Posted on 02-28-24, 03:29 pm
what the hell

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i ignore but it sounds awful, instruments are messe up and notes just sound wrong. Heres and example





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Posted on 02-28-24, 03:44 pm
Snifit
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Posted by RetroAleXD
Posted by Mr. Ztardust

Ther's also a ZIP file with RtroAle's levels redesigned with these Tilesets, import them on any slot, and use them in these levels, https://nsmbhd.net/file/zymSOny2rBmgojSs/RetroAleXD%20redesigned%20levels.zip
i would like to look at it but it's corrupted for me...


 Mr. Ztardust, wich version do you use?

Check out my mod, New Mini SMB!
Posted on 02-28-24, 03:46 pm
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Posted by Rph
 Mr. Ztardust, wich version do you use?


5.4.1
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Posted on 02-28-24, 03:48 pm (rev. 1 by  crook on 02-28-24, 03:48 pm)
what the hell

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same. ALSO I GOT ALL ASM HACKS WORKING!!

including spin jump!



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Posted on 02-28-24, 03:48 pm (rev. 1 by  Rph on 02-28-24, 03:49 pm)
Snifit
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Posted by Mr. Ztardust
Posted by Rph
 Mr. Ztardust, wich version do you use?


5.4.1


I'm using an older version (NSMBe 5.2 beta, build 379). 5.4.1 doesn't work on Wine for an unknown reason.

Posted by Mr. Ztardust
And a new version of Mushroom Gorge as well, let's just use these in game

DWNLOAD


We'll have to redesign mushroom sprites...

(edit)

Posted by crook
same. ALSO I GOT ALL ASM HACKS WORKING!!

including spin jump!


Does it means a new rom again?

Check out my mod, New Mini SMB!
Posted on 02-28-24, 03:49 pm
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Posted by crook
same. ALSO I GOT ALL ASM HACKS WORKING!!

including spin jump!


Cool!! And the level previews as well?

Damn, I got ninja'd
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Posted on 02-28-24, 03:50 pm (rev. 2 by  crook on 02-28-24, 03:51 pm)
what the hell

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uh its same one, ill update it, the one i dumped, i modified it with asm. will improve spin jump.

Posted by Mr. Ztardust
Posted by crook
same. ALSO I GOT ALL ASM HACKS WORKING!!

including spin jump!


Cool!! And the level previews as well?

Damn, I got ninja'd


level previews will be hard as hell to put in, so im afraid not



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Posted on 02-28-24, 03:51 pm
Snifit
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Posted by crook
uh its same one


Ok!

Sent by RetroAleXD
Sent by Rph
Sent by RetroAleXD
Posted by Rph
Also I forgot to mention now everything is accessible on this Dropbox


you should delete this you uploaded a rom in this link


I know,  crook added that. Should I say to PM if you want the content?

Also I'm actually hosting the file, I'll send it later.


sure do that.

but i meant because of posting rom's is against the law. I mean you could have told us we needed a Rom... Right?


What do we do?

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Posted on 02-28-24, 03:52 pm (rev. 3 by  crook on 02-28-24, 03:54 pm)
what the hell

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its my rom that i dumped, and its modified so no one can use it as a clean rom, and we DO need a base rom.

transferring things through patches messed it up last time we did that, which is the whole reason we started back at 0, but just to be safe ill take it down.

Once weve done all levels, you could send em as well as all tilesets and i apply them all then share a patch



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Posted on 02-28-24, 03:54 pm (rev. 1 by  Rph on 02-28-24, 03:57 pm)
Snifit
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I'll put Dropbox link on first page, so you can remember where it is.

Also I don't see the rom now.

Check out my mod, New Mini SMB!
Posted on 02-28-24, 03:57 pm (rev. 1 by  Mr. Ztardust on 02-28-24, 03:58 pm)
Flurry
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Posted by crook
Once weve done all levels, you could send em as well as all tilesets and i apply them all then share a patch


Seems fine, but I need to know wich of the Tilesets I posted you're going to use and wich don't, I posted many Tilesets here and I still need to make more. Also, I think I should start editing levels in an older version so the levels won't be corrupted for you guys.
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Posted on 02-28-24, 03:58 pm (rev. 1 by  crook on 02-28-24, 04:01 pm)
what the hell

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there. taken down. once every level is done, upload a zip file with them all onto dropbox, including tilesets and which ones use which tileset. we could use this system from now on:

for levels: (WORLD),(LEVEL),(AREA),(TILESETSLOT)
tilesets: (SLOT),(NAME)

for example (level): 1125
tileset example: 5rushingrapids

now i'll work on doing the following: fonts, interface, music.

are any of you good with models? ill also do some enemy modification. (galoomba over splunkin)



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Posted on 02-28-24, 04:01 pm
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Posted by crook
there. taken down. once every level is done, upload a zip file with them all onto dropbox, including tilesets and which ones use which tileset. we could use this system from now on:

for levels: (WORLD),(LEVEL),(AREA),(TILESETSLOT)
tilesets: (SLOT),(NAME)

for example (level): 1125
tileset example: 5rushingrapids


I always make the Tilesets in random slots and tell you to import them on any slot, since I don't in wich slot you are going to import the Tilesets
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Posted on 02-28-24, 04:02 pm (rev. 2 by  crook on 02-28-24, 04:04 pm)
what the hell

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i think its better to be organized though. i wasnt on my last mod and everything went all over the place and i cancelled it. the mod in question? Mini Super Mario Bros. Mr. Ztardust, could you create a modified titlescreen foreground and background? theyre in nsmbe5.1 in the background slot



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Posted on 02-28-24, 04:04 pm
Snifit
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Posted by crook
there. taken down. once every level is done, upload a zip file with them all onto dropbox, including tilesets and which ones use which tileset. we could use this system from now on:

for levels: (WORLD),(LEVEL),(AREA),(TILESETSLOT)
tilesets: (SLOT),(NAME)

for example (level): 1125
tileset example: 5rushingrapids

now i'll work on doing the following: fonts, interface, music.

are any of you good with models? ill also do some enemy modification. (galoomba over splunkin)


Agreed.

Check out my mod, New Mini SMB!
Posted on 02-28-24, 04:06 pm
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Well, I would suggest maybe also making a progress table of the Tilesets (?)

Also:
Posted by crook
are any of you good with models? ill also do some enemy modification. (galoomba over splunkin)


You mean 3D modelling? I can only edit 2D sprites and I'm not very good at it
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Posted on 02-28-24, 04:10 pm
what the hell

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Alright, then I'll be incharge of 3d as well. So? Title screen tilesets



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Posted on 02-28-24, 04:11 pm
Flurry
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Posted by crook
Alright, then I'll be incharge of 3d as well. So? Title screen tilesets

Ok, but I still need to learn how to edit the 2D sprites, maybe trial and error, anyways, I could make the Titlescreen Background and Tilesets I guess
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Posted on 02-28-24, 05:14 pm (rev. 1 by  crook on 02-28-24, 08:20 pm)
what the hell

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Thanks! I made a placeholder song to take up slots so testing levels doesnt use the sm3dw sprawling savannah theme thats also bass boosted

What im hearing right now: https://nsmbhd.net/file/rh7ZmcUKswt1FZ0S/owie.mp4



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Posted on 02-28-24, 08:19 pm
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

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Guys, what do you think of this idea?



My idea is to make an SMB3-Styled Titlescreen, we can do this by disabling the Titlescreen cutscene. Anyway, I don't think I can get it to work, I wanted to add some curtains on the Top background, but both the Top and Bottom Background of the Titlescreen have animations, and any Background that is imported on Titlescreen Top Background looks glitchy... also, I wanted replace the movable flowers with the SMW flower to make a kind of cameo/reference to Rph, but I don't know exactly how to replace those flowers...

It's just a suggestion, what do you think?
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