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Posted on 03-27-16, 12:17 am in tutorialfor beginners Ultimate NSMB Hack Guide (rev. 5 by  newsuperhackboys on 03-31-16, 10:13 pm)
Flurry
newsuperexpandkongs

Karma: 313
Posts: 199/250
Since: 06-19-13
So one day you are playing a Mario game and you asked yourself "Is it possible to make my own Mario Sequel?". You do research and find this place. And you want to hack NSMBDS. This is what this Guide is all about. Those who want to use the NSMB Editor a much more better way. So without further a do, let's a go!

Tutorial 1: The Basics




So before we go into the important stuff let's just download the NSMB Editor. It is easy to search for on Google. You can also download it here. Don't be just a noob asking "Wherz the link?!?!!?". If you want to search for it quickly, click here. So I am using 354 because it is the best version IMO. Now for beginners I would recommend you make your folder. Make a folder on the Desktop or your regular folder. Call it... I dunno, Steve... Yeah. Call it whatever you want. You could also put a custom icon it.

In your folder is SPOILER ALERT: Nothing! So make a folder. This folder is where you put your tools made by the NSMBHD Community. Call it "Tools" so you can remember where they where. And now download the NSMBe Version you like. I recommend the latest, but I am using 354. Download time takes about 1 second. Isn't that fast?! Rolling around at the speed of sound!

So now that you downloaded your editor here is the next step. Getting a rom. Now I should mention I must not give a link to a rom. If I did, Nintendo would come and spank my butt until I die. Jokes aside, if you want to find a rom for "New Super Mario Bros.", ask Google. If you are afraid of viruses or something, you can rip your rom out. Search for tutorials on how to do that. So after ripping or downloading your rom put in a folder called "Original". In your "Original" folder make a new folder called "Rom". And put your rom in that folder. Congratulations! You just made a simple start. Now we need to learn how to use the Editor.

Tutorial 2: The Editor




So you download either your rom or your editor. In the words of Thierry "If you don't know this already, you just have to decompress it with WinRar or 7zip, depending which you have by default".
Unzip your file by right clicking it. Now we open the editor. Make a new folder called "My Hacks". And make another folder. Name it your hack name. And COPY the rom to your hack folder. Copy the link above and copy paste it in the search. You can also search for it, but it is easier for me, eh? And you should get a screen that looks like this:

This is what is supposed to look similar to the editor. If you are reading this in 2018, it may not look the same. So let's talk about the main thing about the "Level Listing" tab.

In that tab shows all the NSMB Levels. The unused ones are levels that are still in the game's code but was scarped due to time. Cool! I don't recommend editing Mario Vs. Luigi because it is glitchy to figure out. Search for tutorials to know how to edit these stages.

In the Tilesets Tab show the Terrian of other graphic in the game. You may even stumble across an unused one...

In the Backgrounds Tab, it shows all the Backgrounds. Be careful when importing stuff into it. There is less a likely chance it to work.

The Rom File Viewer searches through almost everything the rom contains! The enemy folder contains a lot of 3D Model Textures. There are some hardcoded ones to so don't mess with that for now.

In the Tools/Options Tab, you can do many different things. I'm not sure what the NSMB Tools does so don't mess with it. In the settings you can change the language to English, French, and Spanish. Not sure what MDI does. Auto-Update Sprite Data and Auto-Backup levels is self explanatory. Patches let you patch a hack in. Yes, you don't use ROMs. It is called Piracy if we did use them. Instead we use this piracy friendly .nmp file. You can also use Xdelta, but that isn't supported in the editor. ASM is a complicated thing and chances are you might not care about this part. Music Slots are useful incase you have a music hack that you need to rename to the correct music.

Congratulations! You just learned how to unzip and use the editor. So now we get into the important stuff.

Tutorial 3: Areas, Views, Zones, and Settings.




So now pick a World. There are 11 Worlds to chose from. The other 3 is miscellaneous stuff. I will choose World 1. Click the + to expand it. It will show all the levels of that world. Most of the levels contain areas. To get those click on the + on a level that has it. There are usually 3 areas or more or less. Sometimes none at all. I will pick Area 1 of 1-1. This is what the screen might look like.

Now before you jump in and create your levels crazy, I must tell you how most the options work. For now we are going over how to use an View. To do this you must click this button next to the left:

Now click Add and you have yourself a view. I recommend using the latest version of your editor for the rest of the stuff about views. The reason is because clicking on Scroll Vertically makes everything easier. The Music Tab has almost all of the game's music. Go to the Wiki to know what all of these songs mean. Pick any fitting theme. 3D Lighting gives your level more realistic lights. Here is the list:

Normal - Default Lighting.
World 8 Outside - Gives it an almost dark looking feeling.
Castle/Ghost House - Interior like look.
Jungle/Outside Water - Natural like effect.
Sunset - An unused effect. It makes it more reddish.
Underwater - Makes it brighter.

Now the second reason to use the latest editor is because of the dark grey areas. These mean Mario can't walk through them. But will get to that later.

We now go to Zones. Most sprites only appear in Zones or are just actions that will happen if Mario stepped into it. It is cool feature and you must use if you want to use the bullet bills appearing on the screen.

So you see that Paint Icon? Click that to go to the settings. It will show 3 Options. In the main Option Menu you can change the Time Limit, Entrance, and the Sound Hex. I recommend searching the Wiki to learn about Sound Hex. There are 3 other options. I don't know what Level Wraps do so be my guest. Force Mini Mario at level start is self explanatory. It is useful for levels that usually uses mini mushrooms. Mini Mushroom physics make feel like Mini Mario no matter what power-Up he uses. It can be useful for making space levels.

Let's click on graphics. Tilesets change the terrain of the ground you are using. Background Top Layer and Bottom are the Backgrounds. It uses two layers. So let's say I want a FreezeFlame Volcano level. I just pick the trees which is "17" for the front. I want the Volcanos behind it so I will use "56" behind them. I must say that mixing them up causes weird things to rarely happen. It may also depend on the Tileset itself. A few unused backgrounds are corrupted and are really glitchy too.

Sprite Sets are very useful to add sprites that are different than the generic ones. Unlike Goombas and Koopas, these sprites are advanced. I don't why they use sprite sets, but they do. If you see a red sprite all over it, it does not have a sprite set on.


Congratulations! You just learned how to use most of the main things in the editor. Now we will talk about Tiles, Sprites, and Events.



Tutorial 4: Tiles, Sprites, and Events




So now we get into the important part of making levels. Tilesets, Sprites, and Events. Without those, what is a level? By default when opening any version of NSMBe they always go to the blocks icon. This shows all of the blocks used for making custom levels. Tileset 0 is called "jyotyu". Yeah these are weird names but remember, Nintendo lives in Japan. These are the Special Blocks like the ? Blocks and Bricks. Here is a list:
Object 0 - Create Blank Objects in front any tile. This is useful for tilesets that don't cut off. Example would be .
Object 2 - This sprite makes most of the blank areas of levels to get to. Get the latest editor or go to the wiki to learn more.
Object 5 - Same as 2????
Object 9 - A door. This door has an animation when a door entrance is put. But we will learn about entrances later.
Object 10 - This is NOT the flag pole used for creating goals. This is a beta one. Regardless you can use this for climbing if you are editing it. We will get to tileset editing in future later.
Object 11 - The climbable vines in any other NSMB game. You can climb these just like the ones that pop out of ? Blocks.
Object 16 - Donuts! Well not those kind, but you what I mean. These fall to the ground when stepping on them. I should mention that if you are editing the donuts and are wanting to change the fall sprite, you must search in the rom. I don't where the files are so be my guest.
Object 18 - These turn them to coins or bricks depending on if you have a P-Switch timer.
Object 19 - Same as 18????
Object 26 - P-Switch versions of coins. They only appear with a P-Switch.
Object 30 - ? Blocks that hold different stuff.
Object 44 - Bricks that break or release an item.
Object 53 - I won't mention the other pipes, but pipe wraps can only work if these are used. Again, entrances will be taught later.
Object 125 - A closed door. What else to expect?

So let's go to Tileset 1. It will be your default terrain for your level. You can change these in Tutorial 3. Tileset 3 is called "Sub Nohara". Japan, guys! These graphics are quite interesting. The first I will Mention is the Castle graphics. I will mention how to make these soon. We also get a tower block which is used in 1-Tower Area 3. There is also Pyramid blocks. My guess? Is that it is used in 7-A? So now you learned how to use tilesets. Let's get to sprites.

Sprites are usually something that moves. AKA Goombas, Koopas, etc. And some sprites have events.

Events are when something happens when you do something. AKA Actions. P-Switchs turning Bricks into Coins or Coins into Bricks? Events! ? Switches rising the water up? Events! A switch that breaks the bridge for Bowser? Events! To make a Switch Event let's use the ? Switch. Now let's say I want it to be a trap that player should have not stepped on. It rises the lava and kills the player. So make your lava and sprite and configure it. Each sprite does something different. *cough* go on the wiki *cough*! So now let's talk about the Input Text Field That makes the sprite cause an event to happen. So if I wanted the lava to rise, I must put change it to 1. Events with the same numbers can the same thing at the same time. For example an exploding brick and lava rising could happen if both are one. If I changed the exploding brick to 2 and the switch was only outputs to 1, the brick would not explode. So now go to your switch and change the output to the number you put your rising lava or any other event happening.

Congratulations! You learned how to use Tilesets, Sprites, and Events.

Tutorial 5: Entrances


Now if you played at least any 2D Mario Game that has pipes, you are quite aware that pipes allow you to go somewhere completely different. Doors do something similar to. And there is a warp sprite that if touched takes you somewhere.

Let's I want to take myself to a bonus room in a cave that requires Super Mario or Any other Mario to enter. So first you must click the door icon. In this tab it shows all of the entrances in the Areas. Clicking them takes you to the entrance in a second. So to make one, you must click "Add Entrance".

They are normal entrances by default, but you can change them into anything you want. Note that some entrances can not be enterable. So let's make a pipe. These are the ways to make any pipe on any side.

That is right! This isn't that complicated. Now let's try to make a door. This is the tutorial for the generic door. Other doors operate differently so take a look at the levels to know how to do that.


Now we know how to place them correctly, but how do we configure them? Here are it's settings:
Camera X and Y - Really for experts IMO.
Entrance ID - The game always has numbers for its entrances. You can have about limitless amount of entrances I believe. It might crash the game.
Destination Area - Depending if the level has a area or even more than 2 you can have it go to that area.
Connected Pipe ID - I'm not that easy with connected pipes so look at 7-A for a better understanding. You can also go to the wiki.
View - If entrance is in view 1 you change the view input on the entrance to 1.

Congratulations! You just learned how to make and use entrances. Next time, we will talk about Tileset Editing and Making an Ending.

Tutorial 6: Editing Tilesets and Adding an Ending



So Tileset Editing is quite fun to do IMO. To activate this open your editor up, go to the tileset tab, click on any tileset, and click edit. You can also important an image, but I will get to that later.


So this screen is mostly for editing how the tiles are supposed to be placed. For example: The grassland tileset has slightly different grass for each tile.

Let's look above. The floppy disc icon saves your tileset. Del All deletes all the place able tiles. This is useful for adding different types of behaviors for tiles. Create Descriptions adds a description at that certain tile. If you are going to share your tilesets or expect people to use them, this is pretty useful for them. Set End ends at the selected tile. I won't mess with Duplicate Palettes.

Map 16 is also a bit strange, so I won't mess with it either. However we must use it later. Here comes the fun part, importing images. This is a cool feature that adds new looking tiles to your hack. I suggest you should export them first.

Go to your "My Hacks" folder and make a folder called "Tilesets". In that same folder create another that most contain the images of any exported image of a tileset. I suggest you export all of the pallets. Or export one part and replace all the pallets.

Now use the best image software like Gimp or Paint.net. I am using Paint.net for this tutorial. Now make your tileset and make sure all of your tiles are 16x16 tile big. If you want to make yourself a slope, here is a template for it:
http://kuribo64.net/get.php?id=nbbNhCY3Orp8ALVf

After making your tileset list, import all your pallets. And now we might have a reason to use Map16. Use it to sort your tiles. You can just copy and put it there. Oh and change the behaviors too.

I suggest after object 5, because of random tile thingy.

And that is really it for tileset editing. Now let's learn how to make a castle ending. Now most 2D Mario games end with Mario tearing a flag down and restoring his own on top of a enemy's castle. Here is how to make it.

First if you want to, make a wooden staircase. And now place the nonbroken castle ground thingy (what is that thing?).


So then you must get the OTHER Flag Pole Graphics.


And then add the giant castle thing. And your done right? Well these 2 tiles will help.

The first castle graphic is where the flag goes up and the right castle object that Mario stops at. And drag the graphics into the castle.



Congratulations! You learn tileset editing and Castle Ending. And now I will be making the expert stuff of hacking so be patient about that.

Liked this Tutorial?




Give it a +1 and comment on this thread!
Note: This is easy to begin with but some people don't know how to use it.


_________________________
Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI
Honest Quality Rippers Needed!


Posted on 12-16-14, 10:18 pm in NSHB's Shop of Amazing Resources (rev. 8 by  newsuperhackboys on 04-08-16, 07:32 pm)
Flurry
newsuperexpandkongs

Karma: 313
Posts: 96/250
Since: 06-19-13
Hello! I've made some Textures for NSMB Hacks, so I'm going to show them:
This the GFX Pack for it: GFX Pack.zip


NSMBW Mario Voices (smithuser for sounds):


Credit goes to smithuser for the sounds rip. (MFGG)

Please Credit me if used.

I will make more textures, in the future.


_________________________
Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI
Honest Quality Rippers Needed!


Posted on 11-25-14, 12:57 am in Green Eggs and Spam
Flurry
newsuperexpandkongs

Karma: 313
Posts: 59/250
Since: 06-19-13
For Some Odd Reason I made a story like Green Eggs and Ham by Dr. Seuss.
Please enjoy!
Story:
newsuperhackboys: I am Hack!
newsuperhackboys: Hack I am.
Dirbaio: That Hackboy, That Hackboy. I do not like that Hackboy!
newsuperhackboys: Do you like Green Eggs and Spam?
Dirbaio: I do not like them, newsuperhackboys, I do not like Green Eggs and Spam.
Chorus: He does not like that Hackboy, he doesn't like, he doesn't like Green Eggs and Spam!
newsuperhackboys: Would like them here or there?
Dirbaio: I would not like them here, (Walks to the other side) or there.
Dirbaio: I would not like them anywhere.
Dirbaio: I do not like green eggs and Spam.
Dirbaio:I do not like them, newsuperhackboys.
Chorus: He doesn't like Green Eggs and Spam, he doesn't like them.
newsuperhackboys: Would like them with ray?
newsuperhackboys:would like them in a cage?
Dirbaio: I would not like them with ray.
Dirbaio: I would not like them in a cage.
Dirbaio: I would not like them here or there.
Dirbaio: I would not like them anywhere.
Chorus: Green Eggs and Spam!
Chorus: He doesn't like Green Eggs and Spam.
Chorus: He doesn't like them.
Chorus: He doesn't like Green Eggs and Spam!
newsuperhackboys: Would you eat them, in a thread,
newsuperhackboys:would like it with some cloth.
Dirbaio: No, not with in thread.
Dirbaio: not with some cloth.
*Skjmin comes to bump the thread and eat the cloth*
Dirbaio: I would not like them in a cage.
Dirbaio: I would not like them with ray.
Dirbaio: I would not like them here or there.
Dirbaio: I would not like it anywhere.
*newsuperhackboys comes up and stares at him*
Dirbaio: Elllh. You need to brush your teeth man!
*Dirbaio gets hit with a bullet bill*
newsuperhackboys: Would you.
newsuperhackboys: Could you.
newsuperhackboys: Eat them, here they are! *Scary smile*.
Dirbaio: No, I would not eat them here, or there.
Dirbaio: I would not eat them anywhere.
*Sees the thread for NSMB Hacking*
newsuperhackboys: You may like them, you will see. You may like them in the fourms.
Dirbaio: *Sigh* I would not, could not on the fourms.
: Dirbaio:Now Scram! Or you're banned.
*Airship flies in with "Troll Rainbow Song". And Dirbaio jumps in. Sings "Never gonna give you up"*
*Skjmin comes and destroys the airship*
newsuperhackboys: Would like them, in the air.
Dirbaio: *Facepalm* I would not like them in the air.
Dirbaio: I would not like them in the fourms.
Dirbaio: I would not like them with some cloth.
Dirbaio: I would not like them in a thread
Dirbaio: I would not like them in a cage.
Dirbaio: I would not like them with ray.
Dirbaio: I would not like them here or there.
Dirbaio: I would not like it anywhere.
Dirbaio: I do not like Green and eggs and spam.
Dirbaio: I do not like them, newsuperhackboi-falls in water.
*Dirbaio finds Dire Dire Caves, and finds a chest. He opens the chest only for newsuperhackboys to pop out of it.*
newsuperhackboys: You do not like them, so you say.
newsuperhackboys: Try them! Try them! And you may! Try them! And you may I say!
Dirbaio: Boi. If you let me be. I will try them and you will see.
*Dirbaio eats the egg and the can full of spam*
Dirbaio:.........He he he You say..........
*Dirbaio eats the entire plate*
Dirbaio: I like Green Eggs and Spam!
Dirbaio: I Doooooo!
Dirbaio: I like them, newsuperhackboys!
Dirbaio: I would like them in the air.
Dirbaio: I would like them in the fourms.
Dirbaio: I would like them with some cloth.
Dirbaio: I would like them in a thread
Dirbaio: I would like them in a cage.
Dirbaio: I would like them with ray.
Dirbaio: I would like them here or there.
Dirbaio: I would like it anywhere.
Dirbaio: I do like Green and eggs and spam.
Dirbaio: I do like them, newsuperhackboys.
Dirbaio: Hey what did you put in this tasty spam?
newsuperhackboys: Skjmin's finger.
Dirbaio:.....What!......The......

and this is why Dirbaio hates spam.




_________________________
Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI
Honest Quality Rippers Needed!


Posted on 06-07-16, 11:23 pm in WE QUIT
Flurry
newsuperexpandkongs

Karma: 313
Posts: 238/250
Since: 06-19-13
Posted by Arceus
Leaving NSMBHD and creating a new account a few moments later...
that feels familiar to me.

You've learned from the one and only LimitedLime, right?



Ontopic:

So let me get this straight, you are a company who named someone "Yoshi the egg" and act all fancy like you're a company. And the hack's name is literally sarcasm but you might not know what that is so... And despite the fact that you haven't even registered for even a year, you leave of all sudden? We really didn't know much about you but okay. And the patch to your hack doesn't even work no matter what rom I use.

Also despite the fact you were leaving, you decided to make another account. Wat? Also I love how you pay people to figure out how to use the editor. And now my head hurts because this makes no sense...
_________________________
Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI
Honest Quality Rippers Needed!


Posted on 04-13-14, 04:28 pm in thought Has anyone found or got or have some info about the NSMB E5?
Flurry
newsuperexpandkongs

Karma: 313
Posts: 31/250
Since: 06-19-13
There is no protype cart. Nintendo might have deleted the E3 levels. However, not the ones for Mario Vs Luigi.
Theres 5.
1: A mushroom Stage
2:A castle stage
3:A grass land stage
4: A desert Stage
5: Another Desert stage.
The desert stage was also shown at the E3 protype. Maybe they forgot to delete that desert stage. I belive the
other stages at E3 were probably removed.
_________________________
Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI
Honest Quality Rippers Needed!


Posted on 03-31-16, 10:13 pm in tutorialfor beginners Ultimate NSMB Hack Guide
Flurry
newsuperexpandkongs

Karma: 313
Posts: 208/250
Since: 06-19-13

Tutorial 6: Editing Tilesets and Adding an Ending



So Tileset Editing is quite fun to do IMO. To activate this open your editor up, go to the tileset tab, click on any tileset, and click edit. You can also important an image, but I will get to that later.


So this screen is mostly for editing how the tiles are supposed to be placed. For example: The grassland tileset has slightly different grass for each tile.

Let's look above. The floppy disc icon saves your tileset. Del All deletes all the place able tiles. This is useful for adding different types of behaviors for tiles. Create Descriptions adds a description at that certain tile. If you are going to share your tilesets or expect people to use them, this is pretty useful for them. Set End ends at the selected tile. I won't mess with Duplicate Palettes.

Map 16 is also a bit strange, so I won't mess with it either. However we must use it later. Here comes the fun part, importing images. This is a cool feature that adds new looking tiles to your hack. I suggest you should export them first.

Go to your "My Hacks" folder and make a folder called "Tilesets". In that same folder create another that most contain the images of any exported image of a tileset. I suggest you export all of the pallets. Or export one part and replace all the pallets.

Now use the best image software like Gimp or Paint.net. I am using Paint.net for this tutorial. Now make your tileset and make sure all of your tiles are 16x16 tile big. If you want to make yourself a slope, here is a template for it:
http://kuribo64.net/get.php?id=nbbNhCY3Orp8ALVf

After making your tileset list, import all your pallets. And now we might have a reason to use Map16. Use it to sort your tiles. You can just copy and put it there. Oh and change the behaviors too.

I suggest after object 5, because of random tile thingy.

And that is really it for tileset editing. Now let's learn how to make a castle ending. Now most 2D Mario games end with Mario tearing a flag down and restoring his own on top of a enemy's castle. Here is how to make it.

First if you want to, make a wooden staircase. And now place the nonbroken castle ground thingy (what is that thing?).


So then you must get the OTHER Flag Pole Graphics.


And then add the giant castle thing. And your done right? Well these 2 tiles will help.

The first castle graphic is where the flag goes up and the right castle object that Mario stops at. And drag the graphics into the castle.



Congratulations! You learn tileset editing and Castle Ending. And now I will be making the expert stuff of hacking so be patient about that.

Liked this Tutorial?




Give it a +1 and comment on this thread!
Note: This is easy to begin with but some people don't know how to use it.











_________________________
Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI
Honest Quality Rippers Needed!


Posted on 05-19-16, 08:15 pm in tutorialfor beginners Ultimate NSMB Hack Guide
Flurry
newsuperexpandkongs

Karma: 313
Posts: 234/250
Since: 06-19-13

Tutorial 7: Emulation




Not really a cool tutorial, but I will give you tips on how to use No$GBA and DeSmuME. Let's start No$GBA. I will say this, at the time of this tutorial the emulator had only these options so be aware of that. Here is the download link. Put it in your tools folder and unzip it. Then open the .EXE file.

There is a grey screen which is supposed to be the game. On the top are a few a options.

In the File Tab, there are 2 options. I recommend picking the second option, because the first one does something weird. I also don't know what the other options do, but I guess they are savestates. Utility is useless except for the screenshots. The options menu contains a few tabs to make the emulator better.

Emulation Setup




Emulation Speed, LCD Refresh: Changes the speed of the game
Reset/Startup Entrypoint: I really don't know what this does. lol
3D Renderer: Changes the renderer for the game. I suggest OpenGl, because it looks better. IMO
GBA Cartridge Backup Media and NDS: I also don't know what this does.
Solar Sensor Level: I assume it also changes the brightness because I hardly tell a difference. It could be me.
Sound Output: Self-Explanatory
Sound Desired: Also obvious
NDS Mode/Colors: It changes the colors. Many people pick the retail pick, but it makes a little dull.

Controls Setup




You Guessed it, it changes the controls. I'm not sure if it is control supported. I tried but couldn't get it to work. Maybe it isn't.

So to be honest, NO$GBA is an average emulator. It isn't my choice, but it is also not bad emulator. DeSmuME is much more advanced than NO$GBA. Here is the link to the download page: Click Me!

Click on the latest version. The latest version is good, because on older emulators if a hack used a ASM then it would make it feel weird. Download the emulator and put it in your tools folder. And then open the file.

The File Tab is really easy to figure out. The Import Advance-something thing can be used to load up save data. Almost everything is hard to talk about due to how easy it is to use. The best part is that this emulator is controller supported so you can play with a controller.

Congratulations! You learned how to setup an emulator, please give suggestions for the next tutorial.

Liked this Tutorial?




Give it a +1 and comment on this thread!











_________________________
Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI
Honest Quality Rippers Needed!


Posted on 12-04-14, 08:36 pm in new hack:name-unassigned Help me with name for my hack
Flurry
newsuperexpandkongs

Karma: 313
Posts: 82/250
Since: 06-19-13
Ok I thought of: Tumbler New Super Mario Bros. TNSMB.
Heres the logo:

Please Credit: Me and mrrikihino for the logo:
(mrrikihino was the one who made the font)
_________________________
Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI
Honest Quality Rippers Needed!


Flurry
newsuperexpandkongs

Karma: 313
Posts: 91/250
Since: 06-19-13
Well, OK cool! But wait... Are Nintendo and Sony still rivals?
_________________________
Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI
Honest Quality Rippers Needed!


Posted on 02-27-15, 11:50 pm in The Random YouTube thread!
Flurry
newsuperexpandkongs

Karma: 313
Posts: 140/250
Since: 06-19-13
New Super Banjo kazooie ? [NSMB Music Hack] by. GGamerPlayer (I didn't make this video or that Mario head one, or even the others I might show you unless I tell you.) Anyway, the music...

_________________________
Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI
Honest Quality Rippers Needed!


Posted on 03-16-15, 12:20 am in The Random YouTube thread!
Flurry
newsuperexpandkongs

Karma: 313
Posts: 147/250
Since: 06-19-13
This time a video I made. I thought it'll be fun to make.

A SM64 VERSION OF MALK.
Original Video: https://www.youtube.com/watch?v=ty62YzGryU4
_________________________
Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI
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Posted on 04-06-15, 01:18 pm in New Nintendo Console Confirmed - Nintendo NX (rev. 2 by  newsuperhackboys on 11-15-15, 05:01 pm)
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newsuperexpandkongs

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Oh my gosh! A new a new Nintendo console... Already?.... Let me explain:

It was 3 years when the Wii U was released. There were mixed opinions on the console, but it became one of Nintendo's worst selling consoles. Well... technically not a bad console. It was pretty powerful. EarthBound is even on the virtual console so that's a +
There's a new Legend of Zelda game coming out on the Wii U though it may be less likely.
And now I think your dying to hear about this new console and what it's name is. Ladies and Forum Members, Nintendo gives us the NeXt console "Nintendo NX".

The console is unknown what it does! I keep confusing it with other stuff like Nintendo is going to make mobile games. So let's what for like xxx years or more. I'll have to edit it a few times.
If you want to learn more here's a few articles of the console:
http://www.tomshardware.com/news/what-nintendo-should-do-nx,28884.html
http://kotaku.com/what-we-want-from-the-new-nintendo-nx-console-1693772301
http://www.examiner.com/article/nintendo-president-nx-reveal-was-to-show-passion-for-game-system-business
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Posted on 09-09-15, 11:04 am in Super Mario Maker Megathread
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newsuperexpandkongs

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The game does came out in 2 more days. So the fun will start very quickly
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Posted on 09-14-15, 09:13 pm in new super mario bros random hack v.1 (rev. 2 by  newsuperhackboys on 09-14-15, 09:29 pm)
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newsuperexpandkongs

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Why is this in the NSMB Community Remix Tileset Forum? I'm not a moderator here, but hacks go in here: http://nsmbhd.net/forum/26-new-hacks/
Edit: Also, roms are illegal, use patches: (Edit2: Patch Link removed. It doesn't work at times)

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Posted on 09-14-15, 10:29 pm in new super mario bros random hack v.1 (rev. 2 by  newsuperhackboys on 09-14-15, 10:32 pm)
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newsuperexpandkongs

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Review: This is the hack in a nutshell:

So let's get started on why this hack is bad!
The first level is boring! A blatant edit of the 1-1 stage.
Level 2 is worse! Just another blatant edit.
Level 3 was way better, but that's not saying much.
Level 4 is also better, but still bad. Also look at this screenshot:

Yeah, the ropes are messed up.
1-4 was okay, but it could been better. However, that stage looks familiar.
1-5 made me want to pull my hair out! The first obstacle is tedious. Jumping on one stone block to the next, without hitting the ceiling and falling to your death. Also this mushroom...

That darn mushroom made me die so many times, I got a gameover, I used savesates after that.
Now you guys are not going to believe the castle stage.... It is the castle stage from SKjmin's NSMB3 Castle. Not to be backseat or anything but you shouldn't steal people's levels. And that stage made me rage quit, because if I wanted to play that stage... I would play the NSMB3 Hack. Also, use patches when you release hacks, not roms they are illegal.

I have not played World 2, but I guess it's worse. So here is my newer final verdict:
Graphics: Unorginal and unfitting
Entertainment: Facepalmed the entire game.
Quality: Painful
Hack Scale 2/10 Worst Hack of all time.

Now like I said, do not be scared! I'm not trying to offend you or anything. But just know that, hacks like these are not good. This is the worst NSMB hack I have ever played. This makes the SMW Hack, Hammer Brother by blackout77 look like a masterpiece. Atleast blackout put in some orginal levels and the levels are more boring than awful. (yet some stages start kazioing the heck out of you). I hope to never see a hack that's way worse.
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Posted on 09-26-15, 06:57 pm in Super Mario Bros - Deluxe Remix
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newsuperexpandkongs

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Review:
When I was first downloading this hack, I thought the game would be decent. Anyway, time to review the levels:
1-1: I can forgive this level because it is the first.
1-2: Is Boring! No Offence, but I had problems with this stage. It's boring. If you put more stuff in them, I can enjoy it. Also the way of getting the last star coin is difficult, like how would you know to wait of the plant to go back into his pipe?

Getting the star coin is not fun like other hacks. Every hack I play (besides Random Hack), I try finding the star coins. Here, it's just filler. But the worst part is the music. Ignoring the fact that they are not looped, the music in this bonus room is bad! The NSMBW remix sounds good, but this is the worst port of music I ever heard:
Bad Music.wav
1-3: Could have been a decent level. First off:
Why is there a pokey there, second the music is unfitting.
1-Tower: This level is ne of the worst tower levels in a NSMB Hack, I have ever played. It was lame and I don't want to go back in the level. That's how bad it was. It also contains a bad Bowser Jr. Boss.
1-4: Was just a mess. Really I don't know what to say about it. Just one thing. The way to get the second star coin is HARD! If you try something like, have Mario enter a pipe cannon, it would be better.
1-5: Was just weird. It would make much more sense if it was an underground stage IMO.
1-Castle: Also one of the Castles I played in hack. Worst than the Football Stadium stage in Hammer Brother Demo 3. The best part however is this:

The only section here was fun. And that's sad.
Also 1-A is not edited. Reminds me of my old hack New Super Crafter Bros. I didn't edit 1-A. I'm not a moderator and I'm not trying to provoke you or anything, but if you are releasing a demo, have everything in World 1 edited. I don' care about the tilesets or music. Just give me the levels. Overall:
Final Verdict:
Graphics: OK
Entertainment: Bored
Quality: Bad
Hack Scale: 5/10 Mediocre at best
The good thing about this hack is the fact that it is better than random hack, but this is still a bad hack! I think you can try to do better.

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Posted on 01-22-16, 06:53 pm in Super Mario 64x4 Beta Replica
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newsuperexpandkongs

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Wow! "Everything is Awesome (The LEGO Movie)" This looks just like the beta! I don't have any complaints, it's all good. The graphics remind me of the N64 Version, very colorful. There is nothing else to say, it's all good.

Good Luck on making it!
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Posted on 03-19-16, 11:06 pm in Kankerkoekjesdief AMA Thread
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newsuperexpandkongs

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Are ask threads redundant? (I've have no offence on them, but almost every user does it)
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Posted on 03-29-16, 09:27 am in tutorialfor beginners Ultimate NSMB Hack Guide (rev. 1 by  newsuperhackboys on 03-29-16, 06:51 pm)
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newsuperexpandkongs

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Tutorial 5: Entrances


Now if you played at least any 2D Mario Game that has pipes, you are quite aware that pipes allow you to go somewhere completely different. Doors do something similar to. And there is a warp sprite that if touched takes you somewhere.

Let's I want to take myself to a bonus room in a cave that requires Super Mario or Any other Mario to enter. So first you must click the door icon. In this tab it shows all of the entrances in the Areas. Clicking them takes you to the entrance in a second. So to make one, you must click "Add Entrance".

They are normal entrances by default, but you can change them into anything you want. Note that some entrances can not be enterable. So let's make a pipe. These are the ways to make any pipe on any side.

That is right! This isn't that complicated. Now let's try to make a door. This is the tutorial for the generic door. Other doors operate differently so take a look at the levels to know how to do that.


Now we know how to place them correctly, but how do we configure them? Here are it's settings:
Camera X and Y - Really for experts IMO.
Entrance ID - The game always has numbers for its entrances. You can have about limitless amount of entrances I believe. It might crash the game.
Destination Area - Depending if the level has a area or even more than 2 you can have it go to that area.
Connected Pipe ID - I'm not that easy with connected pipes so look at 7-A for a better understanding. You can also go to the wiki.
View - If entrance is in view 1 you change the view input on the entrance to 1.

Congratulations! You just learned how to make and use entrances. Next time, we will talk about Tileset Editing and Making an Ending.


Liked this Tutorial?




Give it a +1 and comment on this thread!
Note: This is easy to begin with but some people don't know how to use it.



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Posted on 04-08-16, 07:30 pm in tutorial Edit Mega Mushroom Texture
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newsuperexpandkongs

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Since: 06-19-13
We've already know how to edit most of the textures here. You really didn't need to make a tutorial.
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