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Psycrow |
Posted on 08-05-18, 03:57 am
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Karma: 2 Posts: 1/2 Since: 08-05-18 |
Hello,
I'm new to this particular game's editor and wonder how the castle flipping effect works in that world 8 castle where the switches flip the castle. Clicking on the switch within the editor, I don't see anything about it that indicates castle flipping; I can see that they're connected to some kind of event, but looking at the events list didn't say anything about flipping either. Making a level from scratch, how would I recreate the castle flipping effect? Thanks, if anyone can answer this ![]() |
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Posted on 08-05-18, 08:52 am
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![]() That MvL Hacker Karma: 1469 Posts: 641/757 Since: 04-11-15 |
I think it has to do with the level itself. If you export the level in the editor, you can then import it onto a different level to have the flip effect in any level.
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Psycrow |
Posted on 08-05-18, 10:25 am
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Karma: 2 Posts: 2/2 Since: 08-05-18 |
Hmm, I hope that's not the case. I made a list of things that'd be interesting to play around with for a custom NSMB level while watching a playthrough of NSMB, and if there are features which can only work for a single level that's been exported/imported, then that means I can't combine them with other features of that sort because those are different levels.
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Posted on 08-05-18, 11:06 am
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![]() Karma: 2017 Posts: 360/398 Since: 08-17-15 |
It may very well be a hardcoded event activated by the switch that's been specifically programmed for 8-FC. However, check all of the spritedatas of the sprites in the area that the room is in, and there may be a sprite that does it.
_________________________ tre3 z0N3 |
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Posted on 08-12-18, 01:24 am
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![]() H Karma: 2736 Posts: 662/1240 Since: 02-12-16 |
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Posted on 08-13-18, 09:11 am
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![]() Karma: 2694 Posts: 2045/2082 Since: 06-26-11 |
There is special data in the level file for it and you need to set up the views and tiles correctly, but it is not limited to World 8-Castle.
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