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Posted on 03-15-18, 06:26 am
Micro-Goomba


Karma: 220
Posts: 9/16
Since: 06-06-17
Hello, everyone. Today I present to you my SM64 hack, Super Mario: Red Star Expedition. This is a shorter version of Super Mario: Power Star Expedition, as it contains 50 stars instead of 80. I realized that 80 stars would probably be too tough for me, so I made the hack more reasonable. This isn't exactly a new hack, however. It's kind of like SMPSE as it contains some of the levels from that hack. Anyway, more information can be found below, and if you want, you can post some feedback. It would be greatly appreciated.

Features
- Five brand new main courses and nine brand new secret courses (50 stars in total);
- three new hub worlds;
- some custom objects; and
- new music.

Screenshots (from SketchUp Make 2016)
None of the following screenshots are final.

Area 2 of Goomba Grasslands


Sky Jungle Slide


King Whomp's Freezing Pond


Lava level


Stuff for the first hub world


Bowser's Castle in Space


In-game screenshots

Area 2 of Goomba Grasslands


King Whomp's Freezing Pond


Main courses (names are subject to change)
Course 1: Goomba Grasslands
Course 2: Hot, Hot Desert
Course 3: Spooky Ghost Mansion
Course 4: Playful Candy Land
Course 5: Lava level

Bowser levels (names are subject to change)
King Whomp's Freezing Pond
King Bob-omb's Airship Fleet
Bowser's Castle in Space

Cap levels (names are subject to change)
Vanish Cap Cove
Magma Mine of the Metal Cap
Rainbow Road of the Wing Cap

Secret levels (names are subject to change)
Sky Jungle Slide
Galactic Spaceway
Beach level

I might upload a video soon. Thank you for reading.
Posted on 07-02-18, 08:00 pm
Micro-Goomba


Karma: 220
Posts: 11/16
Since: 06-06-17
I decided that I want to make this a 120 star hack. I have a lot of ideas and I don't want to cram them all into a 50 star hack, so that's why I'm doing this. It is obviously going to be way more work, but I'm willing to do it. Also, I haven't really made a lot of progress since I last posted, but I'm going to start working on this hack again soon. Feedback would be appreciated. Thanks for reading.
Posted on 07-02-18, 09:35 pm
Ninji
W1 out :)

Karma: 432
Posts: 109/225
Since: 10-22-17
I really like what you did until now. The screenshots all look great! And make as much stars as you want, as long as you have good ideas this can only make the hack better
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New Super Luigi DS v1.0///// YT (mostly music/remixes)
Posted on 07-04-18, 04:34 pm
Spike
Status: Debating on whether I should be doing serious stuff or watching anime.

Karma: 1497
Posts: 643/710
Since: 02-12-16
same, I just say continue what you're doing, I really don't see any problems with what I've seen so far.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 08-11-18, 07:31 am
Micro-Goomba


Karma: 220
Posts: 12/16
Since: 06-06-17
Do you guys like these Toad Houses? I think they look kind of bad but not too bad at the same time, so please tell me what you guys think.

Posted on 08-11-18, 09:43 am
Ninji
W1 out :)

Karma: 432
Posts: 168/225
Since: 10-22-17
You want the player to walk in there, right?
I don't think they are that bad. I know what you mean by "bad and not bad at the same time" but I couln't tell you what to change. So they're fine
_________________________

New Super Luigi DS v1.0///// YT (mostly music/remixes)
Posted on 08-23-18, 02:31 am
Micro-Goomba


Karma: 220
Posts: 13/16
Since: 06-06-17
I was initially going to show off this level in the form of a video when I completely finish it, but since I had to switch to SM64 ROM Manager for the model to work in-game, I have some things to get used to. As such, fully completing this model may take a little bit longer than I thought, and I just want to show more progress already. Here are some screenshots of course 2, currently called Goomba Grasslands.



The visual map and collision map are completely done, except for a few bugs that came up. After I fix said bugs, I can start placing objects, and then I can make a video. Also, if you want, leave some feedback. It would be greatly appreciated.
Posted on 11-11-18, 08:45 am
Micro-Goomba


Karma: 220
Posts: 14/16
Since: 06-06-17
Below are some screenshots of the space level (this course is in its early stages):

Posted on 01-12-19, 06:08 am
Micro-Goomba


Karma: 220
Posts: 15/16
Since: 06-06-17
In the spoiler below are two screenshots of a haunted mansion I just finished making for course 8, Spooky Ghost Mansion.

Posted on 01-13-19, 05:32 pm
Spike
Status: Debating on whether I should be doing serious stuff or watching anime.

Karma: 1497
Posts: 704/710
Since: 02-12-16
Looking good as always. Man making such good models with sketchup must take a lot of time and effort though. This hack is one of the ones I'm the most looking forward to.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 01-13-19, 09:43 pm
Micro-Goomba


Karma: 220
Posts: 16/16
Since: 06-06-17
Thanks a lot, Poudink; that really means a lot. Making these models with SketchUp does take quite a while, yes, but that might be more because of how slow of a modeler I am as opposed to the fact that I'm using SketchUp.
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