Pages: 1
VentureSonic |
Posted on 01-19-18, 10:18 pm
|
Karma: 7 Posts: 8/10 Since: 06-24-17 |
I've made a tileset that seemingly errors when testing. Any possible fixes?
https://nsmbhd.net/get.php?id=D6C7dduTY2m1SGmb |
Mr.M |
Posted on 01-20-18, 01:13 am
|
Dead Account
Karma: -65 Posts: 35/39 Since: 12-10-17 |
Put An Image To See That Error
_________________________ Dead Account |
VentureSonic |
Posted on 01-20-18, 08:26 am
|
Karma: 7 Posts: 9/10 Since: 06-24-17 |
All my testing is on actual DS hardware so I can't. Emulators are too laggy.
|
ProfessorDoktorGamer |
Posted on 01-20-18, 12:17 pm
|
Paragoomba
F-Zero DSX lead develloper Karma: 221 Posts: 16/75 Since: 11-25-17 |
You can, just make a Screenshot
---------------------------------------------------------------- Official DSX YouTube Channel F-Zero DSX on Twitter The F-Zero DSX Discord Server |
VentureSonic |
Posted on 01-20-18, 01:57 pm (rev. 1 by VentureSonic on 01-20-18, 01:59 pm)
|
Karma: 7 Posts: 10/10 Since: 06-24-17 |
https://cdn.discordapp.com/attachments/298529809246453770/404273224533147668/tileerror.png
I think I have a solution, but if you guys have any ideas please hit me up. EDIT: the solution i thought of didn't work |
Helios |
Posted on 01-20-18, 02:15 pm
|
You mean the tiles are randomized?
To prevent this from happening, do not put any tiles on the first row of Map16 in the tileset editor. However, you will need to do the objects, behaviours again. Hope this helps! _________________________ Check out these awesome hacks! Beyond DS is now my major hack! |
poudink |
Posted on 01-22-18, 01:04 am
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 548/1447 Since: 02-12-16 |
Pages: 1