Porcupo
Did you win the game?

Karma: 211
Posts: 19/322
Since: 06-28-11
For NSMBeDS:
Are there any sprites that use more than 2 nybbles for a value?
EDIT: I don't think so. Just going to use a bool.
Posted on 08-18-11, 12:15 am
Ninji


Karma: 379
Posts: 8/226
Since: 08-17-11
(Please PM me)
Is this website Just the ds version or is it both wii and ds hacking?
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Pro lurker

My Hack (whoops link is fixed now):
http://nsmbhd.net/thread/2953-super-luigi-world-ds/
Posted on 08-18-11, 12:17 am
Roy Koopa


Karma: 4011
Posts: 405/2722
Since: 06-26-11
Its only for the DS I think Cool As post, confused you. NSMBeDS means: New Super Mario Bros. editor DS. So there is a edior for the DS
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See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 08-18-11, 06:05 am
Porcupo
Did you win the game?

Karma: 211
Posts: 65/322
Since: 06-28-11
This board is for hacking the ds version of nsmb.
There are two editors: NSMBe which runs on the computer and NSMBeDS which runs on the DS, but the latter has not been released properly yet.
Posted on 08-18-11, 04:37 pm
Ninji


Karma: 379
Posts: 11/226
Since: 08-17-11
I can't wait for the ds one.
Will it work on the Dsi XL?
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Pro lurker

My Hack (whoops link is fixed now):
http://nsmbhd.net/thread/2953-super-luigi-world-ds/
Posted on 08-18-11, 04:39 pm (rev. 1 by ImageBot on 11-21-16, 02:08 am)
Roy Koopa


Karma: 4011
Posts: 413/2722
Since: 06-26-11
Of course, I also have one And you can compile the NSMBe DS But only on a computer See this for more
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See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 08-18-11, 04:43 pm
Ninji


Karma: 379
Posts: 12/226
Since: 08-17-11
Awesome!

Now I just need one of those Cards that play roms. But I have an action replay and I heard they can play roms (with-out touch support sadly)
Thank You ray.
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Pro lurker

My Hack (whoops link is fixed now):
http://nsmbhd.net/thread/2953-super-luigi-world-ds/
Posted on 08-18-11, 04:45 pm
Roy Koopa


Karma: 4011
Posts: 414/2722
Since: 06-26-11
Uhm... what?
1. You need this card AND the compiled NSMBe DS. Because compiling means: Making a rom. So after you have compiled it. You can put it on your falashcard to start it^^
2. Action replays CANT play roms. I've nerver seen one which can.
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See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 08-18-11, 04:51 pm
Ninji


Karma: 379
Posts: 13/226
Since: 08-17-11
oh okay.

I will get a flash card then (I think thats what their called)
And I also have a ds player (sorry can't spell emalater lol) for the Wii.

It's very slow though.
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Pro lurker

My Hack (whoops link is fixed now):
http://nsmbhd.net/thread/2953-super-luigi-world-ds/
Posted on 08-18-11, 04:55 pm
Roy Koopa


Karma: 4011
Posts: 416/2722
Since: 06-26-11
Yes the DS "emulator" () Desmume for wii is VERYYYYY slow

_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
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