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newluigidev |
Posted on 12-06-21, 01:04 am (rev. 8 by newluigidev on 12-09-21, 09:02 am)
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![]() Karma: 2426 Posts: 406/417 Since: 08-17-15 |
Sup y'all, got something I wanna show off and release: a custom powerup. The Ice Flower from NSMBWii/NSMBU. Not all enemies can be frozen, such as the Pokey, which usually can be frozen (but I couldn't figure out how the separate "parts" work so I just made it non-freezable).
The patch includes a modified Jyotyu tileset which has a ? Block and Brick Block at the bottom of the set, which contain the Ice Flower. (1-1 has a Ice Flower ? Block at the beginning of the level) It's pretty self-explanatory, so no real need for screenshots. A big thanks to: Download! (patch created using GameratorT's NSMBe mod) Code repository for those interested: https://github.com/newluigidev/nsmbds-asm |
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Posted on 12-06-21, 03:40 pm
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![]() Karma: 2799 Posts: 2085/2091 Since: 06-26-11 |
No source code?
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Posted on 12-06-21, 04:50 pm
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![]() Not Edible Karma: 3416 Posts: 1445/1447 Since: 02-12-16 |
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Posted on 12-06-21, 07:34 pm
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![]() Eugene Karma: 3854 Posts: 1093/1161 Since: 11-29-11 |
Hey mister, it's so cool!
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newluigidev |
Posted on 12-06-21, 08:56 pm
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![]() Karma: 2426 Posts: 407/417 Since: 08-17-15 |
I will upload the source code today, gotta fix a few issues people have discovered tho first
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isaacplays |
Posted on 12-07-21, 12:06 am
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Karma: 15 Posts: 18/25 Since: 10-27-21 |
Couldn't you make the pokey freeze as a whole? Better than nothing in my opinion lol.
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newluigidev |
Posted on 12-07-21, 01:49 am
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![]() Karma: 2426 Posts: 408/417 Since: 08-17-15 |
Code repository: https://github.com/newluigidev/nsmbds-asm
and no because that would require to make like 9 different iceblock variants for one actor - no thanks |
isaacplays |
Posted on 12-07-21, 02:32 am
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Karma: 15 Posts: 20/25 Since: 10-27-21 |
Posted by newluigidev Code repository: https://github.com/newluigidev/nsmbds-asm and no because that would require to make like 9 different iceblock variants for one actor - no thanks Wow didn't know it was that complicated. Nevermind then! |
newluigidev |
Posted on 12-08-21, 11:09 am
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![]() Karma: 2426 Posts: 411/417 Since: 08-17-15 |
ight so I just spent a bunch of time fixing the following (found by a bunch of people in the NSMB discord):
- Mario used to be able to shoot iceballs in unintended places (i.e. entering a pipe) - Iceballs, when destroyed at the goal would count as an enemy, which allowed for alot of points/1-UPs - Iceballs are kinda broken on slopes - however on the seesaw platform were incredibly broken; they now just disappear when colliding with the seesaw. and a new feature - which allows for koopas to be frozen in a different iceblock depending on their state (whether in shell or not) Download is here the code repository has been updated as well |
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