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Posted on 01-01-21, 02:28 pm (rev. 2 by  Hiccup on 01-01-21, 03:30 pm)
Birdo


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great find about the pipe cannon and the d-pad.

the stuff regarding mario's movements and animations will be hard to implement, but not impossible.

Posted by mrrikihino
anyway here's what i edit in desert tileset:
- before

- after

before i add this, can you tell me if its intentional that you changed the colours of all the objects slightly? you can see it with the quicksand - compare the quicksand use in the original game and the recreation with yours.
Posted on 01-01-21, 07:03 pm (rev. 1 by  mrrikihino on 01-01-21, 07:12 pm)
Ninji


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Posted by Hiccup
before i add this, can you tell me if its intentional that you changed the colours of all the objects slightly? you can see it with the quicksand - compare the quicksand use in the original game and the recreation with yours.


is it? i kinda see it too actually, it's not intentional but maybe that's because i edit it with paint.net which whenever i try to save there's this save configuration prompt that ask for bit depth and i would choose auto-detect.

well this time i'm gonna use gimp but it also show some save prompt, i hope it doesn't have this weird slight colour changes.

here's the image edited with gimp
- before

- after



i replaced the desert tileset from these images
Posted by KingYoshi

Posted by GamePixel

the only changes i notice in this new edit is only the ground and two long stone tileset that has slightly brighter colours, but others like the quicksand doesn't have a slight colour change from what i compare on my computer with the original game tileset. if there's still slight color changes in this one then i have no idea how to fix it
Posted on 01-01-21, 07:15 pm (rev. 3 by  Hiccup on 01-01-21, 07:21 pm)
Birdo


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i'm not sure whats going on here with the colour. for some reason the copy that you uploaded of the current tileset from the recreation has duller colours than the actual file in the git repo. i'll try and work it out with you in PMs.
Posted on 01-02-21, 04:46 pm
Ninji


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Since: 12-18-12
hey i have finished ripping the field level background (only the bottom layer one), there's some edit for some the clouds which i replace it with other cloud from other screenshot that have the same shape and still visible; so only that one big cloud that have more edits.
here's the image of my rip:
and this is what it look like in game:


actually i don't really want to export it to NSMBe cause i'm afraid it's not gonna have a good colour when exported, but if anyone want to use it here's the nmb file
Click Here

also i'm not gonna be constantly showing up or active after this, that's because i have some irl stuff that i have to work on.
and i know i'm late but Happy New Year everyone!
Posted on 01-03-21, 04:38 pm
Birdo


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Update:
Posted on 01-03-21, 04:41 pm
Shyguy
DMA problems.

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I am actually pretty proud of being able to code the kicking
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Posted on 01-19-21, 02:39 pm (rev. 1 by  PolteryGamer on 01-19-21, 02:41 pm)
PolteryGamer

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Since: 10-09-20
Posted by Hiccup
Update:

It looks really good, Great Job! So far, it looks great!
https://www.youtube.com/watch?t=202&v=Ie46F2gwBfA&feature=youtu.be
Posted on 01-21-21, 12:50 pm (rev. 2 by  KTRMAmbiance on 01-21-21, 12:53 pm)
Buzzy Beetle


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Compare the gray blocks here; the one on the left is the remake and the right is the actual beta.
I've made a tileset, that replicates the beta blocks:

https://nsmbhd.net/file/XyF4UyYPft89tFDV/CastleTiles.nmt

A suggestion

(changing the tileset using a .png image normally breaks the lava tiles due to the palette, but I manually edited the original tileset using NSMBe's editor, so importing this .nmt won't break anything)
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Posted on 01-21-21, 02:37 pm (rev. 1 by  TheGameratorT on 01-21-21, 02:37 pm)
Shyguy
DMA problems.

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That's coming in the next update, we already noticed it, we just forgot to change it because we tried to rush the release for 2020 :p

Mega Mario kicking is coming too
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Posted on 01-21-21, 04:32 pm (rev. 1 by  PolteryGamer on 01-21-21, 07:15 pm)
PolteryGamer

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Since: 10-09-20
Posted by KTRMAmbiance


Compare the gray blocks here; the one on the left is the remake and the right is the actual beta.
I've made a tileset, that replicates the beta blocks:

https://nsmbhd.net/file/XyF4UyYPft89tFDV/CastleTiles.nmt

A suggestion

(changing the tileset using a .png image normally breaks the lava tiles due to the palette, but I manually edited the original tileset using NSMBe's editor, so importing this .nmt won't break anything)

Ive Also tried to remake the block chunks in this screenshot, when i edit this ill put it here
Here they are:


Here's the download if you want to use it, it uses this projects jyotyu palette so do keep that in mind
https://nsmbhd.net/file/vO6EJ8uE0mS2xbUw/A_block_hahen_ncg.bin
Posted on 01-22-21, 02:10 pm
Birdo


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Thanks, we'll have a look at possibly using those for the next release.
Posted on 01-23-21, 12:11 am (rev. 1 by  PolteryGamer on 01-23-21, 12:38 am)
PolteryGamer

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Posts: 10/13
Since: 10-09-20
Posted by Hiccup
Thanks, we'll have a look at possibly using those for the next release.

Hold on, whether you do or not, i kinda messed up i made them too dark
before:
after :
the new one:https://nsmbhd.net/file/VUMJan69YYERPhJJ/A_block_hahen_ncg.bin
Posted on 01-23-21, 12:13 am
Giant Red Paratroopa
Not Edible

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might be because you didn't recreate the palette
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Posted on 01-24-21, 12:06 am
PolteryGamer

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Since: 10-09-20
Posted by poudink
might be because you didn't recreate the palette

I did, its jut when i took a good look at it i realized it was too dark
Posted on 06-23-21, 05:24 pm


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I have done everything but I cannot get it to patch PLEASE HELP
Posted on 06-23-21, 05:39 pm


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Posted by EDogg
I have done everything but I cannot get it to patch PLEASE HELP

Did you use the US version of the game?
Posted on 06-24-21, 11:37 am
Red Goomba


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Posted by EDogg
I have done everything but I cannot get it to patch PLEASE HELP


Use this tutorial for .xdelta patches: https://nsmbhd.net/thread/2382-how-to -import-export-xdelta-patches-tutorial/
(you will have this application to add a patch to the ROM: xdeltaUI.exe)

(If you find an .nmp patch, you must download NSMBe and import a patch using this tutorial: https://nsmbhd.net/thread/642-how-to-import-and-export-patches/)

Posted on 09-22-21, 10:16 am
Flurry
Drink Coffee, it's great :P

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Wait. You guys forgot something, the Multiplayer Mode! Like this:

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Posted on 09-22-21, 12:59 pm (rev. 1 by  Hiccup on 09-22-21, 12:59 pm)
Birdo


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I think you didn't read the first post very carefully
Pages: « 12