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poudink |
Posted on 12-30-16, 10:51 pm (rev. 4 by poudink on 09-18-20, 07:31 pm)
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 151/1447 Since: 02-12-16 |
This tutorial will show you how change the contents of ? blocks and brick blocks to various things that aren't available by default.
Let's start! 1. Open the jyotyu tileset. 2. Go in the Tile Behaviours tab and click on any of these tiles: These tiles are all duplicates of other tiles in the jyotyu tileset, so there's no use in keeping them. 3. Change its tile behaviour depending on what you want it to contain: Brick blocks: Blue shell: 35 00 10 00 Fire flower: 34 00 10 00 Mega mushroom: 97 00 10 00 Mini mushroom: 95 00 10 00 Two coins: 45 00 10 00 ? blocks: Blue shell: 35 00 10 00 Fire flower: 34 00 10 00 Two coins: 45 00 10 00 4. Find the object in the Objects tab which uses the tile you modified. If you don't find any object that uses the tile you modified, add a new object to the list that uses it. Do note that the icon showing the contents of the block won't change no matter what the block actually contains. Because of this, I recommend changing its description to match its content to make it easier to remember which is which. This can be done by pressing the "Create Descriptions" button and changing the contents of the description box that will have appeared. Once you're done, save. 5. Optionally, you can turn the blue shell behaviour into a mushroom/blue shell behaviour by using the following code hack: https://nsmbhd.net/thread/2569-misc-patches-thread/?from=540#52910 You're done! Here's the result: _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
skawo |
Posted on 12-30-16, 11:06 pm
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Karma: 19807 Posts: 874/1100 Since: 04-02-13 |
So you mean you choose "Blue Shell" in the tileset editor and it becomes a Blue Shell?
Whiiiiiiiiiii :o Amazin |
poudink |
Posted on 12-30-16, 11:12 pm
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 152/1447 Since: 02-12-16 |
cros107 |
Posted on 12-31-16, 04:16 am
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 482/778 Since: 03-25-16 |
Oh. I was hoping it could spawn any shell. Damn. Still useful to a few people I guess.
_________________________ hey look, I did a thing |
Thierry |
Posted on 12-31-16, 04:22 am
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この記号は… 解読できないよ…
Karma: 6341 Posts: 2026/2787 Since: 01-17-13 |
I think most people who actually bothered to read the threads on here should know about the shell powerup block tile behavior.
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poudink |
Posted on 12-31-16, 05:16 am
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 153/1447 Since: 02-12-16 |
cros107 |
Posted on 12-31-16, 05:18 am
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 483/778 Since: 03-25-16 |
...Why would you know to use it on a brick block and not a ? block?
_________________________ hey look, I did a thing |
poudink |
Posted on 12-31-16, 05:38 am (rev. 1 by poudink on 12-31-16, 05:38 am)
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Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 154/1447 Since: 02-12-16 |
cros107 |
Posted on 12-31-16, 08:20 am
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 485/778 Since: 03-25-16 |
Rph |
Posted on 08-29-23, 09:28 am (rev. 1 by Rph on 08-29-23, 09:35 am)
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Thx for this tutorial, hidden on the second page (but not yet I'm posting)
But I have a problem: those blocks doesn't work on DeSmuMe, but it works whan I play on my DS. Does somebody knows where is the problem and a solution?
Check out my mod, New Mini SMB!
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