ProfessorDoktorGamer |
Posted on 08-23-20, 09:07 pm
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 63/75 Since: 11-25-17 |
Streamed sound is now a feature in F-Zero DSX.
With this MIDI limitations are no more. ---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
poudink |
Posted on 08-24-20, 05:08 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1095/1447 Since: 02-12-16 |
ProfessorDoktorGamer |
Posted on 08-25-20, 09:33 am
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 64/75 Since: 11-25-17 |
Posted by poudink thought this hack was going to skip out on it like GCGP. that's quite nice to see. Midi limitations are really something that held the music back for a long time. Now the team and i can make BGMs that and on the same level of quallity as the GC F-Zero. Plus by removing samples, we can technically have HQ SFX. Although this is still up to us to decide. As soon as most glitches on hardware are removed i'll think about releasing a "first look demo" ---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
ProfessorDoktorGamer |
Posted on 10-13-20, 10:32 pm
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 65/75 Since: 11-25-17 |
The new and remade version of a track that was made pretty early in devellopent.
This track stayed for a pretty long time and never changed much, since it kept up with the standards. However, these standards changed massively lately, so the track went out of the game for months. Until recently. now it's back, matching, or even outdoing, the previous standards. ---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
ProfessorDoktorGamer |
Posted on 12-11-20, 06:24 pm (rev. 1 by ProfessorDoktorGamer on 12-11-20, 06:27 pm)
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 66/75 Since: 11-25-17 |
Hot, hotter, Fire Field!
This track is (in my opinion) one of the most graphically impressive things i've ever made. If you know the hardware and certain modelling techniques good enough, the DS is capable of amazing things. With that said, i'm proud of this and i hope y'all like it. ---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
ProfessorDoktorGamer |
Posted on 12-15-20, 08:22 pm
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 67/75 Since: 11-25-17 |
Finally a version of Aeropolis in DSX that is neither;
-Boring -Has Graphical issues -looks awful Instead this one is just as good as the previous 3 tracks, or as good as the current track standard. ---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
ProfessorDoktorGamer |
Posted on 02-07-21, 04:04 pm
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 68/75 Since: 11-25-17 |
Finally i got myself to finish a new Track model and actually configure the necessary values for the course.
Personally, I think this is the best looking track i've made yet. ---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
ProfessorDoktorGamer |
Posted on 02-13-21, 12:03 pm (rev. 1 by ProfessorDoktorGamer on 02-13-21, 12:06 pm)
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 69/75 Since: 11-25-17 |
Updated the main Post
It was far overdue to update most of the info regarding the project and I HIGHLY recommend to check it out. Also i created a Page for DSHack2 as well. It contains basically the same information but looks nicer due to different formatting options. ---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
ProfessorDoktorGamer |
Posted on 02-15-21, 09:17 pm
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 70/75 Since: 11-25-17 |
For the Silence venue; I got inspired by the Knucklotec boss theme in Mario Odyssey.
So, it's themed around ancient ruins. The music and visuals reflect this pretty well. I must say, I'm pretty happy how it turned out to be in the end. Also, it's a pretty hard course, even for me, haha ---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
Zayan chowdhury |
Posted on 03-01-21, 06:33 pm
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Karma: -3 Posts: 1/4 Since: 03-01-21 |
Are You Gonna Make A Link?
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Zayan chowdhury |
Posted on 03-03-21, 03:11 pm
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Karma: -3 Posts: 2/4 Since: 03-01-21 |
How Many Machines Of F-Zero DSX Are There?
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Zayan chowdhury |
Posted on 03-04-21, 05:40 pm
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Karma: -3 Posts: 3/4 Since: 03-01-21 |
Is This A Mario Kart DS Rom Hack?
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poudink |
Posted on 03-04-21, 11:23 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1232/1447 Since: 02-12-16 |
Zayan chowdhury |
Posted on 03-05-21, 02:48 am
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Karma: -3 Posts: 4/4 Since: 03-01-21 |
Are You Making Sneak Peeks Like Tracks And soundtracks?
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ProfessorDoktorGamer |
Posted on 04-30-21, 10:53 pm
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 71/75 Since: 11-25-17 |
Track Update
After a LOT of work, Neo Mute City's 3rd and hopefully final version is now done. This track includes references to a mute city track from each F-Zero Game (From SNES to Climax) The Music is composed by "Sampling Kid" specifially for F-Zero DSX ---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
ProfessorDoktorGamer |
Posted on 07-07-21, 11:13 pm
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 72/75 Since: 11-25-17 |
This was the first track to ever be implemented into DSX.
First only as a modified direct port of the GC model, the next 3-4 revisions used models made from scratch. These models improved each time and always got closer to the GC original, quality wise. This time, I took major modifications on the last model and added a LOT to the environment and track itself. Aesthetically it's gotten beyond what I have imagined and i'm super proud of it. ---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
ProfessorDoktorGamer |
Posted on 08-07-21, 06:49 pm
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 73/75 Since: 11-25-17 |
Metal Fort 2 is a track that originated on the Satellaview game "BS-F-Zero Grand Prix 2" which has never been found or dumped by now, so to recreate it, i had to take some artistic liberties.
---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
ProfessorDoktorGamer |
Posted on 08-15-21, 06:54 pm
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 74/75 Since: 11-25-17 |
A remake of the track so, so overdue and i kept procrastinating for so long.
Finally, after almost a month of work, it's FINALLY done. ---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
ProfessorDoktorGamer |
Posted on 10-06-21, 08:25 pm
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Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 75/75 Since: 11-25-17 |
Finally reworked the SNES Sand Ocean Remake down to the core
New Model, Textures, Effects and BGM. Took me way longer than i want to admit. ---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
KingYoshi |
Posted on 06-08-23, 03:04 pm (rev. 2 by KingYoshi on 06-08-23, 03:05 pm)
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Fire Snake
Eugene Karma: 3842 Posts: 1115/1157 Since: 11-29-11 |
-> Polygon ID fix (ASM) What's that exactly? There's a problem with polygons in MKDS? |