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Posted on 08-03-13, 08:29 pm
Doesn't actually do anything.

Karma: 3022
Posts: 213/653
Since: 10-22-12
Posted by Pedroalone
i´ve made [three] level perhaps i make a hack!


1-1: It's not really that consistent. It works fine as a 1-1 until you get to the sublevel, which is suddenly closer to late-game difficulty. There are several sprites that you only use once each; you really need to pick one or two and focus on the use of those. I also don't like how you handled the last coin, with the activator instead of requiring a mushroom.

1-3: I really liked the beginning of the level with the mushrooms and I'm a bit disappointed that you didn't develop that as the level went on. I don't agree with the use of hammer bros so early in the game, but that's just me. The ground and decoration are varied and look good.

1-4: Not too fond of that P-switch sublevel. The placement of the coins could lead the player to believe the coins on the bottom would turn to bricks when the timer runs out and block the exit. You should find a way to distinguish ledges you can walk through and those you can't, as I thought the ledge at 0:45 was solid at first. I also believe you should introduce the bob-ombs in pipes earlier in the level and use it a couple more times.


All three levels are a bit sparse sprite-wise, but that's okay because they're early world 1 levels. Also the zoom out at the end near the flagpole is a very nice touch.
♪♫♩♬
Posted on 08-03-13, 09:01 pm
Paratroopa


Karma: 427
Posts: 17/147
Since: 07-03-13
thanks TRC for the review,but you can explain what you mean with "instead requiring a mushroom"? About the underground area on 1-1, after i upload the video i think better, so i changed into this:

and, what about the underground area 1-4 now?

hm.. and about the "wall" in the level, i put the goombas there for the player know that there is traversable

i'll try to find one place to put more bomb-ombs, i really like the zoom at end o levels too, looks nsmbwii end of level, i had long time to learn how use that!
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Posted on 08-04-13, 01:17 am
Doesn't actually do anything.

Karma: 3022
Posts: 214/653
Since: 10-22-12
Posted by Pedroalone
thanks TRC for the review,but you can explain what you mean with "instead requiring a mushroom"?


By that, I meant ground-pounding the bricks directly above the coin. The video implies that's not possible.
♪♫♩♬
Posted on 08-04-13, 02:39 pm
Paratroopa


Karma: 427
Posts: 19/147
Since: 07-03-13
yes, now I understand, I made the bricks are unbreakable, so the player must kill the sledge brother to get the coin.
Posted by TRS
By that, I meant ground-pounding the bricks directly above the coin. The video implies that's not possible.

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Posted on 08-04-13, 03:26 pm
Giant Red Koopa


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Since: 11-12-12
Thats not very good design, brick blocks always should be breakable, no matter what. You should have used wood blocks instead.
Posted on 08-04-13, 06:57 pm
Birdo


Karma: 2754
Posts: 604/2091
Since: 06-26-11
Agreed.

Really bad design.
Posted on 08-04-13, 07:07 pm (rev. 1 by  Pedroalone on 08-04-13, 07:08 pm)
Paratroopa


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Posts: 20/147
Since: 07-03-13

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Posted on 08-04-13, 07:51 pm
Giant Red Koopa


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That you used breakable blocks in a not breakable way.
Posted on 08-04-13, 07:56 pm
Paratroopa


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Since: 07-03-13
open the spoiler
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Posted on 08-04-13, 07:57 pm
Giant Red Koopa


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I didnt know that was a spoiler

And I think ground pounding would still be better, but its your level so whatever
Posted on 08-05-13, 05:34 am
Doesn't actually do anything.

Karma: 3022
Posts: 216/653
Since: 10-22-12
Nothing is necessarily bad design. It all depends on how you use it.

"Fake" brick blocks are perfectly fine if you provide another noticeable way to get through, like in the picture that was just posted.
♪♫♩♬
Posted on 08-18-13, 07:45 pm (rev. 2 by  Pedroalone on 09-01-13, 01:18 pm)
Paratroopa


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Since: 07-03-13
Ghost Airship
Edit: I edited the video and put it all together

maybe we can use this tileset in Community Remix
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Posted on 08-18-13, 07:49 pm
Spiny


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Since: 12-02-12
Posted by Pedroalone
Ghost Airship

maybe we can use this tileset in Community Remix

Its plain.
Its boring.
The music dosent fit very well with the theme of the level.
The background dosent fit very well with the theme of the level.
Just work on these and im sure that will be an epic level! Also, good tileset.
Posted on 08-18-13, 08:33 pm
Fire Brother
Eugene

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Since: 11-29-11
Posted by Pedroalone
Ghost Airship

maybe we can use this tileset in Community Remix


Hmmm... A Ghost House Background or Purple Clouds (W8-1) would be a good background for this level.
Posted on 08-18-13, 08:42 pm
Spiny


Karma: 418
Posts: 93/586
Since: 12-02-12
Posted by SpongeTown
Posted by Pedroalone
Ghost Airship

maybe we can use this tileset in Community Remix


Hmmm... A Ghost House Background or Purple Clouds (W8-1) would be a good background for this level.

Agreed. Also, more enemys should be added. At the moment, this level is super easy.
Posted on 08-19-13, 07:07 pm
Paratroopa


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Posts: 26/147
Since: 07-03-13
and now?


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Posted on 08-20-13, 11:51 am
Fire Brother
Eugene

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Good work!
Posted on 08-20-13, 11:54 am (rev. 1 by  P-Wing on 08-20-13, 11:56 am)
Spiny


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Posts: 109/586
Since: 12-02-12
Great! Looks really epic now!
Also, how did you record that video?
Posted on 08-20-13, 12:26 pm
Buster Beetle
Intérieurement fou... ou juste idiot?

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Since: 07-27-13
I think he use fraps...
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Posted on 08-20-13, 03:30 pm (rev. 3 by  Pedroalone on 08-20-13, 05:14 pm)
Paratroopa


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Posts: 27/147
Since: 07-03-13
Posted by TheUltimateCS
I think he use fraps...

Thanks everybody, and no,for some reason, fraps don't record desmume anymore, i use desmume for record, avisynth for the script to widescreen and VirtualDub that open .AVS from avisynth!



i use this script:


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