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Posted on 08-23-20, 09:07 pm
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 63/75
Since: 11-25-17
Streamed sound is now a feature in F-Zero DSX.
With this MIDI limitations are no more.


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Posted on 08-24-20, 05:08 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1095/1447
Since: 02-12-16
thought this hack was going to skip out on it like GCGP. that's quite nice to see.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 08-25-20, 09:33 am
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 64/75
Since: 11-25-17
Posted by poudink
thought this hack was going to skip out on it like GCGP. that's quite nice to see.


Midi limitations are really something that held the music back for a long time.
Now the team and i can make BGMs that and on the same level of quallity as the GC F-Zero.
Plus by removing samples, we can technically have HQ SFX. Although this is still up to us to decide.
As soon as most glitches on hardware are removed i'll think about releasing a "first look demo"
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Posted on 10-13-20, 10:32 pm
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 65/75
Since: 11-25-17
The new and remade version of a track that was made pretty early in devellopent.
This track stayed for a pretty long time and never changed much, since it kept up with the standards.
However, these standards changed massively lately, so the track went out of the game for months.
Until recently. now it's back, matching, or even outdoing, the previous standards.

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Posted on 12-11-20, 06:24 pm (rev. 1 by ProfessorDoktorGamer on 12-11-20, 06:27 pm)
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 66/75
Since: 11-25-17
Hot, hotter, Fire Field!
This track is (in my opinion) one of the most graphically impressive things i've ever made.
If you know the hardware and certain modelling techniques good enough, the DS is capable of amazing things.
With that said, i'm proud of this and i hope y'all like it.

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Posted on 12-15-20, 08:22 pm
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 67/75
Since: 11-25-17
Finally a version of Aeropolis in DSX that is neither;
-Boring
-Has Graphical issues
-looks awful

Instead this one is just as good as the previous 3 tracks, or as good as the current track standard.


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Posted on 02-07-21, 04:04 pm
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 68/75
Since: 11-25-17
Finally i got myself to finish a new Track model and actually configure the necessary values for the course.
Personally, I think this is the best looking track i've made yet.


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Official DSX YouTube Channel
F-Zero DSX on Twitter
The F-Zero DSX Discord Server
Posted on 02-13-21, 12:03 pm (rev. 1 by ProfessorDoktorGamer on 02-13-21, 12:06 pm)
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 69/75
Since: 11-25-17
Updated the main Post
It was far overdue to update most of the info regarding the project and I HIGHLY recommend to check it out.
Also i created a Page for DSHack2 as well.
It contains basically the same information but looks nicer due to different formatting options.

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Posted on 02-15-21, 09:17 pm
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 70/75
Since: 11-25-17
For the Silence venue; I got inspired by the Knucklotec boss theme in Mario Odyssey.
So, it's themed around ancient ruins. The music and visuals reflect this pretty well.
I must say, I'm pretty happy how it turned out to be in the end.
Also, it's a pretty hard course, even for me, haha


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Posted on 03-01-21, 06:33 pm


Karma: -3
Posts: 1/4
Since: 03-01-21
Are You Gonna Make A Link?
Posted on 03-03-21, 03:11 pm


Karma: -3
Posts: 2/4
Since: 03-01-21
How Many Machines Of F-Zero DSX Are There?
Posted on 03-04-21, 05:40 pm


Karma: -3
Posts: 3/4
Since: 03-01-21
Is This A Mario Kart DS Rom Hack?
Posted on 03-04-21, 11:23 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1232/1447
Since: 02-12-16
yes it is
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 03-05-21, 02:48 am


Karma: -3
Posts: 4/4
Since: 03-01-21
Are You Making Sneak Peeks Like Tracks And soundtracks?
Posted on 04-30-21, 10:53 pm
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 71/75
Since: 11-25-17
Track Update

After a LOT of work, Neo Mute City's 3rd and hopefully final version is now done.
This track includes references to a mute city track from each F-Zero Game (From SNES to Climax)
The Music is composed by "Sampling Kid" specifially for F-Zero DSX


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Posted on 07-07-21, 11:13 pm
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 72/75
Since: 11-25-17
This was the first track to ever be implemented into DSX.
First only as a modified direct port of the GC model, the next 3-4 revisions used models made from scratch.
These models improved each time and always got closer to the GC original, quality wise.
This time, I took major modifications on the last model and added a LOT to the environment and track itself.
Aesthetically it's gotten beyond what I have imagined and i'm super proud of it.


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Posted on 08-07-21, 06:49 pm
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 73/75
Since: 11-25-17
Metal Fort 2 is a track that originated on the Satellaview game "BS-F-Zero Grand Prix 2" which has never been found or dumped by now, so to recreate it, i had to take some artistic liberties.


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Posted on 08-15-21, 06:54 pm
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 74/75
Since: 11-25-17
A remake of the track so, so overdue and i kept procrastinating for so long.
Finally, after almost a month of work, it's FINALLY done.


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Posted on 10-06-21, 08:25 pm
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 75/75
Since: 11-25-17
Finally reworked the SNES Sand Ocean Remake down to the core
New Model, Textures, Effects and BGM.
Took me way longer than i want to admit.


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Posted on 06-08-23, 03:04 pm (rev. 2 by  KingYoshi on 06-08-23, 03:05 pm)
Fire Brother
Eugene

Karma: 3646
Posts: 1115/1120
Since: 11-29-11
-> Polygon ID fix (ASM)


What's that exactly? There's a problem with polygons in MKDS?
Pages: « 1234 »