Posted on 02-16-15, 12:36 am in Post Quality Stats
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We aren't your personal programming army.
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Kuribo64 - RH-fucking-cafe - Kafuka

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Posted on 02-23-15, 05:05 pm in NSMBU Tile-sets ripps
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Posted by aboood40091
Please, if you want to use them, give credits for ripping.
Thanks to Treeki for making an awesome GTX extractor(that never works).

???


Crediting you for ripping graphics made by someone else? What kind of bullshit is that?
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Posted on 03-01-15, 11:55 am in sarcasmlulztagloltag Petition to unban SKJmin &
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What the hell is this shit? Is pinet SKJmoron's lawyer or something?


And abooooooooooooooooooooooooooooooooooooooood40091 made it pretty evident that he knows nothing about proper level design, too.



Closing this shit.
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Posted on 03-02-15, 09:41 pm in where i can found nsmbw pipes?
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Sure you should! aboooooooooood will teach you additions.



Now ending this thread as the OP said.
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Posted on 04-01-15, 05:46 pm in not a scam Who can lend me 345€? pls need it! (rev. 1 by  Arisotura on 04-01-15, 05:46 pm)
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Sure! Just give me your credit card number in PM. I will send the money over to your bank account.
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Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
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Probably to avoid letting the signal lines open to noise.
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Posted on 04-13-15, 09:40 pm in MyVidHack - Clone of YT
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Meh, in a few days he will switch to another project. He always does it. For a while there was like one new project every week. Not that any of them ever got anywhere.
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Posted on 05-03-15, 08:12 pm in fixedlol Duplicate row in the Sprite database
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A primary/unique index on id-revision would prevent that entirely
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Posted on 05-07-15, 10:27 pm in ddos tool High Orbit Ion Cannon
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Do we look like a blackhat community?



No.
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Posted on 05-20-15, 07:00 pm in Post bugs and suggestions in this thread
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Fixed!
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Posted on 10-03-15, 06:50 pm in Unknown things in NSMB (rev. 2 by  Arisotura on 10-03-15, 07:00 pm)
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Some can be easily answered.


"Why does the background glitch out after certain types of crashes?"

The background is animated by HDMA. There's a table in memory holding the scroll offsets for each scanline, or something in the like. If a crash overwrites that, well, you guess how your background goes.


"Does the file order tell you anything about the data of files or the order they were put in the game?"

From what I could observe, the IDs follow the files' alphabetical ordering (as well as that of their parent folders). Could be wrong though.



"Explanations for mysterious areas in levels that mess up stuff, as reported by ray"

what?



"What pallete these use:
** obj\OBJ_O_redcoin_number_ncg.bin"

Should be pretty easy to find out with desmume's tools.



"Why certain course actors crash (e.g. Chain Chomp with the unused nybble set, special exit controller)"

I have a theory that the Chain Chomp nybble would cause the pole to be a half-block to the left or something (which would be fitting with how it's placed in its level). I don't quite get why that would cause a crash, though.







Speaking of unused level 3, the 'multiple BGs' mode it uses isn't well documented.


* the feature would allow selecting different BGs and tilesets per area
* multiple BG/tileset slots are possible-- the areas have 3 bytes for selecting which slots should be used
* in practice, the code for this feature is incomplete. Jyotyu palette switching is the only part that works properly.
* the background code is inconsistent-- if multiple BG slots exist, the game will read properties from different slots (and maybe ignore the area's BG settings, don't remember), resulting in a broken background
* the feature appears to have been planned for an older engine revision, where the VRAM layout was different (and the end castle tileset wasn't a thing)
* the small corrupted room in unused level 3 uses objects from tileset 2. Was supposed to be an underground tileset, presumably. In the final engine this is the end castle tileset. I don't really remember how the tileset ID mapped to the tileset slots, though.
* maybe it was supposed to load all the graphics at once? seems inefficient, but there was no (proper) code for reloading graphics between areas
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Posted on 11-23-15, 10:10 pm in lifephilosophypassionimportantoccasions Most important thing in life
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certainly not making threads with a billion dumb tags
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zrghij
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.srl and .nds are the same type of file (cartridge dump), .srl is the 'official' extension used by Nintendo

there might be minor differences in the .srl depending on how the decryption was carried out (if done at all), I doubt Nintendo went through the trouble of implementing the encryption in their VC emulator
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Posted on 01-21-16, 06:59 pm in What Mario says at the end of a level
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"vitesse cobaye" if you're a French speaker... or atleast that's what I hear.


(also I'd tell Tierage to stop inflating his postcount with crap but I'd be over one year late, so heh)
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Posted on 02-21-16, 08:17 pm in This is NSMBHD in a nutshell.
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Posted by KingYoshi
I don't think people like Sharks or Freeze will return to NSMBHD

ahem


well that's Sharks, dunno about Freeze (considering his buddy ray isn't coming back, well)



nowadays, Super Mario Maker makes it easy and official, so deh

as far as NSMBDS is concerned, we already know how to do all the things your average joe would be willing to try: editing levels, maybe tilesets...

worldmaps require modelling skills (and using illegal tools)

music is a pain (and requires musical skill)

multiplayer hacking would be a complete and total pain, which is why that path is never travelled

ASM hacking requires skills in that domain, which are rare
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Posted on 02-22-16, 01:10 am in suggestion for the "latest posts" section
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you know, on the homepage


it'd make sense and be practical if clicking the thread's name led directly to the post that is referred to

rather than having it lead to the start of the thread, and having to click the nerdy 'post ID' link to actually get to the post
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Posted on 03-01-16, 07:19 pm in The Topic That Isn't Going Off-topic
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hello I am a derpass who thinks tiny text is cool (and loves mashing the sub/sup buttons)


also, 'dieness' isn't a word
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Posted on 04-20-16, 12:02 pm in THE BROBLE: BOOK 1 (rev. 2 by  gridatttack on 04-20-16, 04:33 pm)
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Posted by PixelFox
Random Bullshit on a deleted post.

that's oh so funny, I'm fucking cracked


sounds like the kind of shit a vaguely prepubescent kid would write


Posted by PixelFox
It's a parody of storytelling and expectations, enjoy it, please.

yes sir, sorry, enjoying it right now


(oh right, that's a joke too, like everything you have said. hahahaha what a fucking comedian you are)
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Posted on 04-26-16, 06:25 pm in NSMBHD Skype Chat
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why put the link in a spoiler, and why call it the "NSMBHD skype chat" when you're in no position to represent NSMBHD?
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Posted on 04-26-16, 07:29 pm in FUCK NSMBHD
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and it keeps going
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