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newluigidev |
Posted on 12-06-21, 01:04 am (rev. 8 by newluigidev on 12-09-21, 09:02 am)
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![]() Karma: 2406 Posts: 406/417 Since: 08-17-15 |
Sup y'all, got something I wanna show off and release: a custom powerup. The Ice Flower from NSMBWii/NSMBU. Not all enemies can be frozen, such as the Pokey, which usually can be frozen (but I couldn't figure out how the separate "parts" work so I just made it non-freezable).
The patch includes a modified Jyotyu tileset which has a ? Block and Brick Block at the bottom of the set, which contain the Ice Flower. (1-1 has a Ice Flower ? Block at the beginning of the level) It's pretty self-explanatory, so no real need for screenshots. A big thanks to: Download! (patch created using GameratorT's NSMBe mod) Code repository for those interested: https://github.com/newluigidev/nsmbds-asm |
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Posted on 12-06-21, 03:40 pm
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![]() Karma: 2734 Posts: 2085/2091 Since: 06-26-11 |
No source code?
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Posted on 12-06-21, 04:50 pm
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![]() Not Edible Karma: 3346 Posts: 1445/1447 Since: 02-12-16 |
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Posted on 12-06-21, 07:34 pm
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![]() Eugene Karma: 3642 Posts: 1093/1116 Since: 11-29-11 |
Hey mister, it's so cool!
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newluigidev |
Posted on 12-06-21, 08:56 pm
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![]() Karma: 2406 Posts: 407/417 Since: 08-17-15 |
I will upload the source code today, gotta fix a few issues people have discovered tho first
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isaacplays |
Posted on 12-07-21, 12:06 am
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Karma: 15 Posts: 18/25 Since: 10-27-21 |
Couldn't you make the pokey freeze as a whole? Better than nothing in my opinion lol.
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newluigidev |
Posted on 12-07-21, 01:49 am
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![]() Karma: 2406 Posts: 408/417 Since: 08-17-15 |
Code repository: https://github.com/newluigidev/nsmbds-asm
and no because that would require to make like 9 different iceblock variants for one actor - no thanks |
isaacplays |
Posted on 12-07-21, 02:32 am
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Karma: 15 Posts: 20/25 Since: 10-27-21 |
Posted by newluigidev Code repository: https://github.com/newluigidev/nsmbds-asm and no because that would require to make like 9 different iceblock variants for one actor - no thanks Wow didn't know it was that complicated. Nevermind then! |
newluigidev |
Posted on 12-08-21, 11:09 am
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![]() Karma: 2406 Posts: 411/417 Since: 08-17-15 |
ight so I just spent a bunch of time fixing the following (found by a bunch of people in the NSMB discord):
- Mario used to be able to shoot iceballs in unintended places (i.e. entering a pipe) - Iceballs, when destroyed at the goal would count as an enemy, which allowed for alot of points/1-UPs - Iceballs are kinda broken on slopes - however on the seesaw platform were incredibly broken; they now just disappear when colliding with the seesaw. and a new feature - which allows for koopas to be frozen in a different iceblock depending on their state (whether in shell or not) Download is here the code repository has been updated as well |
Avalstarten |
Posted on 11-14-23, 11:25 am (rev. 1 by Avalstarten on 11-17-23, 08:11 am)
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Karma: 1 Posts: 2/2 Since: 11-01-23 |
I stumbled upon this fascinating concept of an Ice Flower Custom Powerup recently. The idea of incorporating ice-themed abilities into the classic power-up system got me thinking about the possibilities. Imagine freezing enemies or creating slippery paths in-game—how cool would that be? I've been brainstorming different applications for this powerup, like freezing obstacles to create temporary platforms or using it strategically in multiplayer settings. What are your thoughts on this? Any creative ideas to share? Also, speaking of cool things, I came across this article on sending flowers through online delivery services: Check it out here https://noticiasdelaciencia.com/art/46863/como-enviar-flores-a-traves-de-servicios-de-entrega-online. It's not directly related to the Ice Flower, but who doesn't appreciate a good bouquet? Looking forward to your insights!
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