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Posted on 01-19-18, 10:18 pm


Karma: 7
Posts: 8/10
Since: 06-24-17
I've made a tileset that seemingly errors when testing. Any possible fixes?
https://nsmbhd.net/get.php?id=D6C7dduTY2m1SGmb
Posted on 01-20-18, 01:13 am
Dead Account

Karma: -65
Posts: 35/39
Since: 12-10-17
Put An Image To See That Error
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Dead Account
Posted on 01-20-18, 08:26 am


Karma: 7
Posts: 9/10
Since: 06-24-17
All my testing is on actual DS hardware so I can't. Emulators are too laggy.
Posted on 01-20-18, 12:17 pm
Paragoomba
F-Zero DSX lead develloper

Karma: 221
Posts: 16/75
Since: 11-25-17
You can, just make a Screenshot
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Posted on 01-20-18, 01:57 pm (rev. 1 by  VentureSonic on 01-20-18, 01:59 pm)


Karma: 7
Posts: 10/10
Since: 06-24-17
https://cdn.discordapp.com/attachments/298529809246453770/404273224533147668/tileerror.png
I think I have a solution, but if you guys have any ideas please hit me up.
EDIT: the solution i thought of didn't work
Posted on 01-20-18, 02:15 pm
Red Cheep-cheep
Beyond DS and Project Tape

Karma: 737
Posts: 83/222
Since: 06-28-17
You mean the tiles are randomized?
To prevent this from happening, do not put any tiles on the first row of Map16 in the tileset editor.
However, you will need to do the objects, behaviours again.

Hope this helps!
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Posted on 01-22-18, 01:04 am
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 548/1447
Since: 02-12-16
some tileset slots also have randomization on the 3rd row (or was it the 4th row?).
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