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Posted on 01-31-15, 09:55 pm in 1-world demo New Super Mario Bros. Empire (rev. 1 by  SaturnYoshi on 01-31-15, 09:56 pm)
Giant Red Koopa


Karma: 871
Posts: 1250/1315
Since: 11-12-12
Oh gee, wow! That looks amazing!

I am reeally intrested in that gray shape on the map.
Posted on 02-03-15, 12:13 am in Raresh's Super Mario DS (rev. 1 by  MarioFanatic64 on 02-03-15, 03:41 am)
Giant Red Koopa


Karma: 871
Posts: 1253/1315
Since: 11-12-12
Good job dodging every bit of critiscim you were just given.

As BrokenAce already said, this hack is just ideas from other Mario games put together. No specific theme, just Mario. And that would be alright if done well, but your level design needs a ton of improvements, its flat and boring with obstacles placed rather randomly, not to mention short. To improve, place around some decorations, add blocks in the sky and add pits so the level isnt so plain. But even then, there are no original ideas present in that video, so why should I play this hack rather than something more original like MF64s Endless Earth (A massive open world adventure), BAs Empire (With great level design and amazing original themes) or Ray and Freezes ASMB(Amazing quality all around, with amesome ideas and inovations in NSMB hacking)

Oh, and btw you need 1 world done to post a hack, if you would have read the rules you would know that.

EDIT: The World 1 Rule No Longer applies, remember? - MarioFanatic64
Posted on 02-12-15, 10:26 pm in Name not confirmed (rev. 1 by  SaturnYoshi on 02-12-15, 10:28 pm)
Giant Red Koopa


Karma: 871
Posts: 1260/1315
Since: 11-12-12
You should add...



Ur butt : O

Dude, what makes you think its a good idea to post that you are GONNA make a hack, not actually make anything, and post telling people to post their ideas? Most people are going to be using their ideas in their own hack.

So next time, use your brain please.
Posted on 02-24-15, 08:51 pm in NSHB's Shop of Amazing Resources
Giant Red Koopa


Karma: 871
Posts: 1268/1315
Since: 11-12-12
Thanks!


Well, someone has to tell him.

That BG Looks like shit, and I mean that rather literally.

Theres not a single good thing about it, the colour is ugly as hell, first of all, but not only that but there is so much going on in it, there are FOUR LAYERS, nsmb backgrounds have TWO ALTOGETHER you mixed four! FOUR! thats twice as many! not to mention you put one twice, and didnt even make the back one darker! And you should know by now NSMB HAS A BG TILE LIMIT! IT IMPORTS TERRIBLY!

So please, go, and com eback when you have something that is at least better than this.

Also princess toadstool is princess peach
Posted on 03-28-15, 01:05 am in Newer Super Mario Bros. DS
Giant Red Koopa


Karma: 871
Posts: 1278/1315
Since: 11-12-12
Personally I thought the song fit great.

Also, great level design as aslways! Nice to see snailicorns play a bigger role in this hack than the original game, I always loved them.
Giant Red Koopa


Karma: 871
Posts: 1285/1315
Since: 11-12-12
no.

rvlution
Posted on 10-31-15, 08:36 pm in New Super Mario Bros. The Next Levels.
Giant Red Koopa


Karma: 871
Posts: 1294/1315
Since: 11-12-12
I figured out that some time ago, but how did you make it spawn custom tiles? Mine just spawned 4 hit ? blocks.
Giant Red Koopa


Karma: 871
Posts: 1295/1315
Since: 11-12-12
So, first of all, hello! Long time no see! I just hacked my DS earlier today, and I have been hoping to find a way to run NSMBDS hacks through the homebrew launcher, but I haven't found any information on it.

I have Hans, though I'm not sure what to do with it, can it even use original DS games?

Well, hopefully I can get an answer here, if I get them running I would like to get back into hacking NSMB .
Posted on 01-05-16, 09:20 pm in What does "P" in "P-Switch mean?
Giant Red Koopa


Karma: 871
Posts: 1306/1315
Since: 11-12-12
I could swear POW or Power was canon?
Posted on 02-02-16, 10:43 pm in release Super Mario: Endless Earth
Giant Red Koopa


Karma: 871
Posts: 1308/1315
Since: 11-12-12
Those are sticks, you might need to take a closer look, but they have been in all the NSMB games that use that kind of tileset.
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