Pages: « 12345 »
Posted on 07-11-13, 01:36 am
Pokey
Not actually really dead.

Karma: 671
Posts: 329/694
Since: 09-24-12
Re-open the .NCG and .NCL with NSMBe (not bg editor, 2d texture editor). There's a button that allows you to "import bitmap with or without changing palette (with in this case).
_________________________
this is a post. Posts are rare these days.
Posted on 07-11-13, 07:41 am
Morton Koopa
The guy who does things.

Karma: 9246
Posts: 883/2499
Since: 07-01-11
I think if you can get the animations working well, the background would be great for the standard Underground. It's definitely a refreshing change from the usual dank cave BG.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
Here's a little lesson in trickery, this is going down in history...
Posted on 07-11-13, 08:36 am
Goomba


Karma: 32
Posts: 5/33
Since: 07-08-13
Posted by py_hacker
Re-open the .NCG and .NCL with NSMBe (not bg editor, 2d texture editor). There's a button that allows you to "import bitmap with or without changing palette (with in this case).

I got that part down its just the fact of it showing in-game instead of the lava background xP.
Posted on 07-11-13, 12:45 pm
Pokey
Not actually really dead.

Karma: 671
Posts: 330/694
Since: 09-24-12
Posted by MetalKingBoo
Posted by py_hacker
Re-open the .NCG and .NCL with NSMBe (not bg editor, 2d texture editor). There's a button that allows you to "import bitmap with or without changing palette (with in this case).

I got that part down its just the fact of it showing in-game instead of the lava background xP.


Well then, it's in the area settings. You open the level, then, where you can manage the area settings, you click a tab named "graphics". You will then have the option to change the bgs and the tileset.
_________________________
this is a post. Posts are rare these days.
Posted on 07-11-13, 05:35 pm (rev. 2 by ImageBot on 11-21-16, 02:35 am)
Goomba


Karma: 32
Posts: 6/33
Since: 07-08-13
Doh! I know what i did wrong, i was editing a similar background xP. It still wont animate though

I made 2 more backgrounds though:
Clouds


Ice Moutains
Posted on 07-12-13, 08:47 am


Karma: 3542
Posts: 1895/2112
Since: 06-28-11
I really like all the recolored Backgrounds of you! They look so awesome.
Posted on 07-12-13, 08:52 am (rev. 1 by ImageBot on 11-21-16, 02:35 am)
Goomba


Karma: 32
Posts: 7/33
Since: 07-08-13
Thanks! here is another that i just made:
Evil Cloud Overworld

Posted on 07-12-13, 09:00 am


Karma: 3542
Posts: 1896/2112
Since: 06-28-11
I like the clouds here, but I really don't like the recolored grassland hills. It looks like the game's palette file got corrupted.
Posted on 07-12-13, 12:24 pm
Morton Koopa
The guy who does things.

Karma: 9246
Posts: 885/2499
Since: 07-01-11
Posted by Freeze
I like the clouds here, but I really don't like the recolored grassland hills. It looks like the game's palette file got corrupted.


I have to agree with Freeze here. Also that particular palette swap doesn't really look natural, even for a Mario game.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
Here's a little lesson in trickery, this is going down in history...
Posted on 07-12-13, 05:41 pm (rev. 2 by ImageBot on 11-21-16, 02:35 am)
Goomba


Karma: 32
Posts: 8/33
Since: 07-08-13
Yea sorry i wasn't sure what to do with the hills at the time and it was around 4 in the morning.

How about this?
Posted on 07-12-13, 10:11 pm (rev. 1 by  CreativiPie on 07-12-13, 10:12 pm)
Pokey
Not actually really dead.

Karma: 671
Posts: 332/694
Since: 09-24-12
Much better! And the hills are darker to make it seem more like night time.

Would fit with a Grassland-themed World 8 level. Especially in New Super Mario Bros Wii, since there are evil clouds that kill you when "touched" in NSMBWii.
_________________________
this is a post. Posts are rare these days.
Posted on 07-12-13, 10:44 pm (rev. 3 by ImageBot on 11-21-16, 02:35 am)
Goomba


Karma: 32
Posts: 9/33
Since: 07-08-13
Yea thats the kind of background i was aiming for. x)

Made an 8-bit bonus background from the unused bonus background:


And here is the BG of when i edited the other lava BG by accident:
Posted on 07-13-13, 01:57 pm
Morton Koopa
The guy who does things.

Karma: 9246
Posts: 886/2499
Since: 07-01-11
I love that SMB3 Tanooki Mario BG. Great for a Secret Area.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
Here's a little lesson in trickery, this is going down in history...
Posted on 07-15-13, 05:10 pm (rev. 1 by ImageBot on 11-21-16, 02:35 am)
Goomba


Karma: 32
Posts: 12/33
Since: 07-08-13
Some Night BGs

Posted on 07-15-13, 05:52 pm (rev. 1 by ImageBot on 11-21-16, 02:35 am)
Paratroopa


Karma: 355
Posts: 5/143
Since: 07-03-13
Posted by MetalKingBoo
Some Night BGs



Your backgrounds are really good!!
_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 07-15-13, 06:15 pm
Goomba


Karma: 32
Posts: 14/33
Since: 07-08-13
Thanks!
Posted on 07-15-13, 06:18 pm (rev. 1 by  CreativiPie on 07-15-13, 06:19 pm)
Pokey
Not actually really dead.

Karma: 671
Posts: 339/694
Since: 09-24-12
I especially like the second one. Probably because of the background hills.

But I think the clouds aren't enough visible... It looks like there's only one cloud.

The first, well... Perfect recollor.
_________________________
this is a post. Posts are rare these days.
Posted on 07-17-13, 09:12 pm (rev. 1 by  MetalKingBoo on 07-17-13, 09:13 pm)
Goomba


Karma: 32
Posts: 22/33
Since: 07-08-13
That was more of an import problem they actually are more visible, i may see if i can fix it up but im going to leave it for now.
Posted on 09-28-13, 01:34 am
Micro-Goomba
Banned

Karma: -197
Posts: 8/16
Since: 09-22-13
i will make a background it will take time to be made.
Posted on 10-04-13, 01:12 pm (rev. 1 by  hamza62240 on 10-04-13, 01:13 pm)
"My old posts...Fond memories"

Piranha Plant

HP: 45
DEF: 2
DESC: "rattle"
LVL: 3
SKILLS [
- Pixel art
- Scripting
- Graphics ]

Karma: 868
Posts: 381/1267
Since: 02-12-13
I was making a underground BG which fitted with Dirby's underground tileset, but when I import the new picture the bg goes all cranky and has corrupted graphics. But when I import the original (blue one) back it works normally and does it fine.

And same thing happens to the bottom underground bg. And the progress bar actually moves slower than when importing the blue underground.


_________________________

Game progress:


Completion Marks

Pages: « 12345 »