Arisotura |
Posted on 02-16-15, 12:36 am in Post Quality Stats
|
☭ coffee and cream
Karma: 10543 Posts: 1678/2781 Since: 06-26-11 |
Arisotura |
Posted on 02-23-15, 05:05 pm in NSMBU Tile-sets ripps
|
☭ coffee and cream
Karma: 10543 Posts: 1683/2781 Since: 06-26-11 |
Posted by aboood40091 Please, if you want to use them, give credits for ripping. Thanks to Treeki for making an awesome GTX extractor(that never works). ??? Crediting you for ripping graphics made by someone else? What kind of bullshit is that? _________________________ Kuribo64 - zrghij |
Arisotura | |
☭ coffee and cream
Karma: 10543 Posts: 1684/2781 Since: 06-26-11 |
Arisotura |
Posted on 03-02-15, 09:41 pm in where i can found nsmbw pipes?
|
☭ coffee and cream
Karma: 10543 Posts: 1699/2781 Since: 06-26-11 |
Arisotura |
Posted on 04-01-15, 05:46 pm in not a scam Who can lend me 345€? pls need it! (rev. 1 by Arisotura on 04-01-15, 05:46 pm)
|
☭ coffee and cream
Karma: 10543 Posts: 1720/2781 Since: 06-26-11 |
Arisotura |
Posted on 04-10-15, 03:48 pm in Why is There a Circuit Board in the DS Lite GBA Slot Cover?
|
☭ coffee and cream
Karma: 10543 Posts: 1726/2781 Since: 06-26-11 |
Arisotura |
Posted on 04-13-15, 09:40 pm in MyVidHack - Clone of YT
|
☭ coffee and cream
Karma: 10543 Posts: 1733/2781 Since: 06-26-11 |
Arisotura | |
☭ coffee and cream
Karma: 10543 Posts: 1748/2781 Since: 06-26-11 |
Arisotura |
Posted on 05-07-15, 10:27 pm in ddos tool High Orbit Ion Cannon
|
☭ coffee and cream
Karma: 10543 Posts: 1752/2781 Since: 06-26-11 |
Arisotura |
Posted on 05-20-15, 07:00 pm in Post bugs and suggestions in this thread
|
☭ coffee and cream
Karma: 10543 Posts: 1757/2781 Since: 06-26-11 |
Arisotura |
Posted on 10-03-15, 06:50 pm in Unknown things in NSMB (rev. 2 by Arisotura on 10-03-15, 07:00 pm)
|
☭ coffee and cream
Karma: 10543 Posts: 1784/2781 Since: 06-26-11 |
Some can be easily answered.
"Why does the background glitch out after certain types of crashes?" The background is animated by HDMA. There's a table in memory holding the scroll offsets for each scanline, or something in the like. If a crash overwrites that, well, you guess how your background goes. "Does the file order tell you anything about the data of files or the order they were put in the game?" From what I could observe, the IDs follow the files' alphabetical ordering (as well as that of their parent folders). Could be wrong though. "Explanations for mysterious areas in levels that mess up stuff, as reported by ray" what? "What pallete these use: ** obj\OBJ_O_redcoin_number_ncg.bin" Should be pretty easy to find out with desmume's tools. "Why certain course actors crash (e.g. Chain Chomp with the unused nybble set, special exit controller)" I have a theory that the Chain Chomp nybble would cause the pole to be a half-block to the left or something (which would be fitting with how it's placed in its level). I don't quite get why that would cause a crash, though. Speaking of unused level 3, the 'multiple BGs' mode it uses isn't well documented. * the feature would allow selecting different BGs and tilesets per area * multiple BG/tileset slots are possible-- the areas have 3 bytes for selecting which slots should be used * in practice, the code for this feature is incomplete. Jyotyu palette switching is the only part that works properly. * the background code is inconsistent-- if multiple BG slots exist, the game will read properties from different slots (and maybe ignore the area's BG settings, don't remember), resulting in a broken background * the feature appears to have been planned for an older engine revision, where the VRAM layout was different (and the end castle tileset wasn't a thing) * the small corrupted room in unused level 3 uses objects from tileset 2. Was supposed to be an underground tileset, presumably. In the final engine this is the end castle tileset. I don't really remember how the tileset ID mapped to the tileset slots, though. * maybe it was supposed to load all the graphics at once? seems inefficient, but there was no (proper) code for reloading graphics between areas _________________________ Kuribo64 - zrghij |
Arisotura |
Posted on 11-23-15, 10:10 pm in lifephilosophypassionimportantoccasions Most important thing in life
|
☭ coffee and cream
Karma: 10543 Posts: 1809/2781 Since: 06-26-11 |
Arisotura |
Posted on 12-11-15, 05:42 pm in If I posted the arm9.bin from the USA Wii U VC NSMB...
|
☭ coffee and cream
Karma: 10543 Posts: 1816/2781 Since: 06-26-11 |
.srl and .nds are the same type of file (cartridge dump), .srl is the 'official' extension used by Nintendo
there might be minor differences in the .srl depending on how the decryption was carried out (if done at all), I doubt Nintendo went through the trouble of implementing the encryption in their VC emulator _________________________ Kuribo64 - zrghij |
Arisotura |
Posted on 01-21-16, 06:59 pm in What Mario says at the end of a level
|
☭ coffee and cream
Karma: 10543 Posts: 1829/2781 Since: 06-26-11 |
Arisotura |
Posted on 02-21-16, 08:17 pm in This is NSMBHD in a nutshell.
|
☭ coffee and cream
Karma: 10543 Posts: 1835/2781 Since: 06-26-11 |
Posted by KingYoshi I don't think people like Sharks or Freeze will return to NSMBHD ahem well that's Sharks, dunno about Freeze (considering his buddy ray isn't coming back, well) nowadays, Super Mario Maker makes it easy and official, so deh as far as NSMBDS is concerned, we already know how to do all the things your average joe would be willing to try: editing levels, maybe tilesets... worldmaps require modelling skills (and using illegal tools) music is a pain (and requires musical skill) multiplayer hacking would be a complete and total pain, which is why that path is never travelled ASM hacking requires skills in that domain, which are rare _________________________ Kuribo64 - zrghij |
Arisotura |
Posted on 02-22-16, 01:10 am in suggestion for the "latest posts" section
|
☭ coffee and cream
Karma: 10543 Posts: 1836/2781 Since: 06-26-11 |
you know, on the homepage
it'd make sense and be practical if clicking the thread's name led directly to the post that is referred to rather than having it lead to the start of the thread, and having to click the nerdy 'post ID' link to actually get to the post _________________________ Kuribo64 - zrghij |
Arisotura |
Posted on 03-01-16, 07:19 pm in The Topic That Isn't Going Off-topic
|
☭ coffee and cream
Karma: 10543 Posts: 1839/2781 Since: 06-26-11 |
Arisotura |
Posted on 04-20-16, 12:02 pm in THE BROBLE: BOOK 1 (rev. 2 by gridatttack on 04-20-16, 04:33 pm)
|
☭ coffee and cream
Karma: 10543 Posts: 1851/2781 Since: 06-26-11 |
Posted by PixelFox Random Bullshit on a deleted post. that's oh so funny, I'm fucking cracked sounds like the kind of shit a vaguely prepubescent kid would write Posted by PixelFox It's a parody of storytelling and expectations, enjoy it, please. yes sir, sorry, enjoying it right now (oh right, that's a joke too, like everything you have said. hahahaha what a fucking comedian you are) _________________________ Kuribo64 - zrghij |
Arisotura |
Posted on 04-26-16, 06:25 pm in NSMBHD Skype Chat
|
☭ coffee and cream
Karma: 10543 Posts: 1866/2781 Since: 06-26-11 |
Arisotura |
Posted on 04-26-16, 07:29 pm in FUCK NSMBHD
|
☭ coffee and cream
Karma: 10543 Posts: 1873/2781 Since: 06-26-11 |