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endofeden99 |
Posted on 01-27-24, 04:26 am (rev. 3 by endofeden99 on 01-27-24, 06:23 am)
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Karma: 4 Posts: 2/4 Since: 01-25-24 |
I wanted to change World 1-2's Area 1 (which is underground) to be a grassland area. It worked perfectly fine the day before yesterday, but yesterday I lost my data, so today I am recreating my level, but for some reason the background won't change like it did before, even though the editor itself acknowledges the change.
What did I do wrong? And how do I fix it? *FIXED* |
Keeper |
Posted on 01-27-24, 04:28 am
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Mole
I do things sometimes Karma: 983 Posts: 304/361 Since: 08-07-17 |
do you have any code hacks applied to your rom by chance
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endofeden99 |
Posted on 01-27-24, 04:40 am (rev. 2 by endofeden99 on 01-27-24, 04:43 am)
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Karma: 4 Posts: 3/4 Since: 01-25-24 |
Yes. Any/all hacks are from here:
https://nsmbhd.net/thread/3477-asm-hacks-ready-for-importing-download/#49237 https://nsmbhd.net/thread/1685-rips-from-newer-nsmb-titles/?from=220#49223 I followed every step perfectly, and like I said before, it worked fine when I did the same thing 2 days ago, so I'm very confused as to why the background and graphics (ground tiles, etc.) aren't changing now. |
Keeper |
Posted on 01-27-24, 04:43 am
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Mole
I do things sometimes Karma: 983 Posts: 305/361 Since: 08-07-17 |
then its probably caused by either the dedicated graphics per area code or dedicated graphics per view code, if you used either if those
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endofeden99 |
Posted on 01-27-24, 04:51 am (rev. 2 by endofeden99 on 01-27-24, 04:52 am)
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Karma: 4 Posts: 4/4 Since: 01-25-24 |
I looked and found that I am, in fact, using both:
areareload.s (dedicated graphics per view code, if I'm not mistaken) areatileset.s (dedicated graphics per area code) |
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