CreativiPie |
Posted on 07-11-13, 01:36 am
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Pokey
me some orange juice my hand Karma: 674 Posts: 329/699 Since: 09-24-12 |
Re-open the .NCG and .NCL with NSMBe (not bg editor, 2d texture editor). There's a button that allows you to "import bitmap with or without changing palette (with in this case).
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MarioFanatic64 |
Posted on 07-11-13, 07:41 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 883/2796 Since: 07-01-11 |
I think if you can get the animations working well, the background would be great for the standard Underground. It's definitely a refreshing change from the usual dank cave BG.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
MetalKingBoo |
Posted on 07-11-13, 08:36 am
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Goomba
Karma: 32 Posts: 5/33 Since: 07-08-13 |
Posted by py_hacker Re-open the .NCG and .NCL with NSMBe (not bg editor, 2d texture editor). There's a button that allows you to "import bitmap with or without changing palette (with in this case). I got that part down its just the fact of it showing in-game instead of the lava background xP. |
CreativiPie |
Posted on 07-11-13, 12:45 pm
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Pokey
me some orange juice my hand Karma: 674 Posts: 330/699 Since: 09-24-12 |
Posted by MetalKingBoo Posted by py_hacker Re-open the .NCG and .NCL with NSMBe (not bg editor, 2d texture editor). There's a button that allows you to "import bitmap with or without changing palette (with in this case). I got that part down its just the fact of it showing in-game instead of the lava background xP. Well then, it's in the area settings. You open the level, then, where you can manage the area settings, you click a tab named "graphics". You will then have the option to change the bgs and the tileset. |
MetalKingBoo |
Posted on 07-11-13, 05:35 pm (rev. 2 by ImageBot on 11-21-16, 02:35 am)
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Goomba
Karma: 32 Posts: 6/33 Since: 07-08-13 |
Doh! I know what i did wrong, i was editing a similar background xP. It still wont animate though
I made 2 more backgrounds though: Clouds Ice Moutains |
Freeze |
Posted on 07-12-13, 08:47 am
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Karma: 3767 Posts: 1895/2112 Since: 06-28-11 |
MetalKingBoo |
Posted on 07-12-13, 08:52 am (rev. 1 by ImageBot on 11-21-16, 02:35 am)
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Goomba
Karma: 32 Posts: 7/33 Since: 07-08-13 |
Thanks! here is another that i just made:
Evil Cloud Overworld |
Freeze |
Posted on 07-12-13, 09:00 am
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Karma: 3767 Posts: 1896/2112 Since: 06-28-11 |
MarioFanatic64 |
Posted on 07-12-13, 12:24 pm
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 885/2796 Since: 07-01-11 |
Posted by Freeze I like the clouds here, but I really don't like the recolored grassland hills. It looks like the game's palette file got corrupted. I have to agree with Freeze here. Also that particular palette swap doesn't really look natural, even for a Mario game. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
MetalKingBoo |
Posted on 07-12-13, 05:41 pm (rev. 2 by ImageBot on 11-21-16, 02:35 am)
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Goomba
Karma: 32 Posts: 8/33 Since: 07-08-13 |
Yea sorry i wasn't sure what to do with the hills at the time and it was around 4 in the morning.
How about this? |
CreativiPie |
Posted on 07-12-13, 10:11 pm (rev. 1 by CreativiPie on 07-12-13, 10:12 pm)
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Pokey
me some orange juice my hand Karma: 674 Posts: 332/699 Since: 09-24-12 |
Much better! And the hills are darker to make it seem more like night time. Would fit with a Grassland-themed World 8 level. Especially in New Super Mario Bros Wii, since there are evil clouds that kill you when "touched" in NSMBWii. |
MetalKingBoo |
Posted on 07-12-13, 10:44 pm (rev. 3 by ImageBot on 11-21-16, 02:35 am)
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Goomba
Karma: 32 Posts: 9/33 Since: 07-08-13 |
Yea thats the kind of background i was aiming for. x)
Made an 8-bit bonus background from the unused bonus background: And here is the BG of when i edited the other lava BG by accident: |
MarioFanatic64 |
Posted on 07-13-13, 01:57 pm
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 886/2796 Since: 07-01-11 |
I love that SMB3 Tanooki Mario BG. Great for a Secret Area.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
MetalKingBoo |
Posted on 07-15-13, 05:10 pm (rev. 1 by ImageBot on 11-21-16, 02:35 am)
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Goomba
Karma: 32 Posts: 12/33 Since: 07-08-13 |
Some Night BGs
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Pedroalone |
Posted on 07-15-13, 05:52 pm (rev. 2 by Thierry on 12-08-19, 06:22 pm)
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Paratroopa
Karma: 427 Posts: 5/147 Since: 07-03-13 |
Your backgrounds are really good!!
_________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
MetalKingBoo |
Posted on 07-15-13, 06:15 pm
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Goomba
Karma: 32 Posts: 14/33 Since: 07-08-13 |
Thanks!
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CreativiPie |
Posted on 07-15-13, 06:18 pm (rev. 1 by CreativiPie on 07-15-13, 06:19 pm)
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Pokey
me some orange juice my hand Karma: 674 Posts: 339/699 Since: 09-24-12 |
I especially like the second one. Probably because of the background hills. But I think the clouds aren't enough visible... It looks like there's only one cloud. The first, well... Perfect recollor. |
MetalKingBoo |
Posted on 07-17-13, 09:12 pm (rev. 1 by MetalKingBoo on 07-17-13, 09:13 pm)
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Goomba
Karma: 32 Posts: 22/33 Since: 07-08-13 |
That was more of an import problem they actually are more visible, i may see if i can fix it up but im going to leave it for now.
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supertyrusland23 |
Posted on 09-28-13, 01:34 am
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Micro-Goomba
Banned Karma: -197 Posts: 8/16 Since: 09-22-13 |
i will make a background it will take time to be made.
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snake block |
Posted on 10-04-13, 01:12 pm (rev. 1 by snake block on 10-04-13, 01:13 pm)
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a
Karma: 1589 Posts: 381/1290 Since: 02-12-13 |
I was making a underground BG which fitted with Dirby's underground tileset, but when I import the new picture the bg goes all cranky and has corrupted graphics. But when I import the original (blue one) back it works normally and does it fine.
And same thing happens to the bottom underground bg. And the progress bar actually moves slower than when importing the blue underground. |