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Posted on 01-13-13, 02:56 am (rev. 1 by  MarioFanatic64 on 01-13-13, 02:59 am)
Roy Koopa
The guy who does things.

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The frames on the portraits are part of the object, but I have to change them a little bit so they don't look so square.

EDIT:

Posted by gridatttack
Looks better now.
I wonder, if you could make a darker variation of it.
Like, you could make a level revolving around lighting areas (2 areas, same layout, just the lightened BG n stuff is different, exit is on the lightened area)


You just gave me a great idea, actually.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-13-13, 02:59 am (rev. 1 by  gridatttack on 01-13-13, 03:00 am)
Birdo


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You could try  TRS method of having more quality when making tilesets. It also works for 4 palette tilesets, so you can have much more detailed objects.
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Posted on 01-13-13, 03:06 am
Roy Koopa
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Posted by gridatttack
You could try  TRS method of having more quality when making tilesets. It also works for 4 palette tilesets, so you can have much more detailed objects.


The problem with them isn't so much as the amount of Colours it's limited to, the problem lies more in that the images have been scaled down in size compared to the original textures from Luigi's Mansion, so there's not enough resolution to display the texture in all of its glory.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-13-13, 03:07 am
Super Mario
( ͡° ͜ʖ ͡°)

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Apply a blur filter of 1 or 2 pixels to the BG, then make it darker, then import it again. Will look muuuuch better.
Posted on 01-13-13, 03:09 am
Birdo


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If that's the case then, you could try to modify them by hand...to make them look more polished instead of a downscaled texture. But that could be hard to accomplish...
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Posted on 01-13-13, 03:42 am
Roy Koopa
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Posted by Dirbaio
Apply a blur filter of 1 or 2 pixels to the BG, then make it darker, then import it again. Will look muuuuch better.


That's basically what I did with the original BG, and the result was the second version. I think as it is now is fine, though.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-13-13, 05:57 pm
Beezo


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According to the rules must have a hack 1 world ready
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Posted on 01-13-13, 05:59 pm
☭ coffee and cream


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Thank you Mr Backseat Mod. If you sum the amount of work he's done in each world, it can be considered equivalent to one full world.
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Posted on 01-14-13, 07:43 am (rev. 1 by  MarioFanatic64 on 01-14-13, 07:44 am)
Roy Koopa
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Posted by Mega-Mario
Thank you Mr Backseat Mod. If you sum the amount of work he's done in each world, it can be considered equivalent to one full world.


 Ruedajv10 does have a point though. While I do almost have two worlds worth of levels finished for the hack, only two of those levels are actually released to the public. The beta patch included in the first post only contains 1-1 and 4-1. So this thread technically is still breaking the rules. I brought this up here at one point but it was ignored.

EDIT: On the bright side though, I've only got one level left to finish before I release the second private beta.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-17-13, 08:00 pm
Beezo


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Can I be your Beta-Tester?

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Posted on 01-18-13, 02:37 am
Roy Koopa
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Posted by Ruedajv10
Can I be your Beta-Tester?


You've already asked me this. If I didn't say "yes" the first time, why would I say it now? I've said this before many times, I'm not taking any new testers any more.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-18-13, 05:21 am
Doesn't actually do anything.

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Posted by MARIOFANATIC64
Posted by gridatttack
You could try  TRS method of having more quality when making tilesets. It also works for 4 palette tilesets, so you can have much more detailed objects.


The problem with them isn't so much as the amount of Colours it's limited to, the problem lies more in that the images have been scaled down in size compared to the original textures from Luigi's Mansion, so there's not enough resolution to display the texture in all of its glory.


Really, really late response here, but... where are the original images located? If I get the chance I might be able to try to fix them up.
♪♫♩♬
Posted on 01-18-13, 07:07 am
Roy Koopa
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I have no idea where I found them...

I just went through a few google searches for "Luigi's Mansion Textures", don't know where they are, though.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-19-13, 03:59 am (rev. 3 by ImageBot on 11-21-16, 02:34 am)
Doesn't actually do anything.

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Found a few of them, and tried to re-scale them:





(couldn't make it look good 16x16)


Some blocks, like the ones in the top-right corner, I just couldn't figure out what they were supposed to be. :<
♪♫♩♬
Posted on 01-19-13, 07:39 am
Roy Koopa
The guy who does things.

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That door looks good, I might use it.

But I've been working on remaking the frame of the picture myself, it's looking a bit less resized which is nice.


New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 02-09-13, 12:20 am
Roy Koopa
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I have just finished the 16th level, which means the testers will be getting the next set of levels to test soon.

Now, to work on Clone Tag Team Bugfix v1.2 and a level for the Community Remix.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 03-20-13, 11:29 am
Roy Koopa
The guy who does things.

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It's still pretty early in development, but I whipped up a boxart in gimp.


New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 03-20-13, 05:09 pm (rev. 1 by Thierry on 03-20-13, 05:10 pm)
この記号は… 解読できないよ…


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Really great boxart!

Good work!

It's a very good boxart, I like it.
Posted on 03-20-13, 05:14 pm
Shyguy


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can you add some airship levels?like in your box art...
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Posted on 03-20-13, 08:24 pm
Paratroopa
Banned

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when going out for a hack I'm waiting
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