Hiccup |
Posted on 01-01-21, 02:28 pm (rev. 2 by Hiccup on 01-01-21, 03:30 pm)
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Birdo
Karma: 2789 Posts: 2078/2091 Since: 06-26-11 |
great find about the pipe cannon and the d-pad.
the stuff regarding mario's movements and animations will be hard to implement, but not impossible. Posted by mrrikihino
anyway here's what i edit in desert tileset: - before - after before i add this, can you tell me if its intentional that you changed the colours of all the objects slightly? you can see it with the quicksand - compare the quicksand use in the original game and the recreation with yours. |
mrrikihino |
Posted on 01-01-21, 07:03 pm (rev. 1 by mrrikihino on 01-01-21, 07:12 pm)
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Ninji
Karma: 392 Posts: 246/247 Since: 12-18-12 |
Posted by Hiccup before i add this, can you tell me if its intentional that you changed the colours of all the objects slightly? you can see it with the quicksand - compare the quicksand use in the original game and the recreation with yours. is it? i kinda see it too actually, it's not intentional but maybe that's because i edit it with paint.net which whenever i try to save there's this save configuration prompt that ask for bit depth and i would choose auto-detect. well this time i'm gonna use gimp but it also show some save prompt, i hope it doesn't have this weird slight colour changes. here's the image edited with gimp - before - after i replaced the desert tileset from these images Posted by KingYoshi Posted by GamePixel the only changes i notice in this new edit is only the ground and two long stone tileset that has slightly brighter colours, but others like the quicksand doesn't have a slight colour change from what i compare on my computer with the original game tileset. if there's still slight color changes in this one then i have no idea how to fix it |
Hiccup |
Posted on 01-01-21, 07:15 pm (rev. 3 by Hiccup on 01-01-21, 07:21 pm)
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Birdo
Karma: 2789 Posts: 2079/2091 Since: 06-26-11 |
i'm not sure whats going on here with the colour. for some reason the copy that you uploaded of the current tileset from the recreation has duller colours than the actual file in the git repo. i'll try and work it out with you in PMs.
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mrrikihino |
Posted on 01-02-21, 04:46 pm
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Ninji
Karma: 392 Posts: 247/247 Since: 12-18-12 |
hey i have finished ripping the field level background (only the bottom layer one), there's some edit for some the clouds which i replace it with other cloud from other screenshot that have the same shape and still visible; so only that one big cloud that have more edits.
here's the image of my rip: and this is what it look like in game: actually i don't really want to export it to NSMBe cause i'm afraid it's not gonna have a good colour when exported, but if anyone want to use it here's the nmb file Click Here also i'm not gonna be constantly showing up or active after this, that's because i have some irl stuff that i have to work on. and i know i'm late but Happy New Year everyone! |
Hiccup |
Posted on 01-03-21, 04:38 pm
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Birdo
Karma: 2789 Posts: 2080/2091 Since: 06-26-11 |
Update:
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TheGameratorT |
Posted on 01-03-21, 04:41 pm
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Shyguy
DMA problems. Karma: 819 Posts: 81/89 Since: 07-19-18 |
I am actually pretty proud of being able to code the kicking
_________________________ NSMB Hacking Discord |
PolteryGamer |
Posted on 01-19-21, 02:39 pm (rev. 1 by PolteryGamer on 01-19-21, 02:41 pm)
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PolteryGamer
Karma: 39 Posts: 7/13 Since: 10-09-20 |
Posted by Hiccup Update: It looks really good, Great Job! So far, it looks great! https://www.youtube.com/watch?t=202&v=Ie46F2gwBfA&feature=youtu.be |
KTRMAmbiance |
Posted on 01-21-21, 12:50 pm (rev. 2 by KTRMAmbiance on 01-21-21, 12:53 pm)
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Buzzy Beetle
Karma: 935 Posts: 329/396 Since: 11-20-15 |
Compare the gray blocks here; the one on the left is the remake and the right is the actual beta. I've made a tileset, that replicates the beta blocks: https://nsmbhd.net/file/XyF4UyYPft89tFDV/CastleTiles.nmt A suggestion (changing the tileset using a .png image normally breaks the lava tiles due to the palette, but I manually edited the original tileset using NSMBe's editor, so importing this .nmt won't break anything) _________________________ |
TheGameratorT |
Posted on 01-21-21, 02:37 pm (rev. 1 by TheGameratorT on 01-21-21, 02:37 pm)
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Shyguy
DMA problems. Karma: 819 Posts: 83/89 Since: 07-19-18 |
That's coming in the next update, we already noticed it, we just forgot to change it because we tried to rush the release for 2020 :p
Mega Mario kicking is coming too _________________________ NSMB Hacking Discord |
PolteryGamer |
Posted on 01-21-21, 04:32 pm (rev. 1 by PolteryGamer on 01-21-21, 07:15 pm)
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PolteryGamer
Karma: 39 Posts: 9/13 Since: 10-09-20 |
Posted by KTRMAmbiance Compare the gray blocks here; the one on the left is the remake and the right is the actual beta. I've made a tileset, that replicates the beta blocks: https://nsmbhd.net/file/XyF4UyYPft89tFDV/CastleTiles.nmt A suggestion (changing the tileset using a .png image normally breaks the lava tiles due to the palette, but I manually edited the original tileset using NSMBe's editor, so importing this .nmt won't break anything) Ive Also tried to remake the block chunks in this screenshot, when i edit this ill put it here Here they are: Here's the download if you want to use it, it uses this projects jyotyu palette so do keep that in mind https://nsmbhd.net/file/vO6EJ8uE0mS2xbUw/A_block_hahen_ncg.bin |
Hiccup |
Posted on 01-22-21, 02:10 pm
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Birdo
Karma: 2789 Posts: 2081/2091 Since: 06-26-11 |
Thanks, we'll have a look at possibly using those for the next release.
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PolteryGamer |
Posted on 01-23-21, 12:11 am (rev. 1 by PolteryGamer on 01-23-21, 12:38 am)
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PolteryGamer
Karma: 39 Posts: 10/13 Since: 10-09-20 |
Posted by Hiccup Thanks, we'll have a look at possibly using those for the next release. Hold on, whether you do or not, i kinda messed up i made them too dark before: after : the new one:https://nsmbhd.net/file/VUMJan69YYERPhJJ/A_block_hahen_ncg.bin |
poudink |
Posted on 01-23-21, 12:13 am
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1201/1447 Since: 02-12-16 |
PolteryGamer |
Posted on 01-24-21, 12:06 am
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PolteryGamer
Karma: 39 Posts: 11/13 Since: 10-09-20 |
Posted by poudink might be because you didn't recreate the palette I did, its jut when i took a good look at it i realized it was too dark |
EDogg |
Posted on 06-23-21, 05:24 pm
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Karma: 1 Posts: 1/1 Since: 06-23-21 |
I have done everything but I cannot get it to patch PLEASE HELP
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Maculo |
Posted on 06-23-21, 05:39 pm
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Karma: 4 Posts: 4/17 Since: 04-25-20 |
Posted by EDogg I have done everything but I cannot get it to patch PLEASE HELP Did you use the US version of the game? |
M3N Team |
Posted on 06-24-21, 11:37 am
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Red Goomba
Karma: 252 Posts: 38/40 Since: 02-17-18 |
Posted by EDogg I have done everything but I cannot get it to patch PLEASE HELP Use this tutorial for .xdelta patches: https://nsmbhd.net/thread/2382-how-to -import-export-xdelta-patches-tutorial/ (you will have this application to add a patch to the ROM: xdeltaUI.exe) (If you find an .nmp patch, you must download NSMBe and import a patch using this tutorial: https://nsmbhd.net/thread/642-how-to-import-and-export-patches/) |
SLG3 |
Posted on 09-22-21, 10:16 am
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Flurry
Drink Coffee, it's great :P Karma: 13 Posts: 233/250 Since: 09-24-19 |
Wait. You guys forgot something, the Multiplayer Mode! Like this:
_________________________ I make SM64 Based videos (Machinimas), subscribe! My YouTube Channel |
Hiccup |
Posted on 09-22-21, 12:59 pm (rev. 1 by Hiccup on 09-22-21, 12:59 pm)
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Birdo
Karma: 2789 Posts: 2084/2091 Since: 06-26-11 |
I think you didn't read the first post very carefully
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