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Posted on 04-30-21, 11:29 am in Problem About Snake Blocks.
Paragoomba
The man who decided to be a SICKO human.

Karma: 36
Posts: 9/76
Since: 04-23-21
but no,it still doesn't work
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Posted on 05-03-21, 02:51 am in Problem About Snake Blocks. (rev. 1 by  TraineeLuigie on 05-03-21, 02:53 am)
Paragoomba
The man who decided to be a SICKO human.

Karma: 36
Posts: 14/76
Since: 04-23-21
DOIY Warning.
World 1-4 snake blocks in the shape of DOIY.Won't appear in the Public Demo.
That's kinda cool lol.I use it make sum puzzles
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Posted on 05-05-21, 11:31 am in Tell me where's this's texture or get mad((NO GUYS
Paragoomba
The man who decided to be a SICKO human.

Karma: 36
Posts: 17/76
Since: 04-23-21
i dont know
i have the file but who can f**king tell which palette is for this d*** tileset
imma gonna into sicko mode my guy help me
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Posted on 05-18-21, 12:06 pm in Sicko 1-A finished
Paragoomba
The man who decided to be a SICKO human.

Karma: 36
Posts: 29/76
Since: 04-23-21

So I finished the 1-A of my new hack.I have to know:is this level really okay for gameplay.
Do that vote then tell me what are you think plz,help me 4 the level design
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Posted on 06-07-21, 11:07 am in tutorial How To Make Functionable Custom Tiles! (rev. 6 by  TraineeLuigie on 06-30-21, 12:41 am)
Paragoomba
The man who decided to be a SICKO human.

Karma: 36
Posts: 50/76
Since: 04-23-21
While making NSSM,I'm thinking that is it really can make some custom tiles for the game,and I made it.
Todo:Use any version of NSMBe then open a tileset.The sample is make a cloud.
1.Open a Tileset.(For example,Jyotyu)
2.Draw a new texture on the old area. (I used the Unused coin outline area,replaced with clouds.You can use other spaces,in fact.)

3.change the tile's behavior to your flavors.(as you seen in the pic)

Lastly,save the tile set.Now you can place it to your levels,and IT'S FULLY WORKABLE!



You can also make more creative custom stuffs by this tutorial!But wait,that cloud texture is just a placeholder texture...

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