ray |
Posted on 11-27-11, 07:37 pm
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Roy Koopa
Karma: 4011 Posts: 1030/2722 Since: 06-26-11 |
BTW, one of my custom SM64 DS levels has OVER 44000 Views! Thats soo nice So please, please, please MM, continue working on the editor!
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Arisotura |
Posted on 11-27-11, 07:40 pm
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☭ coffee and cream
Karma: 10543 Posts: 136/2782 Since: 06-26-11 |
That's awesome. I never ever thought SM64DS hacking could get that many interest.
I am working on the editor. But yeah it's slow. I have other projects to complete, and real life getting in the way... In the meantime, if anyone is willing to help improve the editor, the full source code is provided in the same zip as the editor itself... you just have to know C#. _________________________ Kuribo64 - zrghij |
ray |
Posted on 11-27-11, 07:47 pm (rev. 1)
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Roy Koopa
Karma: 4011 Posts: 1031/2722 Since: 06-26-11 |
I'm glad to read you are still working If I would know C#, I could help, but still, I would never know how to get something with the DS Filesystem to work xD
See a lots of creative DS Hacking hereEDIT: Now over 47k here: But I think the video is a piece of shit xD Dunno why so many likes and views _________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 11-27-11, 08:02 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1216/4458 Since: 06-08-11 |
Wow, nice
Is there a way to force the camera to be sideways? It'd make playing the level way easier... (The Bowser Road levels do that, so it must be possible) Also, you could make invisible walls at the sides of the levels so it's effectively 2D. Or even better, an ASM hack to keep Mario's position, and the enemies too, in the level. (I saw it done in the original SM64 somewhere)... Probably MM knows how to do it |
ray |
Posted on 11-27-11, 08:07 pm
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Roy Koopa
Karma: 4011 Posts: 1032/2722 Since: 06-26-11 |
There ARE invsible walls xD But I dont know how to use the camera objects I'll look how the Bowsers Road level did that
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 11-27-11, 08:37 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1217/4458 Since: 06-08-11 |
Posted by ray There ARE invsible walls xD Oh, great OoOoh, from looking at the video I couldn't see them. LOL |
Arisotura |
Posted on 11-27-11, 10:32 pm
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☭ coffee and cream
Karma: 10543 Posts: 137/2782 Since: 06-26-11 |
I don't think that invisible walls would be the solution, since the camera tries to not go outside of the walls...
Perhaps making the walls just high enough for Mario not to cross them, and moving the camera objects (yellow cubes), can do it... _________________________ Kuribo64 - zrghij |
Arisotura |
Posted on 12-01-11, 07:31 pm
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☭ coffee and cream
Karma: 10543 Posts: 139/2782 Since: 06-26-11 |
Oh hey, some proof that I'm working on it
http://helmet.kafuka.org/megamario/sm64ds/bca_format.txt Not fully cracked, but should let one do interesting things. May also be useful for NSMB, who knows... Looking at it now, the format is actually much simpler than I first thought. Now, gotta code some animation viewer into SM64DSe, to help finish cracking that... and perhaps turn said viewer into an editor _________________________ Kuribo64 - zrghij |
ray |
Posted on 12-20-11, 05:21 pm (rev. 1)
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Roy Koopa
Karma: 4011 Posts: 1053/2722 Since: 06-26-11 |
Wow nice... RAHH!! Cant wait for next editor version xD
See a lots of creative DS Hacking hereEDIT: Are you still working? _________________________ If you want to support me, you might check out my Patreon Page : ) |
mariohacker28 |
Posted on 12-31-11, 08:50 am (rev. 1)
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Paratroopa
Karma: -11 Posts: 17/147 Since: 12-17-11 |
hmmmmm that video reminds me of the beta in New Super Mario Bros. because of the punching and kicking and other stuff..
_________________________ NSMB Hackers are cool persons |
RiksKing |
Posted on 01-07-12, 05:59 pm
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Porcupo
Captivated by Persona 4 Karma: 605 Posts: 1/306 Since: 01-06-12 |
Posted by ray Wow nice... RAHH!! Cant wait for next editor version xD EDIT: Are you still working? Me too _________________________ I apologize to everyone for my horrible English. |
Arisotura |
Posted on 01-07-12, 08:04 pm
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☭ coffee and cream
Karma: 10543 Posts: 160/2782 Since: 06-26-11 |
RiksKing |
Posted on 01-07-12, 08:39 pm
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Porcupo
Captivated by Persona 4 Karma: 605 Posts: 2/306 Since: 01-06-12 |
Posted by Mega-Mario Please avoid two-word posts, RiksKing. And yes I'm still working on it. It's just slow. Keep in mind that the editor is not discontinued until I say so. Ok, thanks. Mega Mario, you are absolutely right about the two-words post. I am sorry. This is my first post on a forum EVER _________________________ I apologize to everyone for my horrible English. |
MarioFanatic64 |
Posted on 01-08-12, 04:05 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 210/2796 Since: 07-01-11 |
Anyone here see what Skelux has been doing with this editor?? It's a port of his SM64 hack to the DS. Amazing. Though he's not guaranteeing completion New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
ray |
Posted on 01-08-12, 12:16 pm
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Roy Koopa
Karma: 4011 Posts: 1211/2722 Since: 06-26-11 |
Yes, I have seen it^^ It looks amazing!
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Arisotura |
Posted on 01-08-12, 12:20 pm (rev. 1 by ImageBot on 11-21-16, 02:12 am)
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☭ coffee and cream
Karma: 10543 Posts: 164/2782 Since: 06-26-11 |
Dirbaio |
Posted on 01-08-12, 12:28 pm (rev. 1 by ImageBot on 11-21-16, 02:12 am)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1404/4458 Since: 06-08-11 |
Posted by Mega-Mario I saw it too. Infact, he sent me a Youtube message about it. I linked his video on Kuribo64. (I would embed it but gotta add a [Invalid youtube video ID] |
Arisotura |
Posted on 01-08-12, 12:45 pm
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☭ coffee and cream
Karma: 10543 Posts: 165/2782 Since: 06-26-11 |
I was talking about the blog that software was coded by me and doesn't support ABXD plugins
Skelux told me that he used the Castle Grounds water object to make his water. Next version of the editor should support assigning collision behaviors to polygons, though. _________________________ Kuribo64 - zrghij |
Dirbaio |
Posted on 01-08-12, 12:47 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1406/4458 Since: 06-08-11 |
Ah, ok, the blog
Hmm xD you can still copy-paste the code from the ABXD plugin probably How are you going to make per-polygon collision behavior? I mean, how will that information be stored on the obj file? By texture? Or is there a way for 3d editors to make per-polygon atrributes or something? |
Arisotura |
Posted on 01-08-12, 04:35 pm
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☭ coffee and cream
Karma: 10543 Posts: 166/2782 Since: 06-26-11 |
Nah. You'll do the collision part in the same time as when you import the model. There will be per-material collision, and possibly per-polygon too.
There's already an option to keep the previous collision map when importing, that's meant to be used when you're doing minor changes to the model. _________________________ Kuribo64 - zrghij |