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Posted on 01-21-16, 12:16 pm (rev. 10 by  KTRMAmbiance on 02-10-19, 04:26 pm)
Flurry


Karma: 587
Posts: 18/271
Since: 11-20-15
I made a beta replica of Super Mario 64x4.

DL:
1.0:
sm64x4b.xdelta

1.1:
64x4.xdelta

1.2:
sm64x4.xdelta

1.3:
https://nsmbhd.net/get.php?id=EVkTT8OfemViRwOZ

1.4:
https://nsmbhd.net/file/feJFqv4pbtbdajiB/sm64x4_1.4.xdelta
Intro fix for this version: https://nsmbhd.net/file/NdVay9l8RF4LF4zO/SM64x4%201.4%20Intro%20fix.xdelta

1.5:
https://nsmbhd.net/file/qYtipJgO8LWXn2Ti/sm64x4_15.xdelta

NOTE: To apply the intro fix, you have to patch the original (intro-crashing) 1.4 first into a clean SM64DS ROM, then the intro fix patch onto the new ROM.

Here are some screenshots:
Posted on 01-22-16, 06:53 pm
Flurry
newsuperexpandkongs

Karma: 323
Posts: 173/250
Since: 06-19-13
Wow! "Everything is Awesome (The LEGO Movie)" This looks just like the beta! I don't have any complaints, it's all good. The graphics remind me of the N64 Version, very colorful. There is nothing else to say, it's all good.

Good Luck on making it!
_________________________
Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI
Honest Quality Rippers Needed!


Posted on 01-22-16, 07:50 pm (rev. 1 by  KTRMAmbiance on 01-22-16, 07:51 pm)
Flurry


Karma: 587
Posts: 20/271
Since: 11-20-15
Thanks.
Posted on 01-22-16, 08:25 pm
Shyguy


Karma: 478
Posts: 36/83
Since: 02-12-15
You might want use imgs instead of img, or link to the screenshots, it's stretching out the page for me.
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MK8 Modding Central
Posted on 01-22-16, 09:16 pm
Flurry


Karma: 587
Posts: 21/271
Since: 11-20-15
Fixed.
Posted on 01-22-16, 09:35 pm
☭ coffee and cream


Karma: 9886
Posts: 1830/2653
Since: 06-26-11
lol
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Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 02-03-16, 04:33 pm
Flurry


Karma: 587
Posts: 34/271
Since: 11-20-15
Hack released. First post updated.
Posted on 03-20-16, 12:38 pm
Flurry


Karma: 587
Posts: 50/271
Since: 11-20-15
A new version of this hack has been released.

Changes from the previous version:
- New Castle Grounds Textures
- Removed "POWER" from the power meter, like the original beta
- New sky background for Tiny-Huge Island, Sunshine Isles, Battle Fort etc.
- and a few more changes
Posted on 09-05-16, 08:26 pm
Flurry


Karma: 587
Posts: 121/271
Since: 11-20-15
New 1.2 version is out.

Changes from 1.1:

New countdown textures (multiplayer)
Beta Castle Grounds and Bowser Battle remade (see notes below)
New font
New multiplayer menu
Improved Bob-omb Battlefield
New background for Castle Grounds (multiplayer) and Sunshine Isles

NOTES:
Beta Castle Grounds is available only on single player mode. If you access it in multiplayer mode, you'll get the final Castle Grounds with the beta textures.
Beta Bowser Battle is accessible from Bowser's Dark World.
Posted on 12-20-17, 09:40 am
Flurry


Karma: 587
Posts: 199/271
Since: 11-20-15
Version 1.3 is out now.

Changes from 1.2 are:

New textures for Bob-ombs and Chain Chomps
New sound effects for cannon and VS countdown (before time up)
Posted on 07-15-18, 09:30 am
Flurry


Karma: 587
Posts: 237/271
Since: 11-20-15
Version 1.4 released, with texture/model improvements and more.
Posted on 12-28-18, 11:28 pm
Newcomer


Karma: 3
Posts: 1/4
Since: 12-28-18
I ask a work on a beta of 64x4 beta ds and wanted to ask how can you do that with the 4player of the beta ver cool if you say that thank you
Posted on 12-29-18, 12:14 pm
Flurry


Karma: 587
Posts: 247/271
Since: 11-20-15
The 4-player mode actually exists in the final version as well as this hack, but the players are only colored Yoshis. Players can get a Mario/Luigi/Wario cap to become different characters.

But if you're talking about the co-op 4 player mode (as can be seen in Bob-omb Battlefield, in the earlier footages), that's a bit difficult, and the duplicate player object (which spawns a player clone as Mario, Luigi, Wario or Yoshi) didn't work well. When you get hit, it affected the health bar (at the top) much more than it would normally.

You can see it here:
Posted on 12-29-18, 07:07 pm
Newcomer


Karma: 3
Posts: 2/4
Since: 12-28-18
can you do that in the normal way i mean the vs player4
Posted on 12-29-18, 07:23 pm
Flurry


Karma: 587
Posts: 248/271
Since: 11-20-15
That would require some ASM hacking or such, which I have no knowledge there.

Without it, we're stuck with the original multi-player mode. Sorry.
Posted on 12-29-18, 07:37 pm (rev. 2 by tntmann 123 on 12-30-18, 01:47 pm)
Newcomer


Karma: 3
Posts: 3/4
Since: 12-28-18
no ding thanks for your helphttps https://youtu.be/a4pSfMtFin4
Posted on 02-10-19, 04:28 pm
Flurry


Karma: 587
Posts: 251/271
Since: 11-20-15
Version 1.5 is now released.
Changes from 1.4 are:

New shadow effects in Castle Grounds and Bowser Battle and new minimaps for both places.

Also slight graphical improvements.
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