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Posted on 06-07-21, 11:07 am (rev. 7 by  TraineeLuigie on 02-09-22, 03:31 am)
Koopa
......

Karma: 101
Posts: 50/115
Since: 04-23-21
While making NSSM,I'm thinking that is it really can make some custom tiles for the game,and I made it.
You can use any version of NSMBe then open a tileset.The sample is make a cloud.
1.Open a Tileset.(For example,Jyotyu)
2.Draw a new texture on the old area. (I used the Unused coin outline area,replaced with clouds.You can use other spaces,in fact.)

3.change the tile's behavior to your flavors.(as you seen in the pic)

Lastly,save the tile set.Now you can place it to your levels,and IT'S FULLY WORKABLE!



You can also make more creative custom stuffs by this tutorial!But wait,that cloud texture is just a placeholder texture...

oh and btw:
New Super Sicko Mario-Release Page
Posted on 06-23-21, 02:04 am
この記号は… 解読できないよ…


Karma: 6012
Posts: 2711/2723
Since: 01-17-13
sorry to pop your bubble but your 'cloud' is going to turn into red coins the moment you press a red switch. this tile not being used does not mean it is unimplemented. I recommend you use one of the empty tiles instead.
Posted on 06-23-21, 02:33 am
The boy who always has something up his sleeve

Karma: 895
Posts: 474/748
Since: 02-01-21
shit, you screwed your own tutorial, well you just fix it a bit and voila, well thierry said what to do, but it still helps
_________________________
The star project that shows my brilliant mind

Posted on 06-26-21, 11:21 am
Koopa
......

Karma: 101
Posts: 60/115
Since: 04-23-21
yes
i used other blanks to do it lol
oh and btw:
New Super Sicko Mario-Release Page
Posted on 06-29-21, 12:19 pm
Koopa
......

Karma: 101
Posts: 61/115
Since: 04-23-21
Another job by me.


I added a little slope to the Oasis Tileset,Though it's not pair with the official textures,but that's enough for the level itself!
oh and btw:
New Super Sicko Mario-Release Page
Posted on 06-29-21, 02:59 pm
The boy who always has something up his sleeve

Karma: 895
Posts: 496/748
Since: 02-01-21
it looks bad in my opinion
_________________________
The star project that shows my brilliant mind

Posted on 06-29-21, 03:31 pm, deleted by RicBent: really?
Posted on 06-29-21, 11:59 pm
Koopa
......

Karma: 101
Posts: 62/115
Since: 04-23-21
Posted by alpha
it looks bad in my opinion

yes,it's bad on the graphics I have very bad drawing skills
oh and btw:
New Super Sicko Mario-Release Page
Posted on 06-30-21, 02:35 am
The boy who always has something up his sleeve

Karma: 895
Posts: 497/748
Since: 02-01-21
Well a tip, if you want a slope, take the original and twist it to the right angle and give it a few tweaks and it will look good.
_________________________
The star project that shows my brilliant mind

Posted on 06-30-21, 08:50 am
Koopa
......

Karma: 101
Posts: 63/115
Since: 04-23-21
what.
I will try it but it sounds hard
oh and btw:
New Super Sicko Mario-Release Page
Posted on 06-30-21, 11:23 am (rev. 2 by  alpha on 06-30-21, 11:31 am)
The boy who always has something up his sleeve

Karma: 895
Posts: 498/748
Since: 02-01-21
Yes it is but you better fix it or they will criticize your design, I guess


making a mosaic is shit, good for me the shit part is when I have to give it values ​​in NSMBe
_________________________
The star project that shows my brilliant mind

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