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Posted on 12-30-18, 02:25 am (rev. 3 by  poudink on 02-06-19, 01:05 am)
Boo
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Extended Tilesets

Let's start with the basics; regular extended tilesets. You can extend a tileset to 256x144, effectively gaining 256x32 tileset space by overwriting sub nohara. You don't need to touch the sub nohara tileset, but you won't be able to use it in any areas that use extended tilesets. This is from what I've gathered, due to tile sharing, which  MeroMero made a lenghty post about. To extend a tileset, find the ncg for your tileset in this post. LZ decompress it using NSMBe, go to offset 0x5000 using NSMBe's hex editor and select everything from there until the end. Copy, and then past at the end of the file. Save, close the hex editor and LZ compress the file. It should now be 256x144. This information was already shared in the past by  MeroMero, but not the rest of this thread.

Super Extended Tilesets

You can extend you tilesets to 256x176 using this ASM hack. It will behave very much exactly like an extended tileset, except this time it's bigger. To get your tileset to 256x176, you do the same procedure as with extended tilesets except this time you paste twice.

Extended Tilesets Without Sacrificing Sub Nohara

That's right, there is a way to get extended tilesets (256x152) working even with sub nohara. You apply this ASM hack. The sub nohara tileset will need to be arranged in a specific way, so just download this tileset and replace the sub nohara tileset you're using with it. CLICK HERE!. If you're using a custom sub nohara tileset, keep all of the graphics to the bottom 256x40 portion of the tileset. It should then work... mostly. The castle graphics will show up completely fine even with extended tilesets (because only the top of the tileset gets overwritten), but Mario will go in front of the wall instead of entering and going behind. Basically, the nsbtx files won't show up. That can only mean one thing; what causes the nsbtx to show up is tied to the placement of the graphics on the ncg, not on the map16 (nsc). This is dumb, but there are workarounds. You can change the graphics of the arrow sprite (or you can use  MeroMero's signboard hack) to that of the wall. Since those are objects that can be set to appear in front of Mario, retexturing them to the wall will work just fine.

EDIT: Added download for the sub nohara .nmt.
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Posted on 02-06-19, 01:06 am
Boo
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Updated first post: I realized you could actually extend your tilesets without sacrificing the sub nohara to 256x152 by optimizing the sub nohara tileset.
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Posted on 02-15-19, 04:14 pm
Porcupo
What if I were to purchase fast food and disguise it as my own cooking?

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Will this work with the Newer DS Sub Nohara tileset?
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Posted on 02-15-19, 04:48 pm
Boo
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The newer ds sub nohara tileset is already extended but takes up too much space. you will have to reduce the space it takes, which you can do by removing the snow part. After you do that, just shove all the graphics in the bottom 256x32 section of the tileset, fix the map16 and you're good to go.
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Posted on 02-15-19, 06:00 pm
Porcupo
What if I were to purchase fast food and disguise it as my own cooking?

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Ok. Do I still have to mess with the Sub Nohara tileset for the first method, then? The original post says that I don't have to mess with Sub Nohara for it to work.
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Posted on 02-15-19, 08:02 pm
Boo
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you don't need to mess with sub nohara for the first method, but you also won't be able to use the sub nohara in areas using tilesets made with that method. I suggest the second one though. Since Newer DS already has the double sub nohara size asm hack, it'll be just as easy to use and you'll have even more space.
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Posted on 02-15-19, 08:23 pm
Paragoomba


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Posted by poudink
LZ decompress it using NSMBe, go to offset 0x5000 using NSMBe's hex editor and select everything from there until the end. Copy, and then past at the end of the file. Save, close the hex editor and LZ compress the file. It should now be 256x144

Will editing tileset that uses a bitmap extended said way break NSMBe?
Posted on 02-15-19, 09:05 pm
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nope, NSMBe can handle extended tilesets completely fine.
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