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Posted on 04-30-21, 11:29 am in Problem About Snake Blocks.
Koopa
13 years old hacker kid I guess :)

Karma: 79
Posts: 9/112
Since: 04-23-21
but no,it still doesn't work
oh and btw:
New Super Sicko Mario-Release Page
Posted on 05-03-21, 02:51 am in Problem About Snake Blocks. (rev. 1 by  TraineeLuigie on 05-03-21, 02:53 am)
Koopa
13 years old hacker kid I guess :)

Karma: 79
Posts: 14/112
Since: 04-23-21
DOIY Warning.
World 1-4 snake blocks in the shape of DOIY.Won't appear in the Public Demo.
That's kinda cool lol.I use it make sum puzzles
oh and btw:
New Super Sicko Mario-Release Page
Posted on 05-05-21, 11:31 am in Tell me where's this's texture or get mad((NO GUYS
Koopa
13 years old hacker kid I guess :)

Karma: 79
Posts: 17/112
Since: 04-23-21
i dont know
i have the file but who can f**king tell which palette is for this d*** tileset
imma gonna into sicko mode my guy help me
oh and btw:
New Super Sicko Mario-Release Page
Posted on 05-18-21, 12:06 pm in Sicko 1-A finished
Koopa
13 years old hacker kid I guess :)

Karma: 79
Posts: 29/112
Since: 04-23-21

So I finished the 1-A of my new hack.I have to know:is this level really okay for gameplay.
Do that vote then tell me what are you think plz,help me 4 the level design
oh and btw:
New Super Sicko Mario-Release Page
Posted on 05-22-21, 05:18 am in New Super Sicko Mario-The Full 3 World Demo (rev. 19 by  TraineeLuigie on 02-10-22, 03:41 am)
Koopa
13 years old hacker kid I guess :)

Karma: 79
Posts: 37/112
Since: 04-23-21
Meh I released a super hard hack coz I have no clue how can I nerf it



New Super Sicko Mario mainly focus on provides hardcore levels, so try it carefully if you haven't played the original game yet

Features:
-3 Worlds with hard levels
-Forced to play with Mario(No Luigi plz), thanks to an overlay patch from Skawo.
-Allows save anytime now, also thanks to another overlay patch from Skawo.
-1-UP Toad Houses now have 2 free 1-UPs hidden.
-Power-up Toad Houses now need to "climb-up" otherwise you even cannot get 'em
-Blue Toad House now need to climb up the vine to buy images.
-New tiles (e.g. weird vines for kill Mario instantly) and some updated tiles (e.g. Flag Poles)
-NO in-game progress bar.
Screenshots:

Known issues:
-The resemble of Warp cannon for W1-W2 has not to edit to W2 yet.
-W8-4's background has outlines.
-The credits remain unedited.

less harsh replies plz
Get the xDelta Patch of the v6 Beta here!
If you want me to update it please post under this thread

oh and btw:
New Super Sicko Mario-Release Page
Posted on 06-07-21, 11:07 am in tutorial How To Make Functionable Custom Tiles! (rev. 7 by  TraineeLuigie on 02-09-22, 03:31 am)
Koopa
13 years old hacker kid I guess :)

Karma: 79
Posts: 50/112
Since: 04-23-21
While making NSSM,I'm thinking that is it really can make some custom tiles for the game,and I made it.
You can use any version of NSMBe then open a tileset.The sample is make a cloud.
1.Open a Tileset.(For example,Jyotyu)
2.Draw a new texture on the old area. (I used the Unused coin outline area,replaced with clouds.You can use other spaces,in fact.)

3.change the tile's behavior to your flavors.(as you seen in the pic)

Lastly,save the tile set.Now you can place it to your levels,and IT'S FULLY WORKABLE!



You can also make more creative custom stuffs by this tutorial!But wait,that cloud texture is just a placeholder texture...

oh and btw:
New Super Sicko Mario-Release Page
Posted on 02-04-22, 03:13 pm in New Super Sicko Mario-The Full 3 World Demo (rev. 1 by  TraineeLuigie on 02-05-22, 09:42 am)
Koopa
13 years old hacker kid I guess :)

Karma: 79
Posts: 105/112
Since: 04-23-21
my pc is lost of internet
ill post the patch next time

edit:the demo is out
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