ray |
Posted on 08-02-11, 07:15 pm
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Roy Koopa
Karma: 4011 Posts: 266/2722 Since: 06-26-11 |
Could it be possible to use the imported model files for the nsbmd files in NSMB? That would be awesome
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 08-02-11, 07:19 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 481/4458 Since: 06-08-11 |
Well, SM64DS uses .bmd files, which are quite simillar to .nsbmd. But, nsbmd's are way more complicated, so it's not as easy as taking Mega-Mario's object importer. It could be done wit a lot more effort, though...
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ray |
Posted on 08-02-11, 07:22 pm
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Roy Koopa
Karma: 4011 Posts: 269/2722 Since: 06-26-11 |
Woo.... really cool... I cant stop thinking of it xD
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Arisotura |
Posted on 08-03-11, 08:27 pm
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☭ coffee and cream
Karma: 10543 Posts: 102/2781 Since: 06-26-11 |
Posted by Dirbaio Well, SM64DS uses .bmd files, which are quite simillar to .nsbmd. But, nsbmd's are way more complicated, so it's not as easy as taking Mega-Mario's object importer. It could be done wit a lot more effort, though... From what I got from the existing documentation, NSMBD files are a lot more complex than BMD. Also, my importer's code is full of debugging shit atm, and wouldn't exactly match NSMBe's coding style... the code for writing the model file is actually writing all the sections manually. I think I should make it use the BMD class though, but it was made quickly, just wanted to get it to work _________________________ Kuribo64 - zrghij |
ray |
Posted on 08-03-11, 10:00 pm
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Roy Koopa
Karma: 4011 Posts: 287/2722 Since: 06-26-11 |
Oh... ok... I hope your next beta will have a better importer Have you allready a idea how we can set the behaviors of the textures? Like quicksand, gras, stone, etc.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
LuigiXHero |
Posted on 08-20-11, 08:53 pm
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Ninji
Karma: 379 Posts: 34/226 Since: 08-17-11 |
Wow this editer Look amazing! I don't know if you can do this all ready or not but can you import modles over other modles. Like dudaws idea of replaceing goombas with shy-guys? _________________________ |
Arisotura |
Posted on 08-29-11, 02:57 pm
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☭ coffee and cream
Karma: 10543 Posts: 111/2781 Since: 06-26-11 |
LuigiXHero |
Posted on 09-22-11, 10:02 pm
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Ninji
Karma: 379 Posts: 75/226 Since: 08-17-11 |
Ok, That's cool, When I get my computer I will try to find that code (After I learn code in the 1st place :p )
_________________________ |
LeWario |
Posted on 09-25-11, 05:20 am
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Banned for being a complete idiot.
Karma: 529 Posts: 442/987 Since: 07-09-11 |
Posted by Mega-Mario Possibly, but it'd only work for static models. The format of animation files isn't known yet. I think I have the docs. I just need to learn 3DS Max 6, and then I can create any nsbmd file with custom animations and more. |
ray |
Posted on 09-25-11, 11:11 am
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Roy Koopa
Karma: 4011 Posts: 717/2722 Since: 06-26-11 |
I think the animations are not so easy to create
See a lots of creative DS Hacking here*DAMN Nitro-Textures!* _________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 09-26-11, 03:12 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 928/4458 Since: 06-08-11 |
Animations are a separate file, with extension .nsbta
Not sure if they can be created with those tools too, but still you'd be restricted to the already existing nsbta files. |
ray |
Posted on 09-26-11, 03:42 pm
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Roy Koopa
Karma: 4011 Posts: 725/2722 Since: 06-26-11 |
I thought Animations are .nsbca
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 09-27-11, 08:04 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 929/4458 Since: 06-08-11 |
hmm well yes.
NSBCA are the model animations (NitroSystem Binary Character Animation?) NSBTA are texture animations on the other side. (NitroSystem Binary Texture Animation?) |
ray |
Posted on 09-28-11, 04:07 am
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Roy Koopa
Karma: 4011 Posts: 730/2722 Since: 06-26-11 |
Hmm... I've never seen such a animation. The lava and water from nsmb are some images to animate. This isnt a NSBTA, right?
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
ray |
Posted on 11-20-11, 07:19 pm
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Roy Koopa
Karma: 4011 Posts: 1007/2722 Since: 06-26-11 |
I hope I can motivate you a little bit with this:
See a lots of creative DS Hacking herePlease continue making the editor I want to make realy nice hacks^^ _________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 11-20-11, 11:07 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1187/4458 Since: 06-08-11 |
Wow, that's pretty awesome
Though, why does the star say at the end that you've got 100 coins? XD |
ray |
Posted on 11-21-11, 05:02 am
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Roy Koopa
Karma: 4011 Posts: 1008/2722 Since: 06-26-11 |
xD Because I used the wrong Object XD I havent found the star which leads you out of the level
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
MarioFanatic64 |
Posted on 11-26-11, 10:57 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 141/2796 Since: 07-01-11 |
That is pretty amazing. I would love to see some Galaxy levels ported and adapted for SM64DS. A full hack would also be awesome =D New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
ray |
Posted on 11-26-11, 10:59 am
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Roy Koopa
Karma: 4011 Posts: 1020/2722 Since: 06-26-11 |
For a full nice hack, Mega-Mario would have to continue working at the Editor... Better model-import, minimap editing, different terrain behaviors... etc.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Maonic |
Posted on 11-26-11, 11:51 am
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Shyguy
Karma: 39 Posts: 64/81 Since: 09-18-11 |
Posted by ray For a full nice hack, Mega-Mario would have to continue working at the Editor... Better model-import, minimap editing, different terrain behaviors... etc. I haven't seen him/her for a while now. I hope he/she is currently making it better. I'll try out the editor sometime soon. _________________________ I'm back from my break of posting and now I'm gonna try to reach 100 posts without getting banned. Should be easy... |